Latest PSU headlines:

Page 3 of 3 FirstFirst ... 3
Results 51 to 69 of 69
  1. #51
    Master Guru
    Bigdoggy's Avatar
    Join Date
    Jan 2008
    Age
    32
    Posts
    6,390
    Rep Power
    62
    Points
    4,658 (11,045 Banked)
    Items Baby ChocoboPlaystationUser name style
    Quote Originally Posted by Fijiandoce View Post
    the company hasn't existed for years now....or so i recall
    branding was taken down a couple of years ago



    are we talking system RAM or Video RAM?
    i'd assume 4GB system ram would be more than enough for a console.....this thing only games (more or less)

    trying to run a game in 1080p at 60fps, you will need both a really good GPU and A LOT of RAM, 4GB of ram will not cut it unless the game itself isn't that graphical hungry.

  2. #52
    Super Elite
    Fijiandoce's Avatar
    Join Date
    Oct 2007
    Location
    Pacific Isles of Doceness
    Posts
    2,483
    Rep Power
    60
    Points
    205,685 (888 Banked)
    Quote Originally Posted by Bigdoggy View Post
    trying to run a game in 1080p at 60fps, you will need both a really good GPU and A LOT of RAM, 4GB of ram will not cut it unless the game itself isn't that graphical hungry.
    i didn't say you wouldn't
    what i was trying to get at was the type of RAM you were talking about. 1GB system RAM would be plenty for a console. PS3 only uses 256MB. A consoles OS isn't as complex as Desktop OS's
    2GB vRAM would be something worthy of next gen. and HOPEFULLY next gen skips DX10 and goes straight for DX11 (or whatever the PS equivalent is)

    -1080p
    -30fps
    -DX11 hardware
    -and a fast Blu-ray reader to reduce load times....none of that 2x crap we got now.

    this is what i personally think will be standardised next gen.

    also, 1GB of vRAM is plenty for a console running at 1080p. Battlefield 3 uses 900MB or something at 1080p Ultra settings.....im not sure though, im just too lazy to check at the moment

  3. #53
    Elite Member
    gangsta_795's Avatar
    Join Date
    Aug 2011
    Age
    16
    Posts
    1,935
    Rep Power
    23
    Points
    1,450 (0 Banked)
    Items Joker (limited ICON)Red Hot Chili PeppersAC/DCEvanescenceNirvanaSteamEA LogoDiablo IIINvidiaManchester UnitedLightningPS3 Fat
    Didn't expect 60fps as standard anyway. But 1080p is a must.
    You see, madness, as you know, is like gravity. All it takes is a little push!

    http://sloppy-plot.blogspot.in



  4. #54
    Master Sage
    keefy's Avatar
    Join Date
    Nov 2007
    Location
    Nudity Hoovering
    Posts
    13,737
    Rep Power
    98
    Points
    3,747 (0 Banked)
    Items Gran Turismo 5Michelle MarshDoomid SoftwareCommodore 64Metal Gear Solid
    RAM is dirt cheap thesedays, a few months ago I boght 8GB for £35 2 years ago I bought 4GB for the same price and in 2005 I bought 2GB for close to £200.
    Last edited by keefy; 05-31-2012 at 20:46.

  5. #55
    Veteran
    bobtheduck's Avatar
    Join Date
    Feb 2007
    Age
    30
    Posts
    4,783
    Rep Power
    58
    Points
    2,295 (0 Banked)
    Quote Originally Posted by Fijiandoce View Post
    HOPEFULLY next gen skips DX10 and goes straight for DX11 (or whatever the PS equivalent is)
    That would be OpenGL. DirectX is owned by Microsoft. Sony would have to pay MS their due in order to use it. Hopefully OpenGL catches up to Direct X11 or 12 or whatever it will be at that time.
    Sig pic by Irish-Sid.

    Hacker Mentality: Ah, yes, you mildly inconvenienced me, so I'll further damage your whole economy after a large disaster.

  6. #56
    Master Sage
    keefy's Avatar
    Join Date
    Nov 2007
    Location
    Nudity Hoovering
    Posts
    13,737
    Rep Power
    98
    Points
    3,747 (0 Banked)
    Items Gran Turismo 5Michelle MarshDoomid SoftwareCommodore 64Metal Gear Solid
    Not sure either console needs to use either API (direct X or OpenGL) since they have full acess to the hardware via the SDK kits and as Carmack says can code directly to the metal of the GPU.


    it is unhappily true that we have these consoles here running at sixty frames per second, and we could have these massively more powerful PC systems that struggle sometimes to hold the same framerate because of unnecessary overheads. If we were programming that hardware directly on the metal the same way we do consoles, it would be significantly more powerful.”
    http://www.rockpapershotgun.com/2011...armack-speaks/

    The roiginal source is from his keynote last year a Quakecon but its over an hour long.
    Last edited by keefy; 06-01-2012 at 00:25.

