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    Creation Engine: Plans Bethesda Fallout 4 with Skyrim Technology

    The Creation Engine



    The Creation Engine is the engine used to power The Elder Scrolls V: Skyrim.
    "If you're easily impressed by snow falling on rocks then you're going to be amazed with the updated artificial intelligence. The Radiant AI technology you saw used in Oblivion has been improved; villagers won't walk aimlessly unaware of your actions. Mills, farms, and mines have also been added to give the NPCs something to do. People dwelling in the forest spend their time chopping wood, running logs through mills and then carrying their items around. That's NPC synergy, folks. Not only do the NPCs have new tasks they are also capable of developing feelings about you based of off your actions towards them. If you befriend a NPC and then enter his house at night he will offer you a place to stay for the night. But if you're mean to an NPC, maybe kill his horse, he will be hostile towards you."



    "Game Informer reports that the new engine, dubbed the "Creation Engine and Kit," seems custom built to deal with complaints from the studio's previous games. The redesigned engine is built around the needs of Bethesda's style of open world games. The team tweaked its lighting and shadows to render draw distance more realistically, created tools to make their own foliage found in the wild, and developed a program to accurately imitate snowfall accumulation.
    "The AI is getting an overhaul as well. Skyrim promises characters with more defined personalities, who will each inhabit their environment more naturally. In a village, for example, citizens would chop wood, run a logging mill, and perform other day-to-day tasks. The AI is more aware of relationships, and friends won't mind the occasional pilfering like a stranger would.
    AnimationEdit
    Character animation will be set by Havok's Behavior technology, which allows Bethesda to create and blend animations with greater ease. This is being used both to create more realistic reactions from NPCs, and to balance the combat more effectively when the player is in third-person mode. It also allows the team to talk with NPCs while walking and exploring, instead of facing straight towards a character during conversation. Finally, the animation engine gives new life to the creatures in the game; however, Bethesda studio head Todd Howard played coy on the subject of mounts.
    The new engine adds an element of randomness to the story proceedings. Story quests will still have their paths set by the designers, but the side quests will be tailored to your character. An assassination quest, for example, might shift based on who you've met and their relationships with the other NPCs. It recognizes your actions, so you'll see consequences and references from characters based on where you've been.”


    Fallout 1997



    The game is set in a post-apocalyptic world following The Great War, a nuclear war that occurred on October 23, 2077. Lasting less than two hours, the war caused immense destruction. Before The Great War were the Resource Wars, during which the United Nations disbanded, a plague rendered the United States paranoid, and Canada was annexed.

    The game takes place in 2161 in Southern California and begins in Vault 13, the protagonist's home. Vault 13's Water Chip, a computer chip responsible for the water recycling and pumping machinery, has broken. The Vault Overseer tasks the protagonist with finding a replacement. He or she is given a portable device called the "PIPBoy 2000" which keeps track of mapmaking, quest objectives, and various bookkeeping aspects. Armed with the PIPBoy 2000 and meager equipment, which includes a small sum of bottle caps, which are used as currency in the post-apocalyptic world (They also appear in the sequel, Fallout 2, though the institution of a more conventional form of hard currency has rendered them worthless, as the player character remarks upon finding a hidden stash of caps), the protagonist is sent out into the remains of California to find another Water Chip.

    The player initially has 150 days before the Vault's water supply runs out. This time limit can be extended by 100 days if he/she commissions merchants in the Hub to send water caravans to Vault 13. Upon returning the chip, the Vault Dweller is then tasked with destroying a mutant army that threatens humanity. A mutant known as "The Master" (previously known as Richard Grey) has begun using a pre-war, genetically engineered virus called Forced Evolutionary Virus to convert humanity into a race of "Super Mutants", and bring them together in the Unity, his plan for a perfect world. The player is to kill him and destroy the military base housing the supply of FEV, thus halting the invasion before it can start.

    If the player does not complete both objectives within 500 game days, the mutant army will discover Vault 13 and invade it, bringing an end to the game. This time limit is shortened to 400 days if the player divulged Vault 13's location to the water merchants. A cinematic cut-scene of mutants overrunning the vault is shown if the player fails to stop the mutant army within this time frame, indicating the player has lost the game. If the player agrees to join the mutant army, the same cinematic is shown.



    In version 1.1 of the game, the time limit for the mutant attack on Vault 13 is delayed from 500 days (or 400 depending) to thirteen years of in game time, effectively giving the player enough time to do as he or she wishes.

