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  1. #1
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    The Elder Scrolls Online announced! An MMO set in Tamriel!

    Elder Scrolls Online has just been announced, to the pretend shock of people who definitely didn’t already know that was happening. It’s being made by Zenimax Online Studios, the studio founded by Bethesda’s parent company to develop massively multiplayer games. There have been a lot of rumours that Elder Scrolls Online was going to be their first game, but this is the first time we’ve heard anything concrete.

    This will also be the first time the Elder Scrolls universe has been the setting for anything other than a singleplayer game. We know very little about it so far. Will there be long queues to enter instanced oblivion gates? Will the crafting system rely on every player stuffing hundreds of lettuces and calipers in their pockets? Game Informer are trickling out the details in the coming days and weeks, and we’re bound to find out much more in the run up to E3.

    Given how many hours Skyrim was played for on Steam during its launch month, it seems like Elder Scrolls Online stands a good chance of destroying all of our lives. If you’re one of the many who aren’t yet done venturing through Skyrim though, try out our best Skyrim mods story.
    NO!!!!
    Last edited by Black; 05-04-2012 at 18:53.
    You see, madness, as you know, is like gravity. All it takes is a little push!



  2. #2
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    Darn, you made it before me! I will hold my opinion until I hear the first information and see some pics. I would be disappointed if it is not in first person mode thought.
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  3. #3
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    First set of information will probably be at E3. So gonna have to wait for that
    You see, madness, as you know, is like gravity. All it takes is a little push!



  4. #4
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    The Elder Scrolls Online being developed by ZeniMax Online



    The Elder Scrolls Online was just revealed to be ZeniMax Online's long-rumored MMO. Game Informer's next cover announced the game this morning. The mag says The Elder Scrolls Online will take place across the "entire land of Tamriel," approximately one thousand years before Skyrim's place in time. The story will focus on daedric prince Molag Bal as he attempts to make Tamriel part of "his demonic realm."

    The game's director is Matt Firor. "It will be extremely rewarding finally to unveil what we have been developing the last several years," he says. "The entire team is committed to creating the best MMO ever made – and one that is worthy of The Elder Scrolls franchise." The game's July cover reveal will detail a variety of the game's possibilities: soloing, public questing, and a unique new take on player-vs-player, in which the three factions battle over sections of land or a desired position of power.

    More will be revealed tomorrow in a "brief teaser trailer" of the game, GI says. We've got our double-horned helm on while we wait, just in case.

    Update: Bethesda's PR says the game will launch for both PC and Mac.
    Source

    Well, this is unexpected...

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  5. #5
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    Hmm i have never been a fan of the series but im still keeping an eye out for how this will look and play and so on

  6. #6
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    Day on purchase...ive been wanting a full scale game since skyrim. Its gonna be awesome.

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  7. #7
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    I'm not a big fan of MMOs, to be honest. But I do find it interesting that the setting for the next Elder Scrolls title is the entirety of Tamriel. I don't think we've had an Elder Scrolls title on that large of a scale since Arena.

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  8. #8
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    I'll wait til 6 months after release on this, MMORPG's are usually buggy enough at release, and considering this is an in house Zenimax/Bethesda project, doesn't make it better.

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  9. #9
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    If it has the following i will consider it.
    -Free to play
    -PVP separated from PVE (Like Guild Wars 2, Diablo III)
    -Everyone sees their own loot (Like Guild Wars 2, Diablo III)
    -Has a good combat system


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  10. #10
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    Details from Game Informer:

