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  1. #1
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    Counter strike: GO

    CS: Global Offensive

    Well its released now its pretty cheap I bought it for £11.99 which i think is $15.


    Dedicated server files are now available.

    https://developer.valvesoftware.com/...MD_Update_Tool
    Last edited by keefy; 08-23-2012 at 02:44. Reason: Added Latest patch info

  2. Likes ps3isawesome likes this post
  3. #2
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    Thanks for posting keefy
    Vengeful is amazing<3


  4. #3
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    I did a survey for a key last year, the system was quite bugged back then, it didn't want to register that i did it, did it twice and still no go, eventually i just gave up.

    Once more into the fray.
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    Live and die on this day.
    Live and die on this day.


  5. #4
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    It should launch steam to collect your hardware info and account name if it doesnt then for some reason your system has not associated the steam:// protocol

  6. #5
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    Beta keys will be given out on tues/Wed to lucky winders that took the survey

    https://twitter.com/#!/csgo_dev/stat...08327642628098

  7. #6
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    I didn't think it was worth creating a thread for this but the developers have released a new Beta update today and also give an explaination of how they work and what is going on.

    http://blog.counter-strike.net/index...3/beta-status/

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    Anyone has a spare key? I've been waiting for one for a while now and have lost in ever random draw I participated in
    PS3 80GB NTSCJ
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  9. #8
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    Just signed into my Steam accoutn after 2 weeks and look what is waiting.


  10. #9
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    Hmm, did that just appear in your games list? Wonder if I got in - I doubt it though lol


    BBK Tapatalking'

  11. #10
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    I completed the survey when I posted this thread and got lucky.

  12. #11
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    Ah - yeah i didn't bother with that

  13. #12
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    All the sounds are way too loud so loud it creates distortion on my headphones even if I turn them down. Also when I set the sound to "headphones" when I quit then next play its back to "2 speakers"


    Arms race is fun which is identical to gungame.


    My PC runs it quite easily and smoothly at 1024x768 all the eye candy on max but with zero AA. I guess with 1080p this card would struggle a bit.

    Demo playback seems broken though otherwise I would have made a video no way I am recording video while gaming.

    Last edited by keefy; 04-05-2012 at 16:31.

  14. #13
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    Just found out I can gift a beta key to someone who wants it?

  15. #14
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    I'll take one if it's going


    BBK. Tapatalking.

  16. #15
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    you on my friends list?

  17. #16
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    Pretty sure I am, name should be under Skeletor

  18. #17
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    Just came accross this about heat maps looks like a useful thing for finding out where all the best camp and snipe spots are among other things.

    http://blog.counter-strike.net/science/maps.html

    Also in an older post there is info about hitboxes you knwo that thing so many people complain about these days.

    CS:Source hitboxes are insanely large especially the chest and head, compare them to the new CS:GO hitboxes.

    http://blog.counter-strike.net/index...2/03/hitboxes/



    Last edited by keefy; 04-18-2012 at 16:36.

  19. #18
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    i lost my key when i done survey...what should i do now?

  20. #19
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    It should be in your steam account if you have one, I logged in and CS:GO was already added to it.

  21. #20
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    man i will love this game! cant wait, finally something that will drag me away from socom confrontation

  22. #21
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    Got the beta awhile ago thanks to this thread

    Sent from my PC36100 using Tapatalk
    Vengeful is amazing<3


  23. #22
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  24. #23
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    The biggest tthing that makes this game look abosutely dated and retarded is the Ladder animations, there are none CS:Source is the same but that released in 2004 today is 2012.

  25. #24
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    Upate tonight

    Release notes for 4/27 Beta 12

    Gameplay:
    • Fixed an issue in the weapon recoil system which caused tighter shot grouping than intended.
    • Dead players no longer can see bomb or defuse icons on scoreboard for opposing team members.
    • Recoil impulses are now more consistent for automatic weapons.
    • The Movement acceleration and stopspeed values have been lowered per pro feedback.
    • Slightly increased the variance of the recoil patterns.
    – Updated the recoil pattern for the ak47.
    • Adjusted the recoil suppression parameters to help tune burst fire.
    • Fixed an issue which was causing thrown weapons to emit from the base of players, rather than their hands. Gifted weapons will now correctly throw the proper distance.

