AC did have loading screens between the kingdom and cities or are you just talking about approaching them from a distance and not teleporting into the city?
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12-18-2012 #651The Dawkness!







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My name isn't a misspelled Nazi,god****.
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12-18-2012 #652Super Moderator







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Details on latest patch:
via Ubisoft Forums.Hello Assassins,
I have included below the details of our next Assassin's Creed III holiday patch. If your console is connected to the internet at the time of release, you will receive a prompt to inform you that a title update is available to download.
Find below a list of changes in the Assassin's Creed III Holiday Patch.
Single Player
Global Fixes
- Couriers will now appear more often in Boston and New York
- Fixed a bug where consumables would not be restored properly after playing a naval mission
- Fixed a bug where multiple copies of heralds or paper boys could be spawned at the same spot
- Fixed a bug where printer shops icons could appear on the map even if the player is not notorious
- Fixed a bug where the 2nd equipped pistol could disappear after a loading
- Fixed a bug where the player could fall through the map if he went through a city gate on horseback while in conflict
- Fixed a crash when the player uses the rope dart on a horse from above
- Fixed horse glitch
- Fixed inventory messages that kept being displayed after every reload if the player had completed some missions
- Fixed various crashes
- Forced subtitles to be displayed for off-camera voices like some tutorials and end of sequence transitions
- Made sure to stop tavern music when exiting taverns
SEQUENCE 1
- A DEADLY PERFORMANCE: fixed a music glitch by making a cinematic not skippable
SEQUENCE 4
- FEATHERS AND TREES: fixed another case where optional objective "Do not touch the ground or water" could fail for no good reason
SEQUENCE 6
- ON JOHNSON'S TRAIL: fixed a bug where sometimes Adams and Revere could be missing, preventing the player from starting the mission
SEQUENCE 7
- LEXINGTON AND CONCORD: fixed a bug where the player could stay stuck on the road while on horseback at a specific spot on the mission's path
EPILOGUE
- Fixed Animus Synching gameplay that could get stuck
Side Quests
- Boston Brawlers: clearer message after beating all ex-champions, stating that you need to go back to Boston
- Boston Underground: fixed a bug where exploded barrels could come back if you re-entered through the South Commons entrance.
- Boston Underground: fixed a bug where Haytham could never use the North Port entrance
- Liberation Missions: added unfogging of the map when the player gets near a liberation event, to make sure the icon will be revealed in case the player doesn't complete it and wants to come back later.
- New York Liberation Missions: fixed a few cases where the player could get to the event's icon but nothing would happen.
- New York Underground, fixed a bug where the player would be teleported at the center of New York if he declined to enter the underground through the South Market entrance.
Homestead
- Added map icons on Homestead buildings as you unlock new settlers
- Made sure Achilles cannot be stoking the fireplace after the homestead story arc is completed
- THE PROPER TOOLS: added map icons on all shops in New York when that mission asks the player to go buy the hammer parts for the blacksmith
- Side-quest "ENCYCLOPEDIA OF THE COMMON MAN", fixed a bug where the quest would still not be completed if the problem was already encountered prior to the last patch. Buggy savegames are now fixed on load.
Naval Locations
- OAK ISLAND: fixed a bug where the mission could not continue if the player reloads after completing some parts of the puzzle
Frontier
- Added auto-whistle for a horse when entering Frontier from Boston, New York or Homestead
- Fixed NPC committing suicide when the player approaches
Menus
- Fixed a bug where it was impossible to hide the on-screen money counter and "hold to skip" message. Money is now linked to the "mini-map" HUD visibility option, and the skip cinematic message to the "controls" option.
- Fixed a bug where the "Fast Travel Points Unlocked" stat could not reach 100%
- Fixed a possible crash after all pivots have been synched
- Fixed bad date formatting in Notification Center
- Fixed various typos and bad translations
- Made sure Boston Brawlers and Hunting Society icons are displayed over the fog once the player gets approached to join the club
- Map icon filters: added a bunch of side-quest start icons on the missions layer, added viewpoints to the collectibles layer, and made sure all fast travel destinations are visible on all layers.
- Opening the weapon, naval weapon and assassin recruits menus is now faster
Multiplayer
Modes
- Team modes balance is no longer affected when extra players join in progress.
Abilities
- Players are no longer stuck after they got hit by knives while climbing cranes.
- The Unstoppable Perk now correctly opens recently closed Chase Breakers in the Animus Core map.
- Closure now seals and opens Chase Breakers for the player who used the ability as intended.
Scoring
- Abstergo points now update correctly after you finished a game in the progression menu.
Locking
- Locked targets don’t become unavailable under certain conditions anymore.
- Players will now see the notorious lock indicator when their pursuers kill NPCs, regardless of their approach meter.
- In a chase, target players will now be able to lock their pursuer by default prior to any other character.
Misc
- It is now possible for players to reopen Chase Breakers right after their team mates went through them in the Animus Core map.
- The time during which you’re vulnerable after a stun from ground to a haystack doesn’t vary from one mode to another anymore.
- Players can no longer get killed by another player from any distance after performing a haystack kill.
- Players no longer get stuck in the position the character adopts on narrow ledges when they kill with the Fast Gun.
- Players will no longer see their pursuers as notorious when their pursuers are killed with the silent bonus or better.
- Characters appearance and Gamertags can no longer be accidentally reverted on Wolfpack podium staging.Last edited by Blacksite; 12-18-2012 at 19:52.
Steam & PlayStation Network: BlacksitePSU | 3DS Friend Code: 1349-4916-2054
Grand Theft Auto (GTA) General Discussion Thread
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12-18-2012 #653Master Sage







