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  1. #1
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    DmC Dev: 'I don't care if it sells a thousand units or two million'

    http://www.ps3center.net//news/5327/...r-two-million/


    Developers of the new Devil May Cry game, DmC, have got a lot of hate from fans of the series, who claim that the direction the game is going in is too drastically different. Tameem Antoniades was questioned about the game in PSM3, and responding to a comment by a fan who said the game is unlikely to sell well, he replied:

    "Usually the worst creative crimes are made when you're trying to make a game for someone else - some perceived demographic that, in all likelihood, doesn't actually exist."

    He also said that the only way to make a successful game is to make a game that the developers themselves want to play. He continues:

    "So from that point of view I don't care if it sells a thousand units or two million units."

    It seems that the developer has confirmed that they are making a game for themselves, rather than the fans of the game. Surely this is a bad idea? After all, Heavenly Sword and Enslaved were not the most successful games, are they relying on the fact that the franchise has enough fans to create sales, whatever they do to it?
    Last edited by Metal King Slime; 05-07-2012 at 21:01. Reason: Text should be black

  2. #2
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    the game looks ok not bad but not super good who know's only time will tell

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  3. #3
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    The gameplay will have to be extraordinary for it to sell. Nobody likes the new Dante!
    [CENTER]You see, madness, as you know, is like gravity. All it takes is a little push!


  4. #4
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    Sounds like they are admitting to F'n up. Nobody likes "emo-goth" Dante. Btw if producers only made games THEY liked nobody would be a gamer. I stand by my origina statement: "DMC faILs because they a changed a staple that no fan agrees with"
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  5. #5
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    once I read this part ""So from that point of view I don't care if it sells a thousand units or two million units."", I knew that guy was full of $#@!. sorry but he does care because technically if it's successful then he made a successful game. No one wants to put the time into a game and not get anything for it. that guy is full of crap.

    This is no different then gomer or popular celebrity or whatever else that says something like "I don't do it for money or popularity" it's 100% bs.
    PSN ID: Intense_Peanut

  6. Likes DarkVincent07, Mael Duin likes this post
  7. #6
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    Usually the worst creative crimes are made when you're trying to make a game for someone else
    Says the guy who invited top DmC players from around the world to make the mechanics not ***tty.

    So from that point of view I don't care if it sells a thousand units or two million units.
    Says the guy who still ***ches about how nobody bought Enslaved and Heavenly Sword.

    Is it just me or is this guy full of crap.

  8. #7
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    It's ok, I won't buy it. Even used.


  9. #8
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    "Usually the worst creative crimes are made when you're trying to make a game for someone else - some perceived demographic that, in all likelihood, doesn't actually exist."
    This is actually true and right. However only if we talk about new IP's, not old ones which already have a fanbase. You should not change it too much. With DmC this is now happening.
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  10. #9
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    Great to hear that even the dev doesn't care anymore.

    lookatallthefucksigive.jpg

    Tapatalkin'

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  12. #10
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    I don't care either, I can say I havn't even attempted to complete it.
    Sent from my computer using keyboard.

  13. #11
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    i'd rather hear them say that, then blame it one something stupid. it actually has won me over


    Let's be honest: You sleep with anything that walks on two legs. Sometimes, you're not even that discriminating

  14. #12
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    What a double faced douchebag. He blamed Sony for the bad sales of Heavenly Sword, blamed Namco for the sales of Enslaved but now he comes up with this crap? Man, these guys just can't keep their $#@!ing mouths shut.
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  16. #13
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    Tameems kind of a joke in the gaming world. The man thinks he some sort of visionary and you can tell he desperately wants to work in Hollywood. He doesn't care if it doesn't sell? Yeah, bull$#@!. Just release the game Capcom, if it bombs so be it.
    Retired FFXI player. FFXIV player, Malboro Server.




