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  1. #1
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    Konami Fox Engine Reality Challenge

    Maybe this was posted when it was happening, the challenge is over now, but I do see more people saying they don't expect much change in graphics for the next gen, just more 1080p and steady 60fps. The Fox Engine shows Kojima has managed to achieve near RT GI. It remains to be seen how effective it is in-game but these teasers seem to indicate Kojima is confident it will be. Who can forget the gasps of disbelief when MGS4 was first being revealed and there were huge droves of people claiming it was "pre-rendered"? Kojima's subtlety is sublime and seriously under appreciated.

    Konami Challenges You to Tell the Difference Between the Next Metal Gear Solid Engine and Real Life
    Fox Engine graphics Konami Metal Gear Solid
    March 2nd, 2012



    We all know the Metal Gear Solid isn’t done, even though Metal Gear Solid 4 tried really, really hard to end the series (and would’ve been a satisfactory send-off at that), and Konami likes to remind us about the continuing saga from time to time. This time, though, Konami showed off the Fox Engine, which is the engine being used to develop that next MGS. Instead of simply showing off the incredible visuals of which the engine is capable, they placed said visuals next to shots from real life and challenged us to pick which was computer generated. Left column or right column?
    If you guessed the right column, you know your stuff or are a good guesser. What immediately did it for me was the red chair in the foreground, the padding doesn’t overlap and is flush with the plastic part, unlike the chairs from the left column.
    Either way, the comparison is astonishing. Sure, there is almost no way the next Metal Gear Solid will look that lifelike, and tech demos are specifically designed to be impressive, but man, this sure is one impressive tech demo. To show that the right column was the computer generated one, they put a horse all over it. What? That’s how you show things are computer generated.



    Konami has been developing this engine for around four years, having started development not too long after the release of Metal Gear Solid 4 back in 2008, so in another three or four years when Metal Gear Solid 5 releases, there might be some very pretty office chairs to sneak around.
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  2. #2
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  3. #3
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    Uh, this wasn't all that hard lol.
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  4. #4
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    This was posted like a month ago here
    Last edited by itachi73378; 04-06-2012 at 20:00.

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  6. #6
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    This has been brought up in a previous thread, if you wish to talk about it
    http://www.psu.com/forums/showthread...ne-screenshots

    Thank you.

    edit woohoo my first closed thread.


  7. Likes keefy wants to slowly undress this post.

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