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His voice just did not fit him.... When he spoke, its odd

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12-19-2012 #654
Yes, I'm talking about riding into the city. Of course there is a loading screen when you quicktravel. But IIRC fast travel was only available after certain missions. I think it was in the Assassin's bureau after an assassination, when you were asked "Do you want to fast travel to Al Mualim in Masyaf?". But there was no real fast travel system like in the sequels.Kratos throws a grenade. Grenade kills 50 undead soldiers. Then the grenade explodes.
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12-19-2012 #655Master Sage







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I love the fast travel in AC games after the first game....
But on to something different
So what history puzzles can we expect in AC 4... I mean assassins creed 3 history lessons were awsome
But I think AC2 history was the best and with Adam and eve and all the historical references were well put togetherLast edited by claud3; 12-19-2012 at 14:08.

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12-19-2012 #656Superior Member







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12-24-2012 #657Member







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Damn that update looks really good...
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12-29-2012 #658Master Sage







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the updates are good, but the dlc is the main problem
on to other things... I really love searching for the chests in the game and i think the limit on spending is a problem
But the glitch on unlimited bears on one island is cool... I guess i rather have a shit load bear pelts
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12-31-2012 #659Member







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12-31-2012 #660
Fucking love raiding forts, and taking them over. So badass.
/UPSET THE ESTABLISHED ORDER AND EVERYTHING BECOMES CHAOS\


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12-31-2012 #661Master Sage







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http://uk.pc.gamespy.com/pc/assassin...1226896p1.html
Link above on info and trailer of the dlc
The dlc is having problems over deleting saves and freezing at points... No news if problems have been fixed
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12-31-2012 #662Superior Member







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12-31-2012 #663Member







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OMFG I can't believe I missed this! *scrambles*
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01-02-2013 #664
The DLC's out? Wow. I didn't even notice. Thanks for the info guys!
Kratos throws a grenade. Grenade kills 50 undead soldiers. Then the grenade explodes.
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01-03-2013 #665Superior Member







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01-03-2013 #666Master Sage







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well i have to get my hands on the dlc, i was a bit worried about though
i will give it a try and report back of any issue's
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01-03-2013 #667
Does anyone else have a problem not being able to recruit the guy for south-east NY?
/UPSET THE ESTABLISHED ORDER AND EVERYTHING BECOMES CHAOS\


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01-04-2013 #668
I've heard some good, and some bad things about AC3. For example, I heard that the ending was absolutely terrible, but the game play was good. I'm kind of waiting until the price is lower until I purchase it, though. Overall, is it really a game worth getting? How does it compare to the other AC's?
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01-04-2013 #669
I've played AC I, and AC II, but not the others.
I think AC III is the best out of the franchise, the missions are more compelling and enjoyable, it makes you want to keep playing after you have been the main quest. There is just so much stuff to do through the game world that it will keep you entertained for days./UPSET THE ESTABLISHED ORDER AND EVERYTHING BECOMES CHAOS\


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01-04-2013 #670Master Sage







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I had problems with all the recruits and i just decided to play the game all the way through with no help from anyone at all and i found it a lot more challenging and enjoying
i hate the fact that i have to use anyone else for missions were i know i can do it a lot better and a hell off a lot quicker

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01-04-2013 #671
Well, the recruits level up as you have them do missions that liberate the colonies, missions that you can't do. Its a way of showing how you are building up the brotherhood. I've removed nearly every colony from the templars control.
I do think its cheap with the double shot pistol. lol I pick up a musket, do a stab-shot combo, drop the musket, pull out my pistols and the rest of the unit is dead before the first hits the ground./UPSET THE ESTABLISHED ORDER AND EVERYTHING BECOMES CHAOS\


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01-04-2013 #672Master Sage







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use the hidden blades in every mission, and i know some require you to use other weapons and i do, but I perfer the the hidden blades

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01-04-2013 #673
I rarely use the hidden blade, the tomahawk is my weapon of choice, plus dual wielding double shot pistols.
Right now I am spending my days hunting, and exploring the frontier./UPSET THE ESTABLISHED ORDER AND EVERYTHING BECOMES CHAOS\


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01-04-2013 #674Master Sage







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Well hidden blades all the way, I even use them for hunting bear and all animals and I love using them
Onto the bear island, have you been there and i have found a few beaver islands and a few animal areas they always reappear always
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01-04-2013 #675
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