I'm sure this will turn out fine. There is always the option of using 24p if the 48p doesn't work. By the way guys, 120Hz != trumotion or any of the post processing you can turn on with your TV. 120Hz TVs take a 60Hz signal and replicates it to 120 Hz. True 120Hz tvs can take a pure 120Hz signal. Turning on TruMotion or whatever the other companies call their post processing soap opera effect is not turning on 120Hz.
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04-26-2012 #26
Last edited by ex nihilo7; 04-26-2012 at 00:07.
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04-26-2012 #27
Which is why trailers and TV spots will be standard 24p (if they're even remotely smart). Also, objective speaking, we won't have an accurate account of how it works till the full movie is screened in November/December (unless there's some early screening somewhere).
However, this is not the first time something with a story has had more than the standard 24 framerate. Live TV for one... and that in itself would absolutely look weird. 30 Rock did a live show and thank God it's comedy, it felt like an SNL skit.
So with that said, I'm definitely reserved to how successful this might be. On paper and in PR (i.e. James Cameron), the whole "more real" thing sounds good and engrossing but that's no different than a video game developer spouting about their game. We all prefer to see it first hand in those cases rather than buying into wording/hype.
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04-26-2012 #28Forum Guru







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All I know is if it truly makes it look like any of the AMP/Trumotion/smoothing whatever....I will hate it. As soon as I see that crap on someone's TV I want to turn it off.
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04-26-2012 #29
It doesn't.
Here's small video which shows difference between 24fps with 180 degree shutter and 48fps with 270 degree shutter.
Motion blur is not quite as long and temporal resolution is doubled, just as in hobbit.
(mirrors)
http://pub.lv-up.net/basement_red_fps.zip
http://maximum-attack.com/basement_red_fps.zip
http://ge.tt/9GEgaqG/v/0?c
48fps brings more small details in object movement and in general is smoother.
This should be very good thing in a 3D movie like the Hobbit.Last edited by jlippone; 04-26-2012 at 12:03.
'no, no one in their sane mind uses OpenGL on PS3' - Repi
'nope, PS3 uses a wonderful low-level API called libgcm' - Repi
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04-26-2012 #30
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04-26-2012 #31
I hate the high frames for 120hz TV and over, its good for sports but that is about it, for movies it looks very unnatural.
I guess time will tell if this is a positive change or not.
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04-26-2012 #32
This doesn't have any dialogue or much interactions short of basic movement, so it's not a good example but I can see how certain things do feel sped up.
I can tell it's going to be off putting at the beginning of the movie. Question is whether it'll be enjoyable by the end or not.
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