Wasn't quite expecting to see the driving portion but it is definitely a plus. I loved the last MOH and I see no reason why this won't be an amazing follow up.
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- May 2006
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I'm sorry, but it feels like BF. I cannot for the life of me tell the difference between any of the EA games. I do like the layout from the 5 minutes I played of it. Didn't like that I spawned and died 4 times in a row, though. A healthy 1-8 isn't my style, haha.
This is pretty awesome!
Ha! nice one Wrath, I was gonna ask you how's this related to MoH :P
Ok serious question. There's alot of hooplah about choosing which national special forces to play as- which is awesome btw. But is there any practical benefit?
What are the national specific perks? Like the Russian Alfa Group- what do they get that's unique? What about SEALs?
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- Sep 2006
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- xShadow__WoIf | YoungMullah88
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- SW London
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has the beta been taken offline now? it never connects for me (360)
Thanks to Final for the sick sig!
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- Spokane WA
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Is it worth giving up Battlefield 3 premium? I can only spend my time playing one game...
After watching the trailers, I'm thinking at least for PS3, probably yes. It looks like the developers have borrowed some gameplay mechanics from the COD multiplayer series. Which isn't necessarily a bad thing.
Having bought the last MOH for PS3 i thought it was pretty good for what it was i didnt like online much as i was terrible at it but im going to be buying this for the story, will try out online but not sure how bad i will be at it this time around lol hope its much better than the last games MP.
a lot of people are saying the online is complete crap and the spawning system is awful. regardless, I seen it at my friends house and I will pass. thank god I didn't pre-order this. the reason I would have gotten this game was for online but yea, it sucks. another EA disaster.
I don't know what it is with EA and branches of EA but not one company or branch as part of EA understand what a BETA is. EA just doesn't get the point of a beta which is $#@!ing ridiculous. They didn't even give enough time to patch most of the online garbage in this game. disgusting.
as for the single player, I didn't play the single player but I don't get these kind of games for single player. o.O
Last edited by Bigdoggy; 10-23-2012 at 16:18.PSN ID: Intense_Peanut
10-23-2012 #94Soldier 95BGuest
A bunch of my friends are already playing it...dang I am jealous. They are loving it so far and are finding it much better than the previous one. Good news for sure. I can't wait to pick it up tonight. WOOT!!
Upon first starting the game, you should be prompted to download the Medal of Honor Warfighter's Day 1 Patch.
This patch is for consoles as well as PC and includes a multitude of fixes for both the Single-Player and Multiplayer experience, and our team heartily encourages all Medal of Honor Warfighter players to download and install the patch as soon as they are able.
We sincerely thank all our player testers for helping us find and eliminate these pesky bugs, and for contributing to the Medal of Honor Warfighter experience.
•Now able to add friends and join parties while in-game.
•Can invite others to your platoon or apply to join a platoon while in-game.
General Tweaks and Fixes
•Removed initial delay to Spec Ops Signal Scan charging.
•Snipers in Recon stance will no longer be visible to enemy RQ7/RQ11 UAVs.
•Increased the accuracy of server-side aiming prediction.
•Fixed an issue with “Fall Back” spawning to improve its behavior.
•Fixed spawn type changing to Buddy Spawn automatically when it is not supposed to.
•Call in a Blackhawk for the losing team if they are getting dominated in Sector Control.
•Added tutorial text to first sniper encounter to help teach player about bullet drop.
•Fixed an issue where the default difficulty was set to Easy instead of Normal.
•Fixed an issue where controls would become unresponsive under certain conditions.
•Fixed an issue with one of the in-game cinematics.
•Improved single player stability and fixed progression stoppers.
Matchmaking, Parties, and Platoons
•Smoothed out the matchmaking flow between successful matchmaking and joining the player to the game.
•Players can no longer join an invitation only party without being invited.
•Fixed issues with joining single players together into Fireteams.
•Fixed an issue where Veteran platoon members could not reach Elite status.
•Platoon ownership is now automatically transferred to the most senior member/GM of the platoon when the current leader leaves the
•Fixed an issue where a member that is removed from a platoon becomes its leader.
•Fixed an issue where players could not rejoin the same platoon matchmaking server after playing a game on that server.