  17. #14
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    Quote Originally Posted by Beast of Bourbon View Post
    Great to hear that even the dev doesn't care anymore.

    lookatallthefucksigive.jpg

    Tapatalkin'
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  18. #15
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    At this point I'd buy it just to help balance against all the crybabies, but I've gotten kinda interested in the game anyway. I like how Ninja Theory makes games, and I like to support developers who make fun games. I'd play a Metal Gear Solid dating simulator if it was fun.


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  19. #16
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    I don't think he is wrong in saying that you should design a game that you'd want to play. If that's not what you're working on, why would your heart be in it?

    You can't do justice to a game you won't want to play yourself. And when it comes to designing something for others, you really can't. Opinions vary and what some like in a game, others won't.

    I don't disagree with him there. When he says he does not care about how much it sells? I don't buy that one at all. He does care and that's why the statements he made before don't have as much weight when he says it.

    Where are the sequels to Heavenly Sword and Enslaved if sales don't matter?

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  21. #17
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    "Usually the worst creative crimes are made when you're trying to make a game for someone else - some perceived demographic that, in all likelihood, doesn't actually exist."
    Last time someone said some dumb $#@! like this, their company was folded like a lawn chair. (Oh Zipper, I'm looking at you. lulz) This comment is the stupidest thing I've ever heard come out of anyone's mouth. You should be trying to create a game that your consumers want. But then again, who am I? I don't have anywhere near the money these folks do. Rock on, playa!


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  23. #18
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    Yes, great designers don't give 2 $#@!s about other people's vision. But great designers are visionaries. Tameem is a man who desperately panders to the pack while pretending to not care, then blames others for his failures.

  24. #19
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    "So from that point of view I don't care if it sells a thousand units or two million units."
    How the hell does this guy still have a job with this sort of ideology?


    "When I was 12, I milked my eel into a pot of turtle stew. I flogged the one-eyed snake, I skinned my sausage. I made the bald man cry into the turtle stew, which I believe my sister ate. At least I hope she did."




  25. #20
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    Quote Originally Posted by THUGGEDOUT View Post
    How the hell does this guy still have a job with this sort of ideology?
    If the game doesn't sell then he won't have a job anymore.

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  27. #21
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    I'll be happy once NT folds. $#@! those guys.


  28. #22
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    Some of you guys speak truth... they just keep blaming and searching for excuses..

    I really enjoyed Heavenly Sword and REALLYYY loved Enslaved... but I can understand why they wouldnt be everyones cup of tea.

    DmC is a big, risky move and this can either be the saving grace of the company or its final game. I'd like to see it do well i love DMC1-4 and this new thing is growing on me

  29. #23
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    saying that he didnt care if he didnt sell thousands or millions, then there will be no buisness you clown!! how can sum1 be such an ass sayin that. of course you suppose to care otherwise you be out of the job.

  30. #24
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    "I wont buy this game because i dont like Dantes haircut" is basically what the gaming community is saying. Atrocious.
    [SIGPIC][/SIGPIC]

  31. #25
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    this company would be better off with this guy at this point he seems to make more damage than anything, on the other hand its smart of him to keep himself in the limelight it often seems to pay off in the gaming business when you eventually part ways and make another company.

    i think most people are over the fact with the new haircut by now. The problem is you can already see alot of the key elements and design are reminiscent of a combination of crapfest Enslaved and DMC2. The enemy design seems like it lacks personality, the camera is frantic like the parts of Enslaved that didnt have a fixed camera position and from the looks of it the combo/battle system looks like a visual pleaser rather than gameplay wise. The levels with gameplay trailers also show that it seems like a rather linear game, something i dont mind if its well executed but i could personally not enjoy a game thats supposed to be frantic with such a stiff camera as this game has, notice how erratic and quick it is when Dante jumps in this trailer http://www.youtube.com/watch?v=7LP1M...eature=related

    With Ninja Theorys history of gameplay not getting deeper the longer you get into the game aswell its hard to be optimistic about this. Enslaveds battle system was repetitive and the upgrades didnt make any variety to it either.




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