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04-15-2012 #51
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04-15-2012 #52Ultimate Veteran







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Then why are you passing it off as a unique feature?
But that's normal...because then you could argue that every game is exclusive to a certain console and every program is unique. I'm pretty sure in-game messaging on PS3 and 360 differ...it doesn't make either of them unique. They're still just messages.
You're right. Just like how they could be using beamforming but they're not. The difference between unique and normal.Maybe so, but could do and actually doing are two different things.
But that's not an opinion. A basic recognition program being used on Kinect is nowhere NEAR Kinect's strong suit.opinion noted.
Look at the amount of things Kinect can do vs basic voice recognition.
I'm pretty sure it's not difficult. They've done this in countless other games. I think every SOCOM game except Confrontation (since it was online only) has done this feature and that started out on PS2. Zipper isn't all that with programming. It's just one of those things where you either have this feature or you don't. Like in-game music for PS3 games.
My advice is to be happy for the feature rather than arguing over why it's the best thing since sliced bread.
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04-15-2012 #53Master Guru







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I havent purchased Skyrim the Kinect add on makes it worthwhile. No mote pulling up menus searching for items commands and items.

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04-15-2012 #54
Where did i say that? I said "the way it detects voice is unique" because it uses sonar technology.
maybe, but if one does it a certain way and no other can't then its is.But that's normal...because then you could argue that every game is exclusive to a certain console and every program is unique. I'm pretty sure in-game messaging on PS3 and 360 differ...it doesn't make either of them unique. They're still just messages.
Right. So kinect is using it to detect voice so that makes it unique. Maybe the eye could too but its not. Until it does the feature is unique to kinect and the xbox 360.You're right. Just like how they could be using beamforming but they're not. The difference between unique and normal.
Then why did he say "in my opinion"But that's not an opinion. A basic recognition program being used on Kinect is nowhere NEAR Kinect's strong suit.
Kinect is basic voice recognition.Look at the amount of things Kinect can do vs basic voice recognition.
Who said it wasn't done before? I was just stating why i think this method was chosen over a normal mic. Its easier because of Kinects dev tools.I'm pretty sure it's not difficult. They've done this in countless other games. I think every SOCOM game except Confrontation (since it was online only) has done this feature and that started out on PS2. Zipper isn't all that with programming. It's just one of those things where you either have this feature or you don't. Like in-game music for PS3 games.
You should take your own advice because it's you that seems to be bothered that this is a kinect only feature.My advice is to be happy for the feature rather than arguing over why it's the best thing since sliced bread.
I haven't got around to getting it either but the kinect voice integration looks cool.I havent purchased Skyrim the Kinect add on makes it worthwhile. No mote pulling up menus searching for items commands and items.Last edited by Sub-stance1; 04-15-2012 at 23:51.
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04-16-2012 #55Ultimate Veteran