•If a player leaves one platoon and joins another, their platoon card now properly reflects that change.
•Fixed an issue where the platoon patch would not show up for other members if one member leaves the platoon.
•Fixed another issue where the platoon patch would no longer show up under certain circumstances.
•Sending a platoon invite when both players are in-game now works properly.
•Fixed “no scope” shooting. Players were getting immediate ADS accuracy without having to wait for the scope to come all the way up. Was very exploitable for snipers.
•Sped up the bolt action on the CS5, since it was longer than the TAC300.
•Fixed issue with gap between where the LTLM can’t fire and where it indicates the target is too close.
•Reduced the damage/range of the Demolition’s SMGs (Scar PDW, HK 416c, Suchka), as they were overpowered.
•Made switching between primary and secondary weapons much more responsive.
•Fixed an issue where a grenade would not be thrown the next time if the user switches to their weapon while cooking a grenade.
•Player will now switch back to their secondary weapon if that is the weapon in use when throwing their last grenade.
•Fixed an issue where aiming was pushing the player away from the wall they were standing next to.
•Fixed clearance check for placing the Radar Jammer.
•Fixed auto-ADS not working when peek-and-leaning while prone.
•Implemented pre-streaming for weapons to reduce the time from spawn to ready-to-fire to be 0 seconds in most cases. Down from around 2 seconds prior to this fix.
UI and User Experience
•Made the start button responsive as soon as the player enters the first menu screen.
•Simplified the way players navigate and select in the My Gun and Class Select menus.
•Fixed the way the UI handles scrolling, including speed and correct scroll bar position.
•Cleaned up a number of other small navigation quirks and issues.
•Servers in the Server Browser are now sorted based on ping, giving priority to servers closest to the player.
•Filtering servers by name now works properly.
•Fixed an issue where changes in My Gun and My Soldier were not being retained when joining a game via the Quick Match or Matchmaking options in the MP Lobby.
•Optimized the login flow into Multiplayer.
•Updated the MP Lobby to include a shortcut to creating a Party.
•Quick Match button in the MP Lobby is now contextual, and will change to Platoon Matchmaking if you are in a Platoon Party.
•Fixed the Server Browser filter to properly sort for games that have 6+ open slots.
•Fixed a 20 second hang during the Online Pass flow.
•We now keep the queuing message open as long as the player is still queuing.
•Clean up notification numbers when a new item is viewed.
•Various other flow and user experience optimizations.
•We now turn off the HUD when we start to show the outro scoreboard.
•Fixed display of text in disabled dropdowns.
•Fixed some subtitle lines being cut off.
•Removed hints and tips from the loading screens that were no longer valid.
•Fixed the Player Banners to display the correct rank icon and number.
•Fixed placement of auto-save icon on CRT TVs.
•Fixed HUD elements not showing in certain cases.
•Fixed animations in the post-match screens as they show the player’s progression.
•Fixed the timer not displaying in the post-match screens.
•Fixed player name tags not showing up in-game in Home Run.
•Icons are now scaled on the sniper’s mini-map when they are using the bipod.
•Updated the art used in the Player Banner.
•Fixed some camera issues on level entry.
•Fixed the demolitions class mask display in certain situations.
•Fixed an issue that would cause some images not to display properly.
•Various other alignment, corruption, overlap and visual improvements and fixes.
•Fixed an issue where the Battlelog social hub introduction was showing every time you opened the Battlelog social hub.
•VOIP team channel no longer includes players from the other team.
•Round cycling no longer changes VOIP settings for the players
•Fixed an issue with VOIP in the Home Run game mode.
•Fixed an issue where Double XP was not being awarded to players who had both logged on to medalofhonor.com and who had played on a multiplayer server.
•Fixed an issue where the Global Warfighter medal was not being awarded after players had completed a tour with each class.
•Fixed muffled firing sounds when scope is zoomed in.
•Localization fixes, in both audio and text.
Additional Fixes Made on PC and PS3
•Improved the camera for the Apache.
•Improved the aiming of the rockets in the Apache.
•Improved Blackhawk functionality in Novi Grad Warzone.
•Fixed a bug in the rules for pre-round in Combat Mission.
•Fixed a couple of out of bounds issues in Sarajevo Stadium.