  7. #57
    Dedicated Member
    D3seeker's Avatar
    Join Date
    Jan 2008
    Location
    State College, PA
    Posts
    1,140
    Rep Power
    41
    Points
    7,511 (0 Banked)
    We better break the 1080p barrier, and with that 60fps is a must! If we go into the next gen still stuck at 720p i just may make the move to PC gaming till they get their sh*t together, if ever!! Hate being a part of this dam minority.....

  8. #58
    Master Sage
    keefy's Avatar
    Join Date
    Nov 2007
    Location
    Nudity Hoovering
    Posts
    13,737
    Rep Power
    98
    Points
    3,747 (0 Banked)
    Items Gran Turismo 5Michelle MarshDoomid SoftwareCommodore 64Metal Gear Solid
    This generation also had a big jump in resolution its not like the consoles have been stuck at 720p for 20 years like the previous generation consoles, no its onlyu been this way since 2005/6 when they went HD.

    My old HD5770 can run BF3 at just about 60FPS at 1024x768 but at 1680x1050 no chance.

  9. #59
    Master Guru
    itachi73378's Avatar
    Join Date
    Nov 2010
    Location
    Mordor
    Age
    19
    Posts
    6,531
    Rep Power
    56
    Points
    4,824 (130,110 Banked)
    Items Final Fantasy XIII-2Final Fantasy XIIIFull Metal AlchemistDragon Ball ZNarutoDeath NoteNaughty DogLightningNoctisAssassins Creed EzioPS3 Slim
    Guys, looking at a TV screen more than 6 feet away, you cant tell the difference between a 720p movie and a 1080p one. Now you may be able to tell in a game because of the aliasing reduction in the latter, keep in mind that the noticeable effect is minimal given the extra resource consumption.

    PC gamer sit WAY to close to the screen so they have an excuse for higher resolutions...but for a living room environment, no need for 1080p yet if it is too costly. I'd rather have decent FXAA or something of sorts in my games. Games like uncharted have AMAZING AA so I'm not worried about anything going into next gen

  10. #60
    Super Elite
    Fijiandoce's Avatar
    Join Date
    Oct 2007
    Location
    Pacific Isles of Doceness
    Posts
    2,483
    Rep Power
    60
    Points
    205,685 (888 Banked)
    Quote Originally Posted by itachi73378 View Post
    Guys, looking at a TV screen more than 6 feet away, you cant tell the difference between a 720p movie and a 1080p one. Now you may be able to tell in a game because of the aliasing reduction in the latter, keep in mind that the noticeable effect is minimal given the extra resource consumption.

    PC gamer sit WAY to close to the screen so they have an excuse for higher resolutions...but for a living room environment, no need for 1080p yet if it is too costly. I'd rather have decent FXAA or something of sorts in my games. Games like uncharted have AMAZING AA so I'm not worried about anything going into next gen
    this is not true. especially for a game. 720p games look blurred compared to a 1080p game, you wouldn't know this because few games run at 1080p.

    how many console gamers sit directly infront of the screen? i laze about on my couch....this is 7 or 8 feet away.

    also, for want of a comparison, if you hook your PC up to your screen and keep settings identical and only switch the resolution the differences are more than clear.

  11. #61
    Master Guru
    itachi73378's Avatar
    Join Date
    Nov 2010
    Location
    Mordor
    Age
    19
    Posts
    6,531
    Rep Power
    56
    Points
    4,824 (130,110 Banked)
    Items Final Fantasy XIII-2Final Fantasy XIIIFull Metal AlchemistDragon Ball ZNarutoDeath NoteNaughty DogLightningNoctisAssassins Creed EzioPS3 Slim
    I'm not denying that there is a difference, I'm weighing the difference and the costs it comes with

  12. #62
    Super Elite
    Fijiandoce's Avatar
    Join Date
    Oct 2007
    Location
    Pacific Isles of Doceness
    Posts
    2,483
    Rep Power
    60
    Points
    205,685 (888 Banked)
    the cost to render at 1080p is significantly less than the cost to run at 60fps, in terms of visuals.

    Screen resolution and AA are both linked to high vRAM, the higher the VRAM the better both will be...more or less.
    but getting back to next gen, hopefully the next PS uses that APU thing from AMD and maybe some smart techno guy will come up with a means of achieving 4xMSAA for every game with it.

    i dont see any visual gain going above 4xAA tbh. this should be standardised also...in some way
    PS3 had the right idea with QxAA, but the compromise was a bit much for consoles.

  13. #63
    Master Guru
    itachi73378's Avatar
    Join Date
    Nov 2010
    Location
    Mordor
    Age
    19
    Posts
    6,531
    Rep Power
    56
    Points
    4,824 (130,110 Banked)
    Items Final Fantasy XIII-2Final Fantasy XIIIFull Metal AlchemistDragon Ball ZNarutoDeath NoteNaughty DogLightningNoctisAssassins Creed EzioPS3 Slim
    Quote Originally Posted by Fijiandoce View Post
    the cost to render at 1080p is significantly less than the cost to run at 60fps, in terms of visuals.

