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  1. #1
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    This is the real reason project Milo was killed

    Project Milo was a super ambitious project by Peter Molyneux, designed as an interactive story that would make full use of the Kinect sensor, it was meant for player to be drawn in by the characters and build up an emotional relationship. The game was extremely ambitious from a technical perspective, but the E3 demo looked great and full of promise.
    Now that Peter Molyneux has left Lionhead studios and Microsoft I assume he can talk a bit more freely about his projects and hence the revealing interview. In there he talks about Project Milo and about the fact that it really did work, just that the word (or maybe with this he means the people from marketing) wouldn’t be ready for it.
    Peter:The game (Milo) did work, it really did. But I think that the world – whether that world is retail or marketing executives – wasn’t quite ready for Milo.
    He then goes on to say there was much more than just a technical demo, the game already had hours of gameplay!
    Peter:There’s three or four or five hours of crafted gameplay in there, and it was an amazing experience.
    And when he was asked if the game was almost finished:
    Peter:Yeah it was. It’s just that… what was so hard for some people to imagine is what Milo would look like on the shelves, sitting alongside these murderous shooter games.“I can’t imagine what it would look like in GAME or Gamestop,” is what people told me.Of course, now that we live in this digital world, maybe things will be different. I know it was only axed a couple of years ago, but that’s a long time in the industry.
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  2. #2
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    Always with the excuses. "Peter is too ambitious for Molyneux."
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  3. #3
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    If Milo was ever real, I really doubt it could do what the presentation showed at E3.

  4. #4
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    if the game is good enough people won't give a $#@! about the other games on the shelves.

  5. #5
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    I always though the concept was pretty cool. Maybe it will see the light of day later on into next gen.

    Here is an actual live demo on stage.

    Last edited by Sub-stance1; 04-15-2012 at 15:32.

  6. #6
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    Shame it probably would of made or break kinect.
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  7. #7
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    Well the Marketng department asked themselves the question "Who would really want to play around with a life like 12 year old boy?" with the answer pedo popping up, it's no surprise they canned it.


    "When I was 12, I milked my eel into a pot of turtle stew. I flogged the one-eyed snake, I skinned my sausage. I made the bald man cry into the turtle stew, which I believe my sister ate. At least I hope she did."




  8. #8
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    They were probably scared of peados..lol.
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  9. #9
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    Does Peter have a drinking problem?

  10. #10
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    Quote Originally Posted by Sufi View Post
    Does Peter have a drinking problem?
    more like crack
    Destiny is going to be EVERYTHING that EA and MS hoped titanfall would be

  11. #11
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    Quote Originally Posted by MacP View Post
    Shame it probably would of made or break kinect.
    Well, since Kinect already "made" it, imagine what it would have done if Milo was released.


  12. #12
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    Quote Originally Posted by Dennis Dyack View Post
    Well, since Kinect already "made" it, imagine what it would have done if Milo was released.
    Imagine what it would have done if it was developed first.

  13. #13
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    It was an interesting concept.







  14. #14
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    Makes sense they never produced the "game".
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    If Molyneux designed a pen it wouldn't be just ink in plastic with a metal ball on the end, it'd be an object that changes and revolutionizes the way we write forever.



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