    -Releasing 2013 for PC/Mac-Developed by ZeniMax Online Studios
    -MMORPG
    -250 Person Team
    -Started development in 2007
    -"This time, saving the world from the awakening of ancient evil is only the beginning. What happens when hundreds or thousands of prophesied heroes all think that they should be Emperor?"
    -The game is fully voice acted
    -Third person perspective
    -The game uses a hotbar to activate skills like other traditional MMOs
    -Visually it looks like other Hero Engine MMOs like SWTOR
    -The general art style is kind of like RIFT or Everquest 2
    -You can't be a werewolf or vampire
    -Crafting, alchemy, and soul stones will exist in an unrevealed form
    -There will be Daedric Princes like Molag Bal, the primary antagonist, and Vaermina, "whose sphere of influence extends to the dream world and the nightmares of mortals", along with some unnamed others
    -Constellations will be in the game a la Mundus stones (which work like guardian stones) and also give the answer to things like block puzzles where you step on the blocks in a certain order
    -Tons of towns ranging from Imperial City, Windhelm, Daggerfall, Sentinel, Mournhold, Ebonheart, Elden Root, Shornhelm, Evermore, Riften, and a lot more
    -Radiant AI will not be present
    -There will be mounts, but no flying mounts
    -Fast travel exists in the game in the form of wayshrines, which are also your ressurection point, and you can teleport from one wayshrine to any other wayshrine you have already visited
    -There most likely won't be dragons
    -Sneaking will be in the game, but how it is implemented is undecided
    -They're not talking about pets right now
    -There will be no player housing
    -There will be no NPC romances or marriage
    -"It needs to be comfortable for people who are coming in from a typical massively multiplayer game that has the same control mechanisms, but it also has to appeal to Skyrim players."
    -Features most of Tamriel including Skyrim, Morrowind, Summerset Isle, and Elseweyr.
    -"Not all provinces are included in their entirety; Zenimax Online is keeping large areas inaccessible to save them for use as expansion content. Nonetheless, every major area is represented to some extent."
    -As an example, Windhelm is fully implemented, but Winterhold and the mages' college won't be in at launch.
    -There are three player factions:
    --Ebonheart Pact: The Nords, Dunmer, and Argoninans
    --Aldmeri Dominion: Altmer, Bosmer, and Khajit
    --Daggerfall Covenant: Bretons, Redguard, and Orcs
    -"Recreateing the freedom Elder Scrolls players expect within the World of Warcraft-style mechanics Zenimax Online is using for this MMO would be impossible without changing the way that players interact with the world."
    -As such, the game uses a hubless design
    -For example, you don't necessarily pick up a quest to do the following, but if you kill all the necromancers in an undead barrow, a shade you free at the end will reward you.
    -However, to help you find these events, various NPCs you talk to will tell you where they are happening and put a marker pointing them on your map, which is obviously totally different than receiving a quest.
    -Not all quests will have NPCs that indicate where they are
    -The game uses MMORPG genre standards such as classes, experience points, and other traditional MMORPG progression mechanics, but they try to present it "around the core fantasy presented by traditiona Elder Scrolls games" such as traveling around and righting wrongs or seeking riches
    -The game world is very large relative to Skyrim
    -You can explore almost anything you can see
    -the game is set 1000 years in the past
    -You can't master every discipline
    -The imperials are an enemy to all three factions, lead by the noble Tharn family and the King of Worms, Mannimarco, and are hatching a plot to take over all of Tamriel
    -But BEHOLD, Mannicmarco is scheming with Daedric prince Molag Bal to take over the world behind the Tharn's back
    -Also, your soul has already been stolen by Molag Bal, which is the reason you can come back from death over and over again, and the starting plot is that you're fighting Molag Bal to get your soul back from him
    -Hitting the level cap takes about 120 hours
    -Each faction has their own leveling content
    -An example quest is the story of Camlorn, where you have to stop evil werewolves who have their eyes set on conquest. First, you have to do a "standard MMO kill and collection quest" to sto ghosts from attacking some mages and soldiers. The ghosts are reliving a battle that the werewolf leader was in. You summon a ghost to find out what's going on, and the ghost tells you to wear her dead husband's armor to re-experience the battle he died in. You then get transported hundreds of years into the past to fight this battle. During this battle, you can choose to save the dead man's wife or to pursue the Werewolf leader. ZeniMax chooses to save the man's wife, who then tells you that the Werewolf leader is weak to fire. This information is helpful when you fight him, but you don't actually need to do this quest before fighting the werewolf leader if you don't want to. Basically, you can skip parts of quest chains if you want, but you get some benefit for playing the whole thing. Also, whenever you go back to the town you just saved, everything there hails you as a hero.
    -The game features three faction PvP where you fight to take over keeps and use trebuchets and other siege weapons to help do it. At the high end, you can have 100 v 100 battles. There are also farms and mines you can try to take over. Mots of this happens in Cyrodiil where your goal is to take over and hold the Imperial City to get faction wide bonuses for it. If you have played Dark Age of Camelot, this probably sounds familiar. For those who haven't, essentially the entire zone is a giant PvP area will all sorts of points of interest.
    -The most accomplished PvP player on your faction becomes emperor whenever you take over the capital
    -When you take over Cyrodiil, you will be able to adventure in it as a hostile city a la Kvatch
    -The game will have raids and heroic modes for its dungeons as end game content in addition to faction PvP
    -There is also balanced PvP for people who prefer eSports
    -The game will also have high end public dungeons
    -Public dungeons are essentially instances that aren't actually instanced, so anyone can be in them, so imagine a World of Warcraft dungeon that featured everyone on the server in the area instead of just your party
    -There are standard instanced dungeons as well
    -Back on the topic of the skillbar, you have a limited number of skills you can use at any given time, and can change them whenever you're out of combat
    -The number of skills is equal to (paraphrase) "a light and heavy attack with your current weapon that take up the first two slots, a few more spells related to your class, and an ultimate in the last slot".
    -The ultimate is used once you gain enough finesse, which is earned by doing well in combat
    -You also get a bonus loot chest if you're soloing and max your finesse, and you can also build finesse by comboing with other players
    -For example, a rogue can put oil on the ground that a mage can set on fire
    -A fighter can also spin in the firestorm a mage puts down, which sends out fireballs
    -If you've seen Guild Wars 2 videos, the above will seem familiar
    -You can't combo with the abilities of enemy players though, so if an enemy faction player drops an oil slick, you can't set it on fire
    -The Thieves Guild and Dark Brotherhood will be presented, but in what form isn't detailed as their contnet is hard to recreate in an MMO setting
    -NPCs will try to work together and use player like behavior when fighting you, and (at least to my understanding) have stamina as well
    -They want the AI to be good, so instead of enemies in a dungeon sitting around and waiting to be pulled, you will be attacked by the entire room and they will try to react to how you are playing
    -The claim was not demo'ed to Game Informer
    -You destroy dark anchors to gain reputation with the Fighter's Guild. They are large hooks that fall from the sky pseudorandomly and have Daedric guardians next to them. They are easier to kill with a group, and once destroyed, everyone who participated gets a reputation boost with the Fighter's Guild, and eventually nets you rewards like new skills and abilities.
    -The combat model will not be real time due to latency
    -The combat is based around a stamina bar which you can use to sprint, block, interrupt, and break incapacitating effects
    -Blocking is the primary focus of these abilities, and can do things like stopping the secondary effects of attacks such as an ice spell slowing you
    -Stamina also applies to PvP, so stamina management (and wearing down your enemy's stamina) is important, as your crowd control abilities might be on a long cooldown, and if you use them before the enemy player runs out of stamina, they will probably just block the effect
    -ZeniMax feels that having the stamina bar will help break down the Holy Trinity as stamina allows you to do things like tank
    -However, healing is still a big part of the game
    -There is also no aggro mechanic in the game, which is part of the reason stamina blocking and healing exist
    Quote Originally Posted by neoxthexone View Post
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  11. #11
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    Quote Originally Posted by HellsJester View Post
    If it has the following i will consider it.
    -Free to play
    -PVP separated from PVE (Like Guild Wars 2, Diablo III)
    -Everyone sees their own loot (Like Guild Wars 2, Diablo III)
    -Has a good combat system
    - Pay 2 play or not, I'll definitely try it. And if it's good I'm staying.