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Here:
You never said anything about sonar until this post. Although, I don't remember Kinect having sonar technology. Are you sure about that? And it's the only way it can do VR? Do you have a link for that?I said "the way it detects voice is unique" because it uses sonar technology.
Right and we're all unique and every single thing on this planet is unique because nothing is exactly the same. That's true but it's a very vague definition of unique. If the outcome is the same then it's redundant to say it's unique.maybe, but if one does it a certain way and no other can't then its is.
If it somehow does a better job or has less problems then I would totally agree with you.
Are they using beamforming in Skyrim? You just said that they weren't.Right. So kinect is using it to detect voice so that makes it unique. Maybe the eye could too but its not. Until it does the feature is unique to kinect and the xbox 360.
Probably to take a more neutral stand.Then why did he say "in my opinion"
Not sure what you mean here. If you're telling me that Kinect can do basic VR then my answer is that I never claimed otherwise.Kinect is basic voice recognition.
You're putting words in my mouth. I never said anything about not being done before. I'm trying to tell you that it's a feature that has been done countless times before and so it doesn't seem as if it'd require anything special. The 360 SDK might have already had this feature. You wouldn't necessarily need the Kinect software to utilize this feature in an easier way.Who said it wasn't done before? I was just stating why i think this method was chosen over a normal mic. Its easier because of Kinects dev tools.
lol read my first comment in this thread.You should take your own advice because it's you that seems to be bothered that this is a kinect only feature.
The only time I jumped in this discussion is when you were saying funny stuff.
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04-16-2012 #56
yes notice the quotation marks.
If you are gonna qoute me you can at least cover everything i said.
Voice technology has been around for many years but the way they are using it along with the 360 and some games is very unique. Can it be done by others? Absolutely, it can. But for now, they can lay claim because this is a "Kinect feature" and its only being done by the device for this particular game.
You never said anything about sonar until this post. Although, I don't remember Kinect having sonar technology. Are you sure about that? And it's the only way it can do VR? Do you have a link for that?Bean forming is a form of sonar technology.
So what you are saying is the way kinect detects voice isn't unique because the outcome will be the same if another device does it a totally different way?Right and we're all unique and every single thing on this planet is unique because nothing is exactly the same. That's true but it's a very vague definition of unique. If the outcome is the same then it's redundant to say it's unique.
If it somehow does a better job or has less problems then I would totally agree with you.
I don't know. You would have to ask Bethesda that. But I do know Kinect uses it to detect who and where you are inside a certain area.Are they using beamforming in Skyrim? You just said that they weren't.
The Kinect SDK is what enables developers create applications that support gesture and voice recognition. Obviously you need the 360 one too(which most devs already have) but without the kinect one it wouldn't be possible.You're putting words in my mouth. I never said anything about not being done before. I'm trying to tell you that it's a feature that has been done countless times before and so it doesn't seem as if it'd require anything special. The 360 SDK might have already had this feature. You wouldn't necessarily need the Kinect software to utilize this feature in an easier way.
don't need too. i know when and why this debate started.lol read my first comment in this thread.
Funny stuff like good things about kinect? i find it funny that others can say stuff like:The only time I jumped in this discussion is when you were saying funny stuff.
That's fucking sick!Those command features are awesome.Exactly. I am so pumped for this, it's not even funny.Cant wait, will make the gameplay more immersive than going through menusMy son was pretty pumped after watching that video.Then i come and say this:Is the tech exclusive to Kinect? No, is it fucking badass? Yes.
That's funny stuff?Voice technology has been around for many years but the way they are using it along with the 360 and some games is very unique. Can it be done by others? Absolutely, it can. But for now, they can lay claim because this is a "Kinect feature" and its only being done by the device for this particular game.
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04-16-2012 #57Ultimate Veteran







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What about them? I just showed you a video that shows you can do basic voice recognition in a video game. It's not the first time it was done "on a console".
Then you're talking about beamforming/sonar but at the same time you're telling me that Skyrim doesn't use that technology.
So then what makes it unique as you were claiming? Yes yes I know Kinect has the capability but I'm talking about this game.
It was irrelevant. You passed it off as a unique feature "for a console" and now you're backtracking it to being an easy-to-develop-for feature.If you are gonna qoute me you can at least cover everything i said.
Umm yes! lolSo what you are saying is the way kinect detects voice isn't unique because the outcome will be the same if another device does it a totally different way?
Unless it actually does something more/better or accurate, it's redundant to call it unique.
Beamforming is unique but according to you, Skyrim isn't using that feature. So far we've come to the conclusion that the feature is only basic VR.
Do you think I should make a thread about how unique the PS3 messaging system is? Because I'm sure it's done differently than the PC and 360.
What are you talking about? Your character in the game? I'm confused. Why would it need to know where you are inside a certain area?I don't know. You would have to ask Bethesda that. But I do know Kinect uses it to detect who and where you are inside a certain area.
And this game is not utilizing gestures.The Kinect SDK is what enables developers create applications that support gesture and voice recognition. Obviously you need the 360 one too(which most devs already have) but without the kinect one it wouldn't be possible.
???
Yes, read that quote, you were passing it on as unique when it's just VR. Then you wanted to say that it was for a console but that was proven wrong as well. Now it's that it's easy to develop on Kinect SDK...don't need too. i know when and why this debate started.
Funny stuff like good things about kinect? i find it funny that others can say stuff like:
Then i come and say this:
That's funny stuff?
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04-16-2012 #58Ancient







