CATACOMBS
sourceAfter completing Nier, Square Enix Japan signed on to produce a new intellectual property from Cavia under the code name Catacombs. A former AQ Interactive/cavia employee spoke to Siliconera about his/her title, which is set at the Museum of Natural History in New York.
Catacombs begins with a crowd lining up to see an exhibit on a culture and religion that predates any recorded civilization. The player catches a glimpse of four people about to become heroes in event scenes before entering the museum. All eyes are on a mysterious object in the center which emits a flash of light. Monsters suddenly fall from the ceiling and the floor crumbles. Creatures mercilessly slaughter patrons and some security guards while Catacombs’ four heroes are consumed by a purple haze rendering them unconscious.
When the heroes awaken, they find themselves as some of the last survivors. Two security guards come to their rescue and try to fend monsters off as the group runs to an elevator. The heroes are saved, but the guards perish and one of the panicked heroes frantically presses the close door button. The elevator jumps from floor to floor until a cord snaps and the lift freefalls to the bottom of the museum. The four puzzled heroes emerge from the rubble and find themselves in a twisted labyrinth.
Who are the four playable characters?
Matt is a tech executive in his early 40s. He went to the museum with his son, but is more interested in flirting with tourists. Matt likes to think he’s the leader of the group, but he’s actually more like comic relief.
Carlos came to the museum on a date with who he says is the hottest girl in Brooklyn. He works in a bodega, but originally came to New York from Florida to fulfill his dream of becoming an actor. As part of the group he makes sarcastic quips, but always puts his teammates first.
Gina is a college student who went to the museum on a school trip. She’s confident and is actually the group’s leader. Although, Matt and Gina tend to argue about who is in charge. Gina is also the most in tune with the mysterious world and provides insight for the group.
Nguyen is the youngest survivor being a high school student in his late teens. Nguyen’s family immigrated from Vietnam and he is trying to balance his identity between his family’s origin and his hip hop loving friends. Nguyen went to the museum with his brother and extended family who want to show him artifacts from his roots.
Catacombs is a team shooter RPG with guns that level up and spells. Players start out with a basic pistol with infinite ammo, but you’ll want to grab one of the magic infused guns as quickly as possible. Cavia made a shotgun that looks like a demonic mantis. At level one, bullets fly out underneath its head. The shotgun grows arms at level eight (the maximum level) and its head becomes the barrel. Each level up increases the width of your blast. Other weapons include a machine gun that looks like a skeleton and a dragon-like magnum that grows wings plus gains explosive bullets. All weapons illuminate the area with a built in flashlight and the color of the beam depends on which character you’re playing as. The four heroes travel together even in single player mode where the computer controls the three remaining characters.
Magic rings dropped by enemies in the labyrinth let players cast spells. These have a set number of charges and won’t work when they run out. The Cure Ring restores HP. You can use this on yourself or a nearby teammate. A different ring powers up your gun and another ring casts Protect to reduce damage. Decoy creates a shadow clone of the player that draws enemy fire. If you level up this spell, the shadow clone will explode killing nearby enemies.
Unlike other shooters, Catacombs does not have fixed maps. Levels are randomly generated with narrow corridors and open rooms packed with enemies. The goal of each floor is to reach the elevator which the heroes hope will bring them to the surface so they can escape.
Square Enix planned to reveal Catacombs during E3 2011 as a retail PlayStation 3 and Xbox 360 game. The game, our source says, is far along in development and was playable, but Square Enix isn’t sure if they will complete the title. Like Nier, Catacombs has "twists" to it and we’ll be talking about what makes the game unique all this week. Hopefully, we’ll spark enough interest to get the game back on track.
http://www.siliconera.com/2012/04/30...on-after-nier/
was hoping for remakes man..oh well
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04-30-2012 #1Tenshi-tachi no Sekai







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Square Enix's unannounced game is called..
Last edited by Kuro; 04-30-2012 at 21:57.

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04-30-2012 #2
Woho! Another FPS!
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04-30-2012 #3Master Guru







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An fps?!
Last edited by itachi73378; 04-30-2012 at 22:46.
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04-30-2012 #4Beyond Limit







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Square enix should die. Of course after they release FFXIIIvs!!
Last edited by brebaz; 04-30-2012 at 22:06.
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Dave-The-Rave is confounded by the utter nonsense of this most disagreeable post
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04-30-2012 #5
This game is going to flop big time. What happened to that 360 exclusive shooter they were doing?
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04-30-2012 #6
Really? the FPS market not full up enough?
No matter how they make it, it will typically feel the same as any other FPS.
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04-30-2012 #7
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Scrubs42 wants to slowly undress this post.
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04-30-2012 #8
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04-30-2012 #9Elite Sage







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This is so awesome I can't wait to play it.

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04-30-2012 #10Super Elite







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ALL RIGHT! More western pandering from SE! Doesn't get much better! Ok, sarcasm off.
Gun Loco? They canned that, after they found out there was zero interest in the game.What happened to that 360 exclusive shooter they were doing?
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04-30-2012 #11
Yeah... so... L4D with magic?
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04-30-2012 #12
Fuck you, Square.
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AaronSOLDIER wants to slowly undress this post.
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04-30-2012 #13Elite Guru







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Making Cavia do this shit.. Oh well. Pass.
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AaronSOLDIER wants to slowly undress this post.
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04-30-2012 #14
You really can't blame Square Enix for wanting to capitalize on the shooter craze that's gripped the industry. Blame the consumers.

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04-30-2012 #15Chipmunk Enthusiast







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I wish they would leave this shit to Square Enix Europe.
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04-30-2012 #16
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05-01-2012 #17Dedicated Member







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Won't pass judgment till i see more but this is not what i was expecting
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05-01-2012 #18Chipmunk Enthusiast







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I knew it was going to be something like this though..these days when you hear there is going to be a new game announced by SE the chances are it won't be a JRPG. Who would've thought that 10 years ago?
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05-01-2012 #19
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05-01-2012 #20Superior Member







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Not too interested in the game, and VERY tired of the 'female butt' pose they used for Gina's pic - did the "Avengers" backlash teach them nothing?
Shut up and play games
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05-01-2012 #21
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05-01-2012 #22
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05-01-2012 #23Forum Sage







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I think Square Enix needs to stick with their strengths. I don't blame them for trying to experiment with new things, but of all markets, the FPS market? It's already dominated by the likes of Call of Duty, Battlefield, Halo, Medal of Honor, and so on. There really is too much competition for SE to be experimenting with it -- in other words, I think they're going to get creamed.
I have faith in Square Enix to make a good game, but even that isn't going to get me to buy the game. When I turn off Battlefield 3 and Call of Duty: Modern Warfare 3 for the night, the last thing I want to do is pop in another shooter.SchaffinOSX
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daLa wants to slowly undress this post.
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05-01-2012 #24
and the FPS just keep coming and coming and coming and coming and coming.
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05-01-2012 #25
I died a little inside after hearing this. the random maps peaks my interest, but only to about $20 as I am sure it'll be a short game.
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