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  1. #1
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    Sorcery Only Sold 50,000 Copies Within Its First Two Weeks

    Sorcery Only Sold 50,000 Copies Within Its First Two Weeks
    June 14th, 2012 at 12:25 pm -According to VGChartz.com, Sorcery only sold approximately 50,000 copies within its first two weeks. At first, it was shocking to read such a low statistic but with the small amount of publicity and the PlayStation Move fading into obscurity, this is actually no surprise. The PlayStation Move games have never captured the attention of the general public as of late with “Everybody Dance” only selling 60,000 copies and now Sorcery, which has only sold 50,000. This number does not include digital sales but there are two major reasons why this game has suffered.
    Firstly, this game was announced during E3 2010 when PlayStation Move began to gain momentum and then no news came for a long time. In 2011, Sorcery was barely heard of after its projected release date of Spring that year. E3 then came around and it was missing in action. Sorcery was in development hell. In the fall, the game was finally revealed again but overall it never received any positive exposure from the big video game journalism websites such as GameTrailers. With no confirmation of a release date or any information regarding Sorcery throughout the majority of the year, the game fell into obscurity.
    Secondly, Sorcery received average reviews with a metacritic score of 69. Many gamers believed that this new IP is a “waggle-fest” and Jim Sterling from Destructoid stated that the game was like “practicing for the national Wank-a-thon.” Furthermore, Sorcery is a short game and does not offer any replayability and to get all the trophies, you have to create a New Game multiple times. Colin Moriarity of IGN agrees, mentioning that the PlayStation Move title has “[a] short adventure, no replay value and no online functionality to speak of.”
    Many PlayStation owners bought the PlayStation Move for the premise of Sorcery but the hype fell flat, thanks to the game falling into obscurity and the “mediocre” reviews it was given by players and reviewers alike. Sorcery only sold 50,000 copies and its a shame because the idea had tons of potential.

    http://www.playstationeuphoria.com/p...two-weeks.html

  2. #2
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    This game came out already?. Huh.

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  3. #3
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    There are many better games out at the moment, simple as that. Sorcery is nice I'm sure, but there is a shit load of way better games hitting the market. You really have to bring your A game in todays market.
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  4. #4
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    Now I am pretty old fashion because the move controller doesn't really excite me that much. I think trying to build a whole game around the controller is first only going to appeal to casual gamers and alienate the hardcore gamers that pretty much have use the sixth axis PS3 controller that most gamers are familiar with since it is the same exact control from PS1. So who knows it may be a game that picks up momentum after it has been out in the public for a while

  5. #5
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    Quote Originally Posted by FreshRevenge View Post
    Now I am pretty old fashion because the move controller doesn't really excite me that much. I think trying to build a whole game around the controller is first only going to appeal to casual gamers and alienate the hardcore gamers that pretty much have use the sixth axis PS3 controller that most gamers are familiar with since it is the same exact control from PS1. So who knows it may be a game that picks up momentum after it has been out in the public for a while
    I'm a core gamer, but I like Move a lot. It revolutionised FPS games for me with the Shaprshooter. Killzone 3 and Resistance 3 were so much more fun for me with the Move and SS. Soon I'll be playing Dust 514 with it and next year Bioshock (not sure SS will be used and I probably wouldn't for this game anyway). Counter Strike is also getting it and I wouldn't be surprised if it got patched into Aliens and Borderlands 2 sometime down the line.

    It's different for everyone though, as is every other single aspect of gaming as everything has a hit or miss chance with the tastes of individual gamers. For some people it doesn't suit them at all. Especially with the SS, when I got the settings sussed on the various games, SS was so accurate and fun. For me personally, the precision of control offered by Move is the same as the difference between the dpad and analog stick.

    People complain about it's lack of Move only experiences which is a fair enough complaint, bit Move is getting successful application in many core games (the a fore mentioned FPS games, as well as games like Heavy Rain and inFamous as well as the up coming LBP Karting). I will never played a FIFA game for example, and other will never play with Move, that's how shit rolls.

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  6. #6
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    Hah, I didn't even know it was released. And can't say I'm surprised. I do believe that it is good game but Move-games are not going to sell.
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  7. #7
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    Gee.. I wonder why.. There was absolutely zero advertising for it. Though I've not really seen a gaming ad on TV in quite some time. It also didnt help the campaign is only something like 6 hours. For me, I'll pick it up when its $20. As thats about as much as a 6 hour campaign with no co-op modes is worth to me.

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  8. #8
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    I never saw a SINGLE advertisement for it. I never HEARD a single advertisement for it. That might be part of the problem.

  9. Likes darksora wants to slowly undress this post.
  10. #9
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    Better than I expcted. I imagine a lot of people bought it off PSN too thanks to being able to download it before release and playing it at midnight.

  11. #10
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    Sony needs to advertize their games. Lack of marketing is the problem imo.

  12. Likes F34R , darksora wants to slowly undress this post.
  13. #11
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    Move is Dead.

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  14. #12
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    An accessory that sold 10 mil, whether its dead or not right now (its not), is a massive success. In fact I don't remember any Sony accessory selling this much (excluding regular controllers and memory cards).

  15. #13
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    Isn't vgchartz a banned source here?


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  16. #14
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    What killed it for me was the price on this game. I was expecting something like $19.99, not $39.99. What is even funnier, you can buy the game brand new at Gamestop for $29.99. However, if you want it digitally, you will have to pay the $39.99 price.

  17. #15
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    The game was mediocre at best. Sales... well, no adverts, etc., might have made people that wanted it, but they completely forgot about it.


  18. #16
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    I don't think I've heard of this game before..
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  19. #17
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    Quote Originally Posted by Lethal_NFS View Post
    What killed it for me was the price on this game. I was expecting something like $19.99, not $39.99. What is even funnier, you can buy the game brand new at Gamestop for $29.99. However, if you want it digitally, you will have to pay the $39.99 price.
    I think it just got a price cut on PSN this week actually, here it did anyway.

  20. #18
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    After playing it, I wouldn't buy it for more than $10. I'm guessing it'll need another price cut.


  21. #19
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    I was ready to buy it till I learned it was only 6 or so hours long, after playing the demo.. I dont even know if i want to buy it. Doesnt seem as good as I thought it would. :/

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  22. #20
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    really wish i never spent money on the move. every company buy sony speds a gajillion dollars on advertising, and it's clear who isnt spending anything. someone should go to japan and teach them marketing


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