SourceKingdoms of Amalur: Reckoning 2 was in "pre-production" at 38 Studios' Big Huge Games in Maryland before all employees were let go last week. Several sources with knowledge of the situation tell Joystiq that the company was in advanced talks with a publisher before the events that led to the dissolution of the team.
Even if the Big Huge Games team could be salvaged under a different banner, it is unlikely that they could work on Reckoning 2. The intellectual property, tech and code (the latter used as a springboard) required to make a sequel is still owned by 38 Studios for the time being, but will likely soon be owned by the state of Rhode Island. Sources close to discussions with Rhode Island tell us that the state's asking price to release assets is too high.
Elements tested for the sequel were higher graphics quality across the board, no loading screens between zones, expanded and improved combat animations, fewer branching quests and greater effect on the world by players.
"We had a good base to work from, and it was going to be all about improving everything," said a source who asked to remain anonymous, given that there's still the slightest chance the project could be salvaged. "We listened carefully to fans and critics and were going to implement everything we possibly could."
Kingdoms of Amalur: Reckoning, which -- despite what RI Gov. Lincoln Chafee was advised as being a "failure" -- did have a successful launch for a new IP, with 1.2 million units sold over 90 days. We understand that Electronic Arts, the publisher of Reckoning, did pass on the sequel due to executive politics and 38 Studios was shopping around the title.
Speaking to former Big Huge Games employees, we asked what they felt was the most inaccurate portrayal of the 38 Studios implosion by the media. They expressed that Reckoning's development being tied to 38 Studios Rhode Island has been the biggest gaffe.
Former BHG employees repeatedly tell Joystiq that 38 Rhode Island did give info and guidance about the Amalur IP, but it didn't produce any assets for Reckoning. In terms of the day-to-day work, the Rhode Island team "didn't work on it at all."
"Reckoning was developed with EA publishing money, NOT Rhode Island tax dollars," a former BHG employee told us. "It had nothing to do with the $50 million dollars from RI. That money went directly to the MMO project."
The former BHG employees are thankful that 38 Studios purchased the studio in 2009 and saved them. Schilling is commended for his support of the studio. At that time, the MMO 38 Rhode Island had been working on was already in production for three years and it was believed it would launch before Reckoning. That didn't happen and the latest moving target date was June 2013.
At this point, given significant uncertainty about the production tech and Amalur IP, the best a reformed Big Huge Games team could manage is making an RPG with a similar feel but using a different intellectual property (think Demon's Souls to Dark Souls). The team has done it before: when purchased by 38 Studios from THQ, it converted its "Ascendent" RPG to fit the Amalur world.
"Creating Reckoning wasn't a matter of simply replacing some textures and doing a search/replace on names and such," said a former BHG employee, who explained that the conversion required new environments, animations, characters and voice acting. There was a foundation to work with from "Ascendent." It appears the company will have another foundation to work from with Reckoning if the team can reassemble.
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05-28-2012 #1Super Moderator







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Kingdoms of Amalur: Reckoning 2 was in pre-production
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05-29-2012 #2
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05-29-2012 #3PSU Trophy King







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This makes me sad. I loved KoA, a sequel could of easily fixed all the issues and made it from a good series to a great
I hope by some miracle these guys are able to get the IP and continue work. o.o
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05-29-2012 #4Elite Guru







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Sony should buy the IP. They need an exclusive WRPG.

I'm not sure if EA, Activision or Ubisoft will grab the IP but I hope someone picks up the project. Who knows since it sold over 1 million units on both platforms and I know how picky the big three publishers are.
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05-29-2012 #5
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05-29-2012 #6
This is a major bummer. I finished KoA it was good but at times it just seemed like a giant world of color without purpose or substance. I beat the game but found it tough to keep trying to get to the end, the combat was great it was getting close to on par with God of War but it just felt like it needed something to go with it.
RIP 38 Studios good luck to their talented members with acquiring new jobs soon!!!Hard work never killed nobody but I ain't taking any chances
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06-22-2012 #7Master Guru







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just stick to being an obnoxious dick Curt schilling. that is a bummer about the games though

Let's be honest: You sleep with anything that walks on two legs. Sometimes, you're not even that discriminating
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