Yeah between ODST and Reach, neither of which featured them you can forgive your self lol.
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Thread: The Official Halo 4 Thread
Well I ended up buying the game. I will begin the campaign soon but I probably won't touch up on the multiplayer. Let's see how this stacks up against, Reach.
Started the campaign last night, but agree that it starts slow. I like that aspect and hopefully it builds, and builds.
10 years and counting!
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I cannot wait to actually play this tomorrow, damn football on again tonight!
Thanks to Final for the sick sig!
11-07-2012 #383Soldier 95BGuest
Order Total: $49.00
Delivery estimate: Nov. 9, 2012
1 "Halo 4
Yeah, that is right!!
11-07-2012 #384Soldier 95BGuest
Digital Foundry vs. Halo 4
Halo 4: the Digital Foundry verdictWith the departure of series creator Bungie, the Halo franchise was on uncertain ground. Could fledgling developer 343 Industries match the quality of the previous games? Would the new studio understand and honour the fundamental gameplay mechanics of the series? Could it match and even exceed Bungie's engineering prowess in a genre that has been defined to a large extent by technology? Microsoft's strategy in bringing about the return of the Master Chief appears to have been a case of throwing an enormous amount of money at all of the problems it faced, investing in an enormous, talented, highly experienced team and crucially giving them enough time to produce a quality product. The result has clearly paid off.
Halo 4 is a game that impresses on many levels. To begin with, it's clear that 343 Industries has treated all existing aspects of the Halo material with a high degree of reverence: while the game is receiving some criticism for its similarities to the older titles in the series, it's clear that this was the studio's intention from day one. Call it playing it safe if you like, but in building a new engine atop the core fundamentals laid down by Bungie, 343i made the right move. The result is a game that feels familiar, but crucially feels right. Combine that with the expert design direction and the groundbreaking technology and we have a game that genuinely impresses with the sheer magnificence of some its scenes, feeling every inch like the sci-fi epic the Halo games have always wanted to be.
"In an era where the likes of Naughty Dog and Sony Santa Monica have defined the graphical state-of-the-art on current-gen console, the Xbox 360 finally has its own shot at the title."
1/12 Effects work in Halo 4 - whether we've talking about lens flare, weapons fire, particle effects, atmospheric rendering - is generally first class, and no matter how lavish has little impact on frame-rate.
Technologically speaking, Halo 4 doesn't put a foot wrong throughout the entire eight to nine hour campaign. The enhancements to modelling, lighting and environments are beautiful and play host to some of the most epic gunplay we've experienced on a home console title. Perhaps this is not surprising bearing in mind that the 343i tech team had the know-how and the time to push the 360 hardware further and harder than any other developer we're aware of. Factor in how key 343i staff contributed to the development of DirectX 11 (and almost certainly, the genesis of the next-gen Xbox) and we have some idea of the spectrum of talent Microsoft put to work here.
Any disappointments from Halo 4 certainly aren't down to the tech - the only lingering let-down we feet from the campaign comes from series debutants, the Prometheans. After five games of blasting away at the same Covenant opponents, the arrival of fresh opponents for Master Chief was a golden opportunity to shake up the formula and for 343i to stamp its own mark on the series. Unfortunately, limited enemy types and no real sense of threat - even from the Promethean Knight - are disappointing, with the Covenant enemies proving to be more interesting and threatening opponents. At this point it's worth pointing out that Halo 4's campaign defaults to easy mode when you first start. We opted to move up to normal, but in retrospect feel that the heroic setting should be the default for anyone who has completed a Halo game before.
But even if the Promethean menace doesn't quite live up to expectations, the campaign is still a hugely entertaining slice of blockbuster action boasting exceptional production values - and it is only one part of a package that offers clear value once multiplayer, co-op and Spartan Ops are factored into the overall offering. In an era where the likes of Naughty Dog and Sony Santa Monica have defined the graphical state-of-the-art with Uncharted and God of War, Xbox 360 finally has its own shot at the title - and it's a genuinely worthwhile, lavish and occasionally even breathtaking experience.
I am so pumped for Friday when my copy arrives!
Thinking about waiting till Christmas for halo 4 with all this talk.
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anyway, i agree with the digital foundry review - the game is almost one 'notch' easier than previous games. started on heroic, should've gone harder.
also, is it just me, or does the AI seem a little worse? the covenant don't seem to hunt me as much as they once did. i can hide behind a post and regen, and generally not be bothered too much. perhaps that is what is making the game appear easierGot YLOD? In the UK? I'll buy it off you.
Playing the game, was surprised by the visuals off the bat and how fast the game loads.
I didn't think the game started off slow, but maybe looking back at other Halo games it does.
Did the first two chapters of Spartan Ops, and it feels underwhelming. I didn't chapter one (Especially solo on Legendary), but enjoyed chapter two more.
The game is good.I talk to myself because I'm the only one whose answers I accept.
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Just on AI, how far are you through J3ff3?
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the human AI is pretty poor. definitely worse than reach. the enemy AI is pretty good, its just that way too often they could've hunted me down and killed me. i definitely remember them being slightly more aggressive. i'm a bit 50/50 on the new enemies though. there was a bit where it started to drag slightly (when you fly to different locations to shut down the relays). i do really like the flying ones though. the way they hide when shot is $#@!ing annoying, but not frustrating. you kind of have to get them first because they provide sheilds to the others. adds a different dynamic
the game is awesome overall. the last game i bothered playing all the way through in such a short time was reach, then before that shadow complex and braid
Last edited by J3ff3; 11-07-2012 at 21:06.Got YLOD? In the UK? I'll buy it off you.
just finished it
sad to say it was a bit of a weak ending though, both in terms of story and levels. not the epic sort of finish i was looking for at all. i guess in part though that just happens when the bar is set very high..
+ brilliant story overall
+ feels and controls like Reach, there really isn't a shooter that touches it
+ looks amazing
+ ^ what more do you need?
minor and verging on not so minor gripes:
- story/action ends a little abruptly/stupidly (sorry, where was he again?)
- tends to suffer a little like halo 1 did towards the end, too much indoor action causing it to feel a little repetitive
- environments very robotic, the open environments earlier are more enjoyable
- $#@! flying levels
- not the best AI in the world, very often felt like i was given an easy ride (heroic)
thats about it.
it could've been so much better than reach, but was let down in places. if i hadn't seen the ending i would've put it on par, or slightly above reach SP (and i loved that). but as it stands i personally think it falls ever so slightly short. still, i just played about 10 hours straight, and i rarely game nowdays, so make of that what you will
on to MP.....
Last edited by J3ff3; 11-08-2012 at 01:24.Got YLOD? In the UK? I'll buy it off you.
...but regardless of what Vulgotha says or what Robin Williams dressed as a lady does Astro has turned to absolute $#@! the last year and a half, just look at their forums, they're a joke now.
Sorry Vulgotha, but it's true man. That's why I turned down buying the Astro's as I could have purchased them instead.
Last edited by A7; 11-08-2012 at 04:00.Gaming on all platforms right now.
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Last edited by sainraja; 11-08-2012 at 04:28.
MP - $#@!ing hectic.
don't know what they've done, but its better. maybe faster paced?
other than the ragnarok remake only played longbow, but its brilliant.
* edit, no doubt people will complain about random drops, but i think it works well tbh, you have loadouts and personal drops anyway.
** very little camping from what i've seen so far
Last edited by J3ff3; 11-08-2012 at 04:37.Got YLOD? In the UK? I'll buy it off you.
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