Volumetric shadows produce much better results, and yet they have been replaced by shadow mapping. Volumetric shadows are more scaleable without loss detail and don't have those odd pixel jaggies you currently see with shadow maps. I can understand pre-baked shadow maps being used for large, immoveable set pieces; but outside that, we are better off with volumetric shadows.
Results 1 to 2 of 2
What happened to Volumetric Shadow Casting?私は日本語がわかります。図書館で読みます。ビール飲みます。
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)