    The player can defeat the Master and destroy the Super Mutants' Military Base in either order. When both threats are eliminated, a cut-scene ensues in which the player automatically returns to Vault 13. There he is told that he has changed too much and his return would negatively influence the citizens of the Vault. Thus he is rewarded with exile into the desert, for, in the Overseer's eyes, the good of the vault. There is an alternate ending in which the Vault Dweller draws a handgun and shoots the Overseer after he is told to go into exile. This ending is inevitable if the player has the "Bloody Mess" trait or has accrued significant negative karma throughout the game. It can be triggered if the player initiates combat in the brief time after the Overseer finishes his conversation but before the ending cut-scene.



    Fallout 2 1998



    During 2241, Arroyo suffered the worst drought on record. Faced with the calamity, the village elders asked the direct descendant of the Vault Dweller, referred to as the Chosen One, to perform the quest of retrieving a Garden of Eden Creation Kit (GECK) for Arroyo. The GECK is a device that can create thriving communities out of the post-apocalyptic wasteland.[4]

    The player, assuming the role of the Chosen One, is given nothing more than the Vault Dweller's jumpsuit, a RobCo PIPBoy 2000 handheld device, a Vault 13 water flask, and some cash to start on his mission.

    The player eventually finds Vault 13 (the first place possible to obtain a GECK) devoid of the majority of its former human inhabitants. The Chosen One returns to find his village captured by the remnants of the United States government known as "The Enclave". The Enclave often terrorizes the inhabitants of mainland United States with their supreme arsenal of advanced technology. The player, through various means, activates an ancient oil tanker and engages its autopilot, thus allowing him to reach the Enclave's main base on an offshore oil rig.



    It is revealed that the dwellers of Vault 13 were captured as well, to be used as test subjects for FEV (Forced Evolutionary Virus). Vault 13 was supposed to be closed for 200 years as part of a government experiment;[3] this makes them perfect test subjects. The Enclave modified the Forced Evolutionary Virus into an airborne dise.

    FALLOUT 3 2008



    "Fallout 3 takes place in a post-apocalyptic, retro-futurist Washington D.C. and parts of Maryland and Virginia in the year 2277 after a world war over resources which ended in nuclear holocaust in 2077. The player character (PC) lives, with their widower father James (voiced by Liam Neeson), in Vault 101, a fallout shelter situated close to the ruins of Washington, D.C. Until, one day, the PC wakes up to find that James has left the Vault and ventured into the Capital Wasteland - as the area around D.C. is now known - for unknown reasons. The Vault Overseer becomes suspicious and orders his men to kill the PC, forcing them to go out into the Capital Wasteland where they must follow their father's trail and learn why he left. Along the way, the player will encounter various factions, including the Brotherhood of Steel, a group of technology-coveting survivors from the American west coast; the Outcasts, a group of Brotherhood of Steel exiles; and the Enclave, the elitist and genocidal last remnants of the U.S. government.

    The main quest begins after the Lone Wanderer (the nickname given to the player character by the populace of the Capital Wasteland) escapes Vault 101 at age 19. The search for James, the player's father, takes the character on a journey through the wasteland, first to the nearby town of Megaton, named for the undetonated atomic bomb at its center, then the Galaxy News Radio station. The player then travels to Rivet City, a derelict aircraft carrier now serving as a human settlement. Here the player meets Doctor Li, a scientist who worked alongside the player's father. Doctor Li tells the player of Project Purity, a plan to remove the radiation from the water of the Tidal Basin, as a means of restoring the environment and improving the lives of those inhabiting the wasteland.



    After investigating the lab of Project Purity, built inside the Jefferson Memorial rotunda, the player tracks James to Vault 112, and frees him from a virtual reality program being run by the Vault's corrupt Overseer. The player and James return to Rivet City and meet up with Doctor Li. They discuss the Garden of Eden Creation Kit (G.E.C.K.) and its possible whereabouts, which are rumoured to be located in Project Purity's computer database. However, while the player helps James restart the lab equipment, the Enclave arrives and attempts to take over the project for their own purposes. During a confrontation, James sacrifices himself and kills several Enclave soldiers by overloading Project Purity's main chamber with lethal amounts of radiation. After fleeing the lab through underground tunnels, Li and the player arrive at the Citadel of the Brotherhood of Steel, which is located in the ruins of the Pentagon. After recovering, Li pleads with the player to find a G.E.C.K. to finish James' work. The player eventually finds one in Vault 87, which had been dedicated to creating and perfecting the FEV (Forced Evolutionary Virus). After retrieving the G.E.C.K., the player is ambushed once more by the Enclave, who take the player captive.