•Fixed an out of bounds issue in Basilan Aftermath.
•Fixed a bad spawn point in Team Deathmatch in Somalia Stronghold.
•(PS3 – Japan) Fixed an issue that prevented 17-year old users from playing online.
•Fixed an issue where support action icons were overlapping each other.
•Kill messages should now better match timing within gameplay.
•Improved readability of kill messages.
•Fixed visual effects issue in Tungawan Jungle.
•Fixed mini-map issue in Shogore Valley.
•Improved visual fidelity of some of the flag images.
•Smoothed transitions between screens in the Mulitplayer menus.
•Fixed a visual glitch when adjusting the brightness in the Options menu.
•Fixed a bug where the News in the MP Lobby was not showing up.
•Removed Quit Game from the Top Navigation Bar in the in-game pause menu and placed it under “Last Resort” in the Respawn Menu.
•Fixed a case of an explosion not playing the correct audio.
•Various audio mix updates.
•(PS3 – Japan) Various stability fixes.
•Fixed functionality and list updates for Favorite and Recent servers.
•Players with chat restrictions are no longer allowed to create their own platoon.
•Platoon names and tags are now restricted to no more than 3 numerals each.
•(PS3 – Japan) Fixed two issues related to platoon names and chat-restricted accounts.
•Fixed an issue with invites specific to PS3 and PC where the player would get stuck on a black screen.
•Various stability and performance improvements.
•(PS3 – Japan) Fixed an issue related to save file size calculation.
Additional Fixes Made on Xbox 360
•Improved the handling of memory cards and saved profiles.
•Improved handling of parties and Fireteam designations in Platoon matches.
•Fixed an issue related to progression loss if the user removes the storage device.
•Fixed an issue where a player’s class was changing without their input.
•Fixed an issue where, under certain circumstances, brand new players were forced to play with a placeholder weapon in multiplayer until
their first death.
Additional Fixes Made on PC
•Fixed an issue where controller prompts were showing even though a controller was not plugged in.
•Mouse wheel now works with all scrolling lists in the game.
Wrath likes this post
do you get payed by this company or something. I played the online portion of it, I didn't like it and yet your so hurt about my dislike over the online part of the game. lolz you must get a paycheck by this company or something, your so quick to defend no matter what. :X
nice long patch list, I've seen it before playing the online the part of the game, it was a day 1 patch after all. also, if you payed any attention to the online part of the game you would realize there is more to it then what you posted, there are still fixes that need to be done as well as um....SURPRIZE more polishing they clearly need to do on the multiplayer.PSN ID: Intense_Peanut
Wake up, I'm neither of those. However, I am not a mindless hater like you that bothers to come back into a thread time and time again to state his disdain about a particular topic. It started all the way back with Bad Company, evolved into BF3 and is currently at MoH. You hate, you complain, you whine. I think you've been one too many times over at the official BF forums along with the incredibly spoiled and acne-prone generation that reigns over there.
Will you ever be satisfied with anything? Funny how the majority of people do NOT share your pessimistic view around here...
Last edited by Wrath; 10-23-2012 at 17:24.
I didn't like the online part of the game, deal with it. WOW! I love how you get so angry over my dislike of the game. grow up.
I made a clear point, if your reading comprehension is anything like your insults I understand completely how you missed the point.
as for BF3, I had many problems and I clearly pointed out the problems of BC2 and BF3, yet you still come back and get so hot bothered because of those points. this did start back with Bad company 2 and even though I made clear points about the problems with the game as well as the developers themselves insulting people on their own forums, you still manage to come back at me for really no apparent reason. Also remember that I did buy those games so whatever I didn't like, I had a 100% right to post about it. you honestly need to take a few deep breaths man. o.O holy smokes.
Last edited by Bigdoggy; 10-23-2012 at 17:28.PSN ID: Intense_Peanut
Plus, I'm not angry at all over here even though it might look like that on the internet. As a matter of fact, I am just astonished at the amount of pure arrogance that spews out of your mouth. Instead of telling us in detail what you don't like about the game you come up with an "EA disaster" excuse. THAT right there is mindless $#@!ing without reasoning.
Very original and straight to the point, I must say.
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