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  1. #1
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    World Exclusive: PS4 in deep (first specs)

    In exclusive we have the detailed first specs (not final) for PS4, most likely first alpha kits sent to developers:
    TLDR SPECS
    CPU

    • 4 core (2 core pairs) 3.2 GHz AMD x86 (Steamroller)
    • aggregate, 10x PS3 PPU performance
    • 512 KByte L2 per core pair
    • 64 bit pointers

    GPU

    • AMD R10x series GPU @ 800 MHz (Tahiti)
    • aggregate 10x RSX performance, 1.84 TFlops
    • DX”11.5″
    • cheap branching
    • 18 compute units, focus on fine grained compute & tessellation

    MEMORY:

    • 2 GByte UMA, pushing for 4 GByte
    • 192 GByte/ sec non-coherent access for e.g. GPU
    • 12 GByte/ sec coherent access for CPU
    • >50% longer memory latency for CPU/ GPU compared to PC!!!
    • DXT is lowest bpp texture compression format

    MEDIA:

    • 50 GByte BD drive
    • PCAV, between 3.3 and 8x BD, most likely clamped to 6x
    • automatic background caching to HDD
    • HDD SKU with at least 380 GByte
    • downloadable games

    EXTRA HARDWARE:

    • video encoder/ decoder
    • audio processing unit, ~200 concurrent MP3 streams
    • HW zlib decompressor

    Our source claims that the final specs should be 10x powerful than PS3, due to this info has got 10 months.
    source

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  2. #2
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    Impressive spec, but it si so diferrent arch compared to the PS3.... I thought that we would have the follow up of the PS3....

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    I don't know what any of this means :/
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  6. #5
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    No clue what I'm looking at. Good or bad for a new system?

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  9. #7
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    So are these actual first specs or some ass pulled specs? Don't want to bother reading the whole thing if its the later


    Next Gen top picks:
    PS4: Infamous SS, DriveClub
    One: Project spark, Forza 5
    Multi: Watchdogs, The crew, FFXV, KHIII

  10. #8
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    I'ma say exactly what the guy "Fred" on the source website said

    lol @ DX “11.5″
    You could have written OpenGL 4.2 to make this more believable.
    Nice try, though
    Direct x is a microsoft product, no way is sony using it. This is a load of bunk.
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    Licensing is always possible just like MS will license Blu-ray which Sony is part of just like MS uses Vaio laptops in some of their commercials and And some 360's are seen in some Sony picture movies... This is not MS handing over Halo here.


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  12. #10
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    Quote Originally Posted by Alpha2 View Post
    I'ma say exactly what the guy "Fred" on the source website said



    Direct x is a microsoft product, no way is sony using it. This is a load of bunk.
    Of all the reason you could call it fake, this is the lamest to be honest.
    Last edited by Abdou23; 07-08-2012 at 01:43.

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  13. #11
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    Quote Originally Posted by snooper71 View Post
    Licensing is always possible just like MS will license Blu-ray which Sony is part of just like MS uses Vaio laptops in some of their commercials and And some 360's are seen in some Sony picture movies... This is not MS handing over Halo here.
    It is very possible. Money talks.

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  15. #12
    I don't think these specs are real tbh. DirectX? The guy saying this is a "microsoft" thing is right, but not because it's owned by microsoft, but rather because it's a windows thing.

    Anyway, it seems like some of the specs are random. 10x GPU performance? That would make is one of the most powerful GPU's around, not very cost effective. 10x PPU performance? That wouldn't really make the CPU any more powerful than what's already in the PS3, since each of the SPE's are producing more power than the PPU, and there's 7 of them active in there.

    The rest of it is more believable I guess, but those numbers could have been any ones guess. But hey, maybe that's just the path sony took.
    Pedal

  16. #13
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    Quote Originally Posted by snooper71 View Post
    So are these actual first specs or some ass pulled specs?
    The latter.







  17. #14
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    Seems Legit!



    How can that be a "world exclusive" when it is the same afterbirth from a couple months ago?
    Pacing in wait of Sony's imminent DOOM!...since 2006
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  18. #15
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    Quote Originally Posted by zzKurozz View Post
    You seemed to have some more knowledge on those specs, and I'm guessing from your picture they're pretty good? I know this is not official and could be just another fake PS4 spec list.


  19. #16
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    Looks fake to me.

    Also isn't the Wii U getting DX 11 support?

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  20. #17
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    Quote Originally Posted by Abdou23 View Post
    Of all the reason you could call it fake, this is the lamest to be honest.
    But why should we believe this is real?

    As far as I know, there is no DirectX "11.5". The latest release is 11.1 for Windows 8 which the next-gen Xbox is likely to utilize since Microsoft recently secured the "Xbox 8" domain name. OpenGL 4.2 is also the latest version to be released so far. The guy mentioned it because it's more believable to use than something that doesn't yet exist.
    Last edited by Vyse; 07-08-2012 at 03:38.
    Thanks to Sylar for the signature!


  21. #18
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    Quote Originally Posted by daLa View Post
    You seemed to have some more knowledge on those specs, and I'm guessing from your picture they're pretty good? I know this is not official and could be just another fake PS4 spec list.
    Nah..it was more of a joke. I do agree that this is fake as hell.

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  23. #19
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    Could be fake specs

  24. #20
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    It could have been a ballpark figure too regarding the "DX11.5". The 'leak' in question could have simply been saying that the features would be "like DX11.5" in the sense that it is beyond DX11 in terms of capability. Alot of gamers aren't overly familiar with OpenGL, atleast vis a vis Direct X. OpenGL has kind of faded away from the PC scene in the past few years, outside of linux\OSX gaming.

    But Direct X is kind of pointless when talking about consoles anyway. It doesn't apply. It only applies to PC's, really. You get down to the metal with console hardware, you don't have to mess around with abstraction layers.


  25. #21
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    Quote Originally Posted by Alpha2 View Post
    I'ma say exactly what the guy "Fred" on the source website said



    Direct x is a microsoft product, no way is sony using it. This is a load of bunk.
    I wish Sony would switch to DirectX, I'm not a big fan of OpenGL.

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    Why? I think OpenGL is a far better solution.


  27. #23
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    Not bad at all. Looking forward for more info, detailed explanations, etc. Great thread to start off with.




  28. #24
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    Quote Originally Posted by Blacksite View Post
    But why should we believe this is real?
    Not saying we should,But to say it's not just because DirectX is a Microsoft product is pretty lame imo.

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  29. #25
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    I'm not what to make of this.

    Either its a lazy fake, or a lazy Sony.

    Either way it show no effort in design (grab the top producyt at themoment in graphics card, and recent CPU).
    It doesnt really marry up with the ram though.

    However it would be very easy to port/develop.

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