    Awakening in a holding cell, the player is briefly interrogated by Colonel Autumn and then summoned to the office of President Eden, who promises safe passage to his control room. While the player is en route, however, Colonel Autumn, acting against Eden, orders the Enclave soldiers to attack, and the player must fight his or her way to the control room. There, Eden, who turns out to be a supercomputer given control of the East Coast of the United States, gives the player a modified form of the FEV virus, which will kill all individuals with any level of mutation, and requests that the player insert it into Project Purity. The player escapes the Enclave and returns to the Citadel, where Elder Lyons will ask the player for any information they have. The Brotherhood of Steel also enlists his or her aid in assaulting the Jefferson Memorial with Sarah Lyons, the leader of an elite squad of Brotherhood Knights, and a gigantic pre-war robot built to liberate Alaska named Liberty Prime. After breaking through to Project Purity, the player must deal with Colonel Autumn through violence or persuasion. Through the building's intercom, Doctor Li informs the player that due to the damage caused by the recent fight, someone must activate the system before it overloads, destroying the facility. Unfortunately, the one who activates the system will have to be sacrificed due to the chamber being close to overwhelmed by lethal amounts of radiation. In the end, the choice comes down to the player, who must chose whether to activate the system personally, convince Lyons to do it, or simply wait, which ends in the facility's destruction. The ending sequence that follows depends on the player's previous actions in the game, including whether or not the player tainted the water with the modified FEV virus."
    Source(s):

    FALLOUT NEW VEGAS 2010



    The story has taken some parts from the Fallout and Fallout 2 stories, and is for the most part unrelated to its predecessor, Fallout 3.
    Fallout: New Vegas takes place in 2281, four years after the events of Fallout 3, thirty-nine years after Fallout 2, and one-hundred-twenty years after Fallout. The New California Republic plays a major part in the game's story, being in a three-way struggle amongst the Caesar's Legion slavers, and the mysterious Mr. House.



    The Courier, the player's character, was meant to deliver a package from Primm to New Vegas. However, the Courier is intercepted by the Great Khans lead by a mysterious man, who shoots him and takes the package, leaving the Courier for dead in a shallow grave. The Courier is later found by a robot named Victor, and is sent to the settlement of Goodsprings, where Doctor Mitchell saves his life. After the Courier is given some medical tests, the player is pushed back into the open world, and the quest, Ain't That a Kick in the Head, begins. Fallout: New Vegas has a definitive ending, unlike Fallout 3.[2]

    Endings for Fallout: New Vegas, are dependent on what actions the player took via quests during the game, with separate endings being shown for each major location, political faction, and recruitable companion.


    FANMADE TRAILER
    Fallout 4: San Francisco



    WHAT'S YOUR FAVORITE TOWN FOR FALLOUT 4

    1 New York City. NY
    2 Los Angeles. CA
    3 Chicago. IL
    4 Houston. TX
    5 Philadelphia. PA
    6 Phoenix. AZ
    7 San Antonio. TX
    8 San Diego. CA
    9 Dallas. TX
    10 San Jose. CA
    Last edited by WHITE-FLOWER; 03-16-2012 at 02:54.

  2. #2
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    I would want to see a Chicago or San Fran for Fallout 4.
    Hard work never killed nobody but I ain't taking any chances

  3. #3
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    Most of those locations have already been covered in past FO games, with the exception of New York. Fallout 4 running on Gamebryo 2.0 eh? Well, we'll see how it turns out. I don't have the skill and SPECIAL system degraded any further though.
    Retired FFXI player. FFXIV player, Malboro Server.




  4. #4
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    LA please...I kept hoping there would be LA as an area of New Vegas since Vegas is close to the California state...but nope..


  5. #5
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    I wanna see how life is outside the US in the fallout universe, like china.
    if not, gimme Seattle, radioactive beavers and stuff.

  6. #6
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    Quote Originally Posted by Zswordsman View Post
    I wanna see how life is outside the US in the fallout universe, like china.
    if not, gimme Seattle, radioactive beavers and stuff.
    and Pearl Jam as singing ghouls


  7. #7
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    Quote Originally Posted by Zswordsman View Post
    I wanna see how life is outside the US in the fallout universe, like china.
    if not, gimme Seattle, radioactive beavers and stuff.


    you're right, China would be a good idea
    China also plays an important role in the Fallout universe

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