    Screen resolution and AA are both linked to high vRAM, the higher the VRAM the better both will be...more or less.
    but getting back to next gen, hopefully the next PS uses that APU thing from AMD and maybe some smart techno guy will come up with a means of achieving 4xMSAA for every game with it.

    i dont see any visual gain going above 4xAA tbh. this should be standardised also...in some way
    PS3 had the right idea with QxAA, but the compromise was a bit much for consoles.
    MSAA feels outdated and has a MUCH bigger memory hit than FXAA (no additional memory required) or nvidia's new AA technique (forgot the name)

    For example Max payne 3 cuts your fps by 45-54% while using MSAA while FXAA has 1.7% performance drop while having near identical results
    Source

  14. #64
    Super Elite
    Fijiandoce's Avatar
    Join Date
    Oct 2007
    Location
    Pacific Isles of Doceness
    Posts
    2,483
    Rep Power
    60
    Points
    205,685 (888 Banked)
    oh yes indeed, but FXAA is similar to QXAA in that they are both post processing effects. which results in a blur to textures. i was just being optimistic when stating MSAA
    ideally SSAA gets used abit next gen. but now im being crazy

    i still use MSAA on the PC though
    and SSAA for all UE games, i hate this engine.

  15. #65
    Master Guru
    itachi73378's Avatar
    Join Date
    Nov 2010
    Location
    Mordor
    Age
    19
    Posts
    6,531
    Rep Power
    56
    Points
    4,824 (130,110 Banked)
    Items Final Fantasy XIII-2Final Fantasy XIIIFull Metal AlchemistDragon Ball ZNarutoDeath NoteNaughty DogLightningNoctisAssassins Creed EzioPS3 Slim
    I'm glad I don't notice such subtle effects like blurred textures due to AA so any kind of AA works for me. I think we've come far enough in gaming to seriously reduce aliasing next gen. Not saying we already haven't, but that's only in the AAA games.
    If the next console gpu is powerful as even a gtx 560Ti then we can see some truly amazing visuals

  16. #66
    Master Sage
    keefy's Avatar
    Join Date
    Nov 2007
    Location
    Nudity Hoovering
    Posts
    13,737
    Rep Power
    98
    Points
    3,747 (0 Banked)
    Items Gran Turismo 5Michelle MarshDoomid SoftwareCommodore 64Metal Gear Solid
    I rarely use Anti Aliasing.

    The only time I use it is to make nice screenshots or video clips.

  17. #67
    Master Guru
    itachi73378's Avatar
    Join Date
    Nov 2010
    Location
    Mordor
    Age
    19
    Posts
    6,531
    Rep Power
    56
    Points
    4,824 (130,110 Banked)
    Items Final Fantasy XIII-2Final Fantasy XIIIFull Metal AlchemistDragon Ball ZNarutoDeath NoteNaughty DogLightningNoctisAssassins Creed EzioPS3 Slim
    Quote Originally Posted by keefy View Post
    I rarely use Anti Aliasing.

    The only time I use it is to make nice screenshots or video clips.
    Yeah, again sitting close to the screen makes the aliasing appear super ugly but in a console its manageable

  18. #68
    Master Sage
    keefy's Avatar
    Join Date
    Nov 2007
    Location
    Nudity Hoovering
    Posts
    13,737
    Rep Power
    98
    Points
    3,747 (0 Banked)
    Items Gran Turismo 5Michelle MarshDoomid SoftwareCommodore 64Metal Gear Solid
    Quote Originally Posted by itachi73378 View Post
    Yeah, again sitting close to the screen makes the aliasing appear super ugly but in a console its manageable
    I am talkiking about PC gaming the only games I used it are mostly Source engien games TF2 CS:S Portal and for the short period I played it COD2 (idtech3)etc those that do not have very demanding engines.

    Visuals do not bother me too much I can put up with funky jaggy graphics its bugs that piss me off more.
    Last edited by keefy; 06-02-2012 at 00:23.

  19. #69
    Super Elite
    Fijiandoce's Avatar
    Join Date
    Oct 2007
    Location
    Pacific Isles of Doceness
    Posts
    2,483
    Rep Power
    60
    Points
    205,685 (888 Banked)
    Quote Originally Posted by itachi73378 View Post
    I'm glad I don't notice such subtle effects like blurred textures due to AA so any kind of AA works for me. I think we've come far enough in gaming to seriously reduce aliasing next gen. Not saying we already haven't, but that's only in the AAA games.
    If the next console gpu is powerful as even a gtx 560Ti then we can see some truly amazing visuals
    if the visual discrepancy is less than we have now with QXAA and with only a 2% performance hit than FXAA is definitely a more viable option. even more so for devs
    i was just musing on the reports stating the next PS will use an APU processor from AMD. and wondering if some whiz kid could find a magic section that soley works on proper AA.

    not expecting anything to blow me away, but i would laugh out loud if either MS or Sony went with a dual GPU.
    my jaw would need collecting up off the floor.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

PSU

Playstation Universe

Reproduction in whole or in part in any form or medium without express written permission of Abstract Holdings International Ltd. prohibited.
Use of this site is governed by our Terms of Use and Privacy Policy.

vBCredits II Deluxe v2.1.0 (Pro) - vBulletin Mods & Addons Copyright © 2010-2013 DragonByte Technologies Ltd.