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This would actually be a 600kb patch on PS3 and you just go to Mic options a click PSeye input.....did MS pay for this rip off people without kinect feature?
Obviously I ain't too fussed, VR is, even now shit....and so is Skyrim imo, strongly imo( don't take it to heart)
Btw is this for spells or something, I want a game when you can actually talk to NPCs, that be good
Sent from my Sony Xperia SLast edited by TGO; 04-16-2012 at 02:25.
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04-16-2012 #59
When did i ever claim that? Stop putting words in my mouth.
This is a feature that kinect uses to detect your voice. You don't necessarily need to be playing a game in order for the device to use it.Then you're talking about beamforming/sonar but at the same time you're telling me that Skyrim doesn't use that technology.
I'm talking about kinect. i never once stated anything about skyrim itself being unique.So then what makes it unique as you were claiming? Yes yes I know Kinect has the capability but I'm talking about this game.
No i didn't. once again you're putting words in my mouth.It was irrelevant. You passed it off as a unique feature "for a console" and now you're backtracking it to being an easy-to-develop-for feature.
When did I say that?Umm yes! lol
Unless it actually does something more/better or accurate, it's redundant to call it unique.
Beamforming is unique but according to you, Skyrim isn't using that feature. So far we've come to the conclusion that the feature is only basic VR.
go right ahead. Knock yourself out.Do you think I should make a thread about how unique the PS3 messaging system is? Because I'm sure it's done differently than the PC and 360.
Totally confused. I'm speaking about kinect. For the last time. Beamforming is used by kinect itself. This is what the device, along with software, uses to detect who and what direction voices are coming from. What i just described to you has nothing to do with skyrim.What are you talking about? Your character in the game? I'm confused. Why would it need to know where you are inside a certain area?
Did you even read what the OP posted?And this game is not utilizing gestures.
I wasn't proven wrong on anything. You seem to be arguing for the sake of it because you seem to not know much about Kinect and how it works.Yes, read that quote, you were passing it on as unique when it's just VR. Then you wanted to say that it was for a console but that was proven wrong as well. Now it's that it's easy to develop on Kinect SDK...
Are you sure about that? It seems to me that the devs are the ones who wanted this.This would actually be a 600kb patch on PS3 and you just go to Mic options a click PSeye input.....did MS pay for this rip off people without kinect feature?Obviously I ain't too fussed, VR is, even now shit....and so is Skyrim imo, strongly imo( don't take it to heart)
Btw is this for spells or something, I want a game when you can actually talk to NPCs, that be good
Sent from my Sony Xperia S
the idea to merge Kinect with Skyrim came from one of the game's designers after the its release last year. During a "game jam," where game designers are given a week to work on whatever they want as long as it is related to the title, Ricky Gonzales, a programmer on "Skyrim," came up with the idea of using voice commands to do things within the game.
"He deserves a lot of the credit for putting the time in to get it to work and then working with Microsoft on some of the extra bits that they helped us out with," Hines said.Last edited by Sub-stance1; 04-16-2012 at 03:20.
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04-16-2012 #60Dedicated Member







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Yes the only real advantage to doing this through Kinect is the fact that it has multiple microphones. Easier to single out voices from background noise and echoes. Then again so does the PSeye...
In other words: No reason it cannot be done with the plain old 360 headset or any other microphone. It might not work _as well_ but it would work.
^This is my position on the subject.
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04-16-2012 #61Ultimate Veteran







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This is what you said:
"Its totally unique because of the commands with out wearing a head set 'for a console'."
This implies that it's unique due to being done without a head set for a console.
How is that unique when it's already been done before?
Unless it's using it in a different way. Unique implies that it's new as well. Because if it's not new then it can't be unique! Unique is something that hasn't been done before! Or at least in that area. In this case, it would be the consoles...when it's not that unique and plenty of games have this feature.
If it was actually using beamforming or some feature that couldn't be done with a simple multi-array mic then I would say that it's a unique feature.
But not in the game...so I donno why it's being brought up. We're talking about the feature in this game...not Kinect as a whole.This is a feature that kinect uses to detect your voice. You don't necessarily need to be playing a game in order for the device to use it.
You claimed this feature in Skyrim being unique because of the way it's being done.I'm talking about kinect. i never once stated anything about skyrim itself being unique.
Again: "Its totally unique because of the commands with out wearing a head set 'for a console'."No i didn't. once again you're putting words in my mouth.
Then later on (backtracking): What you guys are saying may be true but it could be more of a software thing. Kinect SDK make it easy because everything is right there in the software whereas using a regular mic they would have to create everything from scratch.
I didn't put any words in your mouth. You're officially backpedaling.
Here: After you showed me beamforming and I asked if it was being done in Skyrim or not.When did I say that?
Seriously, what's the point of talking about Kinect's features when we're talking about this particular feature lol. That's why you're confusing us and yourself this entire discussion.
Yes, I know...that's why I kept telling you that none of that has anything to do with Skyrim...Totally confused. I'm speaking about kinect. For the last time. Beamforming is used by kinect itself. This is what the device, along with software, uses to detect who and what direction voices are coming from. What i just described to you has nothing to do with skyrim.
Yes I did...but you keep arguing about this topic and keep bringing in Kinect features which has NOTHING to do with this lol.Did you even read what the OP posted?
Yea I didn't know about beamforming but you don't seem to know how to discuss things.I wasn't proven wrong on anything. You seem to be arguing for the sake of it because you seem to not know much about Kinect and how it works.
No one ever brought up Kinect...the only thing that was brought up was the feature in this game...why bring up all that when it has nothing to do with the discussion? lol
Wow...
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04-16-2012 #62
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04-16-2012 #63
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04-16-2012 #64
Oh dear god.
Lets get some things sorted.
It can be done on Kinect, because the code is already their inside the XBOX. No extra DLL's or KB's of code need to be added save a line or two.
6kb or 600kb, whatever you want to say you need for the PS3 version to run it...WOULD BREAK THE PS3 VERSION.
Daym, they only just finally fixed the memory issues.
Resources required to stream in recorded voice on Kinect version 0%, its already on.
Require don the PS3 verison..god know but lets assume a DMA stream and bit of SPU power.
I dont know how many times this has been said to you guys, but yes it can be done on ANY software but it requires RESOURCES.
Both CPU and MEMORY RESOURCES.
Memory Resources and PS3 version of Skyrim?
Lets not mention you would have to entirley retool your code to make way for a slice computing time to actually run the VR software.
This is a game not an operating system, you cant just "add an app".
Get over it, its not being paid for by MS, its been made simple enough by them from the get go so that devs could use it without having to worry about it.
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04-16-2012 #65Elite Sage