    UI:
    • Hooked up the win panel for arsenal mode to put emphasis on the winner and runners up.
    • The next weapon text in AR now displays appropriate text for the mode and state.
    • Fixed the alert for when you reach gold knife level showing up when anyone reached it.
    • When you get a point for an assist, it shows in the death message.

    Maps:
    • New SE version of Aztec with no fog/particles/debris/ropes (except the bridge)

    • Dust_SE
    – Added correct skybox to the map properties.

    • Shoots
    – Turned down local-contrast settings.
    – Fixed a strange clip on stairway.
    – Fixed lighting on the dark hut in the Middle area.
    – Fixed a few visual issues with the huts, and thinned out some of the thatch roof.

    • Dust
    – Adjusted size of buy zones for both CT and T’s.

    • Shorttrain
    – Adjusted local contrast settings on post process controller.
    – Adjusted tonemap settings.

    • Inferno
    – Added smoothing normals to prop bombtanks used in Inferno level.
    – Fix for incorrect bombsite designation text when standing on the blue truck.

    • St Marc
    – Turned down local-contrast settings.
    – Adjusted bloomscale
    – Fixed signage typo – changed from “route barée” to “route barrée”

    • Safehouse
    – Turned down local-contrast settings.
    – Adjusted bloomscale
    – Upped resolution on a prop, removed label that looks blurry.

    • Italy
    – Updated some very shiny planters.

    • Aztec
    – Fixed floating leaf in tree alpha texture.
    – Reduced specular on tarp roof.
    – Fix for objects disappearing from skyline based on camera position near double doors.
    – Fix for the collision of the crates near bombsite B.
    – Fixed the collision of the scaffolding at Water below bombsite B.
    – Improved the texture on the metal bars at Water below T Ramp.
    – Can no longer climb the scaffolding at bombsite B.
    – Can no longer walk to the far side of T Ramp.
    – Can no longer access platform next to Bridge.

    • Dust 2
    – Expanded and moved both the CT a T buy and spawn zones in radar image.

    • Bank
    – Turned down local-contrast settings.

    • Baggage
    – Turned down local-contrast settings.
    – Adjusted bloomscale

    • Lake
    – Turned down local-contrast settings.
    – Adjusted bloomscale

    • Sugarcane
    – Reduced local-contrast settings.
    – Reduced bloom amount.
    – Adjusted some tonemap settings.

    Models:
    • Fixed clipping issue on Terrorist skin with head wrap.
    • Fix for Sawed-off where bolt was sticking through the back of the housing during fire and reload animations.

    Audio:
    • Trimmed up ambient content for Nuke, Bank, Train and Sugarcane and made adjustments to the script in Bank (balancing levels and adding some light breeze to match the trees) and a few updated references in Nuke, Train and Sugarcane.
    • Dust ambient optimization.
    • Shoots ambient optimizations
    • Lake and Safehouse ambient optimizations.
    • Italy ambient optimizations. Fixed a doorway where a player could move outdoors and still have the indoors ambience.
    • Baggage ambient revision and optimization.

    Effects:
    • Snow effects have been greatly optimized. Snow in Office runs 7x faster than before.

    Bug Fixes:
    • Fixed crash when in the Buy menu, then voted yes to change maps.
    • Fixed noticeable double round start in Arms Race when the first player entered the server/game.
    • Fixed shadows being cast by vgui screens ( mainly the bomb plant numbers in game ).
    • Fix for a bug where dropping the Famas in certain points in de_dust would cause the weapon to sink into the ground.

    Miscellaneous:
    • Relaxing the supported video card checks:
    – Display an error and exit if the card doesn’t support shader model 3, bilinear PCF sampling, or cascaded shadow mapping. (No cards are actually marked as not supporting CSM in CS:GO.) So our minimal GPU is now the NVidia 6xxx series (2005), or ATI HD 2xxx (2006) or better.)

  26. #25
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    This is one of the few FPS games I'm looking forward to this year, there are sadly too few games being released today without iron sights.
    Last edited by Nuvian; 05-12-2012 at 04:12.

    Once more into the fray.
    Into the last good fight I'll ever know.
    Live and die on this day.
    Live and die on this day.


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