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  1. #1
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    Madden NFL 13 Sees What's Broken, Tries to Fix It

    http://ps3.ign.com/articles/122/1223700p1.html


    Presentation and gameplay get an overhaul this season.
    Improving Madden NFL 13 starts with making the game look and feel like a polished NFL package. Each time you head to kickoff, EA wants this to look like an NFL game you'd be watching on Sunday afternoon. That means the generic overlays are dead. Now, everything's blue, silver and strikingly similar to a CBS telecast -- a feeling driven home by Jim Nantz and Phil Simms manning the commentary booth. Each game opens with a lip-synced cutscene of the boys in the press box as they give you a rundown of the matchup and a bit of history. From there, EA's promising constant chatter and adlibbing; thus, burying last year's awkward pauses and terrible audio patchwork.

    There's motion blur for the on-field action, depth of field effects, sharper field art and the return of halftime states, but this is the icing on the cake. After a few games, we'll all start skipping the introductions and get over the fact that every stadium's press box view is the real life one. Gameplay is where it's at, and EA has done a bunch to make it feel fresh.

    Now, NCAA Football fans, let's have a chat. Below is an infographic showcasing all the bells and whistles EA has added to Madden NFL 13, and you're likely to notice the list is pretty much the NCAA Football 13 list from last week. See, there is still a Madden team and an NCAA team at Tiburon, but there's also a gameplay team that oversees both games. This way the best minds are working on both products and the games can evolve together.

    Not too shabby, right? The developers said they're really focusing on "pass and catch" this year, and the additions above seem to be up that alley. Here's some more explanation if pretty 49ers infographics aren't enough.

    Dropbacks - No longer will every snap look the same. Quarterbacks are getting 7-step drops, 5-step drops and so on. EA doesn't want you holding down on the stick to try and get away from the line -- let the QB do his job.

    Trajectories - Remember last year when you'd throw a screen pass and the ball would arc in the air just long enough for the defender to screw everything up? Tiburon's created 25 trajectories to get the ball to the receiver in the most appropriate way. This means shovel passes, dumps and so on. Sure, you could always choose between a bullet or a lob in Madden NFL 12, but the trajectory of the ball was always the same. Not anymore.

    QB Avoidance Moves - You're going to move slower in the pocket this time around -- at least when looking to pass -- but now you have the eight directions of the right stick to move your quarterback. These little stab moves buy you time to get free and make the play.

    Receiver Awareness - All those times when you'd complete a pass well before the receiver completed his route? You're not going to be doing those as much if EA has its way. This year, the icons over receivers will light up when a player is expecting a pass. This doesn't mean he's open. This just means the receiver is looking for the ball. Similarly, you can throw when the icon isn't lit up, but the chances of a catch are lower.

    Read & React Defense - The days of the blind swat are over. To make a play, the defender is going to have to have his eyes on the ball. Also, coverage is going to be disguised this year. If the offense sends a man in motion, zone coverage is going to send a man, too, so as not to tip its hand.

  2. #2
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    Ohh no. smh i think they are going to $#@! this up. I need a demo because I simply don't believe they can pull this off correctly.


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  4. #3
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    Yeah seriously! They have screwed up every "new" addition and it's made the game progressively worse. Don't see how this will be any different. Sounds good in theory.
    Last edited by PS4freak; 04-26-2012 at 05:58.




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  5. #4
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    Don't believe this bull$#@!. And lol @ the defense moving someone just because I sent someone in motion. What if I do it with 5 seconds left on the play-clock? By that time, the defense has to be where they're gonna be. But lol, whatevs.


    $Greatness$ Awaits™


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    Meh, it's ok, next year around this time they'll be talking about how the game is still broken or stale and be promising how there going to fix this and that again and again.

    Same the next year

    And same the next year

    And same the next year


    etc.....

  7. #6
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    Quote Originally Posted by $Greatness$ View Post
    Don't believe this bull$#@!. And lol @ the defense moving someone just because I sent someone in motion. What if I do it with 5 seconds left on the play-clock? By that time, the defense has to be where they're gonna be. But lol, whatevs.
    Actually they can just switch a defenders assignment so that they don't have to move. It happens all the time in the NFL and is more realistic than forcing a player to move who doesn't have too. If you send a player in motion somebody else will defend him and the other player will guard a different person.
    It's funny that in this day in age people can steal as long as they have a reason too. Even if that reason is created by the thieves themselves.

  8. #7
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    Just bring back the Madden games that were on the Sega Genesis.

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