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Is this really a big thing to you lot?!
I dont get why they would bring a novelty and imo, child like function to such a mature game?!
Thanks to Final for the sick sig!
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04-16-2012 #66
I think they are more concerned with why Kinect gets it and they dont.
The fact that it can only be done on Kinect seems to have ruffled a few feathers.
Maybe it should read "Can only be done easily on Kinect" should be more apt.
Me? I played thorugh the whole of Mass Effect 3 and never once issued a command to my teammates through my Kinect.
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04-16-2012 #67Ancient







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"The console is a key showcase for game technology”
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04-16-2012 #68PSU Editor/Writer/SMC







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MS didn't pay for it, it was created by one of the Bethesda devs during that game jam thing they did where everyone was allowed to do whatever they wanted as long as it was Skyrim related. The fruits of this are already in effect, with the new kill cam for projectiles and magic, and now with Kinect VR both being things that Bethesda showcased.
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04-16-2012 #69
I'm not sure why you brought up the PS3 version Mynd. The majority of the discussion was revolving around the fact that the voice recognition stuff in Skyrim could have just as well been done via the 360 headset.
Instead, you have to purchase Kinect to use this.
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04-16-2012 #70Suicide Season







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I think touches like this are nice if you already own Kinect but I won't go out and buy it just for this, I want more solid Kinect based games first!
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04-16-2012 #71
I think what people are missing here is how Kinect is beneficial to the DEVELOPERS when it comes to putting this in their games:
Now you can have thousands of games using one piece of voice recognition software, instead of thousands of recognition software bits being developed and added to each and every game. This is saving developers thousands, if not millions of dollars. It is also giving consumers consistency. One software application for VR on the Kinect works in all the Kinect games (or Kinect supported), works in all the TV shows, works in all the Movies, works in all the Apps, works in the search, works in the dashboard. The idea and implementation of this VR is very smart.
Input your keywords, and you are good to go.
As for the PS3, could it do VR? Of course. Every developer has to develop VR software for each game though. If you can build VR software at 600kb in size, and patch every game, have fun and good luck with that.
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04-16-2012 #72Ancient







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Yeah, just saying it would be interesting if they did, I wasn't saying they did.
And why would it be interesting?
Well....I guess I find some of the stuff MS spend money on questionable. Hence why I said it would be interesting, cuz it's something silly that MS would do.
The real debate here is why only Kinect? Why no Mic option?
The comment about the 600kb PS3 update & that was more me just saying it's not anything special, it just VR added to the game & kinect is the Mic, why disable headsets on 360?
Other then to keep it as a 360 thing & try boost sales of kinect?
It is weird how some companies work
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04-17-2012 #73
Because the sdk works only with the kinect input, not the mic.
That's about as simple as it gets.
For all we know part of the firmware routines for this reside in the kinect unit itself.
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04-17-2012 #74
People complained that MS focused on too much casual stuff with Kinect. Now they give voice support to a big core title and people are bitching because its only for Kinect and not regular mics? Really?
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04-17-2012 #75
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