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  1. #1
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    DOTA 2 will be free-to-play, but will “have some twists,” says Gabe


    “[DOTA 2] is going to be free-to-play. It’ll have some twists, but that’s the easiest way for people to think about it.”

    As reported by Polygon, that’s what Gabe Newell had to say on a recent Seven Day Cool Down podcast. Valve’s big wheel has already admitted to playing the MOBA for a staggering 800 hours, and now he’s talking cash. Valve have already developed some interesting ideas on how to reward valued members of the community: the Team Fortress 2 workshop allows people to create in-game items, and make a significant profit if they sell. Now Valve are hoping to reward player’s good behaviour too.

    “The issue that we’re struggling with quite a bit is something I’ve kind of talked about before, which is how do you properly value people’s contributions to a community?” says Gabe. “We’re trying to figure out ways so that people who are more valuable to everybody else [are] recognized and accommodated. We all know people where if they’re playing we want to play, and there are other people where if they’re playing we would [rather] be on the other side of the planet.”

    According to the master of Valve, individual games don’t need to have completely separate communities. Valve have already experimented with this way of thinking in Steam’s item trading system, where you can feasibly swap a Team Fortress 2 hat for a copy of Portal, if you find someone who’s willing.

    “When you start thinking about the different games that people play and you try to think about how people can create value or a service in one game and benefit somebody in a different game, you can start to see how the different games sort knit together,” said Valve’s big wheel.
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    I dont like twists

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  2. #2
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    Can someone explain this sentence to me?

    We all know people where if they’re playing we want to play, and there are other people where if they’re playing we would [rather] be on the other side of the planet.”
    [IMG][/IMG]

  3. #3
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    That sentence is quite messed up, i wonder what he was smoking.

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    Quote Originally Posted by keefy View Post
    Can someone explain this sentence to me?


    I can help there, I think.

    There are some people who you'd want to play with, get a game for that reason i.e. friends/clan/guild members or look for them in a game you buy. There are others you wouldn't want to go anywhere near i.e. griefers/cheats/trolls.

    For instance, if someone puts up a dedicated server that gets hugely popular because it's fun to play in and well administrated; you'd want to reward that person - they help the game give the best experience to others.

    Whereas, if someone used a dedicated server as a power trip and harmed the experience; you'd want that person to in effect be punished in some way. You don't want your game being ruined for others by that user - it harms perception of the product.
    Last edited by *goo; 04-21-2012 at 11:33.

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