    - PVP separated from PVE is a must for the game to have, like arenas or some battleground-like system with ranked matches. But I love in-world PVP too (that gw2 lacks, i guess). Allthough It's best to be able to choose if the world you play on is PvE only or if you can PvP when ever you want to when you see some character from another faction.

    -Good combat system, yepp! Bethesda have some strange stiff feel to their combat in other TES games, so I hope they nail it here.

    This is good news IMO, I like MMO games but there's not that many out there that are actually good for a long term. I hope this one is getting big!
    Also i hope that they will continue the "normal" TES series even after the launch of TES online...

    Anyway I think I read somewhere about a teaser/trailer coming later today already... Correct?

  12. #12
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  13. #13
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    You see, madness, as you know, is like gravity. All it takes is a little push!



  14. #14
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    Here is the trailer:



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    Another great RPG about to be ruined.

  17. Likes Mael Duin, gangsta_795, Vulgotha wishes they had posted this first.
  18. #17
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    If anything, technically it's a brand being 'ruined' - that is if you're against seeing the brand expanded.

    I'm quite interested in seeing what they come up with.

  19. #18
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    Quote Originally Posted by gangsta_795 View Post
    NO!!!!


    somewhat skeptical about Tamriel MMO at present. i never play MMOs but hopefully it does justice to the title it stands under, and not become another skull outside Blizzards cave.
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  20. #19
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    Everything reminds me of Warcraft 3 and World of Warcraft. I freaking loved the lore and it was ruined by WoW.
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    Your First Look at Elder Scrolls Online

    Dying to know what Elder Scrolls Online looks like? The teaser trailer wasn't enough? Look no further. The first screenshot from Game Informer reveals a new art style for the world of Tamriel. Peek the two humans, a mage and a warrior, taking on a couple Storm Atronach enemies below.


    You'll be able to play as one of three factions, take part in open-world player versus player combat in the province of Cyrodiil and vie for control of the throne of the Emperor.
    Factions of Elder Scrolls Online

    In Elder Scrolls Online you'll be able to play as one of three Factions. The three factions consist of several Races from specific regions of Tamriel. The races formed alliances to take on a fourth alliance. They are:

    The Ebonheart Pact consists of Nords, Dunmer, and Argonians from the Northern and Eastern regions.
    The Aldmeri Dominion consists of Altmer, Bosmer, and Khajiit from the South and South West regions.
    The Daggerfall Covenant consists of Bretons, Redguards, and Orcs from the North West regions.

    The fourth, non-playable alliance / faction will be the antagonist of The Elder

    Scrolls Online. Imperials work with the noble Tharn Family to bring Tamriel back under Imperial Rule. Weakened from constant wars in Cyrodiil, these two form a pact with Mannimarco, King of Worms, who promises to reanimate the fallen soldiers to keep fighting for control.

    Unbeknownst to the Imperials and Tharn Family, Mannimarco is really working with the Daedric Prince Molag Bal to rule over Tamriel themselves.
    Last edited by gangsta_795; 05-07-2012 at 20:26.
    You see, madness, as you know, is like gravity. All it takes is a little push!



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