2K has just announced that it’s delayed BioShock Infinite to next year, with February 2013 the new target. We can almost see the tears in Elizabeth’s eyes.Says creator Ken Levine of the slip: “When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing. Since then, we’ve uncovered opportunities to makeInfinite into something even more extraordinary. Therefore, to give our talented team the time they need to deliver the best Infinite possible, we’ve decided to move the game’s release to February.”The new date is a worldwide one: February 26, 2013.
http://www.thatvideogameblog.com/201...layed-to-2013/
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05-09-2012 #1
BioShock Infinite delayed to 2013; will be “even more extraordinary”
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05-09-2012 #3Administrator







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Feels like Bioshock 2 all over again lol
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05-09-2012 #4Forum Elder







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FUUUUUUUUUUUUUUU!!!!!

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05-09-2012 #5
Rayne isn't going to be very pleased
You see, madness, as you know, is like gravity. All it takes is a little push!
http://sloppy-plot.blogspot.in
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05-09-2012 #6The Dawkness!







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This makes me a sad panda.
My name isn't a misspelled Nazi,god****.
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05-09-2012 #7
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05-09-2012 #8
Man, that sucks. One of my most anticipated games of this year : <

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05-09-2012 #9
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05-09-2012 #14۩ Ɍ E Ɑ Я U M ۩







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Be interesting to know what these "oppurtunities" are they uncovered, that would delay the game until next year.
"When I was 12, I milked my eel into a pot of turtle stew. I flogged the one-eyed snake, I skinned my sausage. I made the bald man cry into the turtle stew, which I believe my sister ate. At least I hope she did."
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05-09-2012 #15
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05-09-2012 #16Commander







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PM me if you need kittens or knives to help the grieving process.When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing.
Since then, we've come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need, we've decided to move the game's release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible.
I won't kid you: BioShock Infinite is a very big game, and we're doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren't the Big Daddies you've since come to know and love. Because Andrew Ryan's golf club didn't have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco.
The same principle now applies to BioShock Infinite.
What does this mean for you? It means a bit more waiting, but more importantly, it means an even better BioShock Infinite. The great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity. Irrational Games is one of those rare developers lucky enough to ask the people who sign the checks: "Hey, can we have a few more of those checks?"
We are also going to hold off on showing BioShock Infinite at the big events of the summer, like E3 and Gamescom. That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development, time we're going to use instead to get the best version of Infinite into your hands in February.
FUCK! Well, it's good, my GOTGen will be even better, still...FUCK! *weeps bitterly*
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05-09-2012 #17PSU Trophy King







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http://www.joystiq.com/2012/05/09/we...ch-in-october/With this morning's announcement that BioShock Infinite will now launch in February 2013, publisher Take-Two Interactive altered more than a game's launch date. Take-Two is a publicly traded company, and one fewer gigantic product launch during the holiday season – arguably Take-Two's only holiday product launch, unless you count fall launches of Borderlands 2 and XCOM: Enemy Unknown as "holiday" – means that shareholders will want to know what's up. That worry is reflected in Take-Two's stock price, which took a five percent hit since the market opened this morning.
But when Infinite got pushed out of the holiday season, it opened the slot up for another high-profile Take-Two-published title: Grand Theft Auto 5. "In our view, the delay opens the window for Grand Theft Auto V to be released in October 2012," Michael Pachter of Webush Securities wrote in an email this morning, echoing a release window leak from earlier this year.
In his eyes, Infinite wasn't just delayed to make it "something even more extraordinary," as Ken Levine put it, but because the folks at Rockstar, "notified Take-Two that GTA V would be ready for October." He believes this resulted in Take-Two offering Irrational Games an extra few months to prepare BioShock Infinite. His logic? "The studio [Rockstar Games] has scheduled every prior GTA release during that month (with GTA IV delayed to April 2008, due to bugs in the PS3 version)."
Furthermore, Pachter and co. speculate we could hear more about GTA 5's launch date "as early as May 22" during a scheduled quarterly investor call, or perhaps in a few more weeks at E3 2012. We've yet to hear back from Irrational, Rockstar, or Take-Two on the subject.
Doubt its true, but its plausible. I'd rather have bioshock infinite over this.
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05-09-2012 #18
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05-09-2012 #19Super Moderator







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Either way, some new information on GTA V is long overdue.
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Grand Theft Auto (GTA) General Discussion Thread
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05-09-2012 #20
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