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07-10-2012 #51
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07-10-2012 #52Administrator







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07-10-2012 #53Community Manager







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Not entirely true. Partially, yes, but the data on the discs was replicated to speed up seek time. The actual game data is between 8-10 GB, not 20.
I will dig up the link if you want, but I remember early on one of the ISO sites out there had it broken down like that. Replicated data to aid the slow seek of the blu-ray for the seamless streaming of the game.
I mean Lair was 23GB because they needed to layer the data a couple of times to stream those huge open areas. Game data dump size really is a misleading thing, as MANY of the games are not written ONCE on a BR disc. SOME are, but in those cases of massive file sizes, it is due to the fact that the dev's don't need to compress textures or audio. I think if memory serves, HR has a 8GB audio file...
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07-10-2012 #54Super Elite







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i'll add RAGE to that. the megatextures in that are gigabytes in size. as a result, RAGE comes on 4 DVD's.
ideally, this is the better option for consoles as megatextures take up less ram than normal texture methods (of which consoles have little) so this technology is heavily limited by the medium it is put on....the DVD.
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07-10-2012 #55
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07-10-2012 #56
don't forget that the audio, language files, replicated data, fmv cutscenes, etc...
Anyways...
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07-10-2012 #57Supreme Veteran







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Looks like 360 version of Max Payne 3 is also two discs. http://www.cinemablend.com/games/Max...scs-41725.html
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07-10-2012 #58PSU Editor/Writer/SMC







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07-10-2012 #59
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07-10-2012 #60Earthbound







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360 doesn't need it but the new console will.
DVD9 is really showing its age. Case in point, Halo 4 where you need 8GB memory to install certain features.
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07-10-2012 #61
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07-10-2012 #62
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07-10-2012 #63
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07-10-2012 #64
360 games don't have to look better than PS3 games to conclude whether or not the 360 needed to be using blu-ray. Lol, this thread has lost any stars it earned at this point. Ffs, might as well say they needed the cpu from the PS3, console shape, and Kevin Butler.
lol
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Yungstar 2006 wants to slowly undress this post.
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07-10-2012 #65
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07-11-2012 #66
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07-11-2012 #67Super Moderator







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I'm not quite sure what you mean by Blu-ray games being written more than once. I was under the impression that it works the same way as any other optical disk format, the only difference being how much data you could store.
Uncharted games, for example, don't really have any large, open areas. Some levels might be structured to appear that way but they're usually linear.Last edited by Blacksite; 07-11-2012 at 01:23.
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07-11-2012 #68
Here is an example:
From Google cache, but reference was originally from here:The Sony PlayStation 3’s Blu-ray drive is causing some serious issues for Bethesda Softworks port of The Elder Scrolls IV : Oblivion as they try and bring it to Sony’s next-generation console.
Bethesda’s Todd Howard explained recently in an interview with the magazine Electronic Gaming Monthly that the developer is having to duplicate a lot of the game data on the Blu-ray disk many times in order to try and improve load times for the game.
He went on to explain that the team is finding that load times on the PlayStation 3 are actually slower than that of the Xbox 360 version and that duplicating data on the far larger Blu-ray storage capacity is being attempted by Bethesda to find a solution.
Howard told EGM that “Drive speed matters more to me than capacity, and Blu-ray is slower.”
With a quality developer such as Bethesda it is likely that they will find a solution to the issue before the game is launched but it is disturbing to see that the Xbox 360 may actually end up with faster load times than the more powerful PlayStation 3.
http://www.ps3center.net/story-199.html
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Blacksite wants to slowly undress this post.
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07-11-2012 #69
No no, what he measn is that the same data is on mulitple places on the disk.
Seek times on BR are slow that is your say, reading a file half way through the disc, and have to stop, and read a file (say a sound effect) that somewhere at the start of the disc, then go back to where you were ot conitue loading you end up with very slow load times.
For example a level might consist of standard animaiton files (walk/run etc), standard sounds (bang/thump etc), and them some level specific stuff..
Normally youd have
Load "Sound file1"
Load "animaiton File 1"
Load "Level 1".
You might then proceed to level 2...
Load "Sound File1"
Load "Animaiton File 1"
Load "Level 2".
To get around the slow seek times they pack it all in together...
So level 1 might be
Load "Data1 file"=Sound File 1+Animation File 1+Level 1
Level 2:
Load "Data2 file"=Sound File 1+Animation File 1+Level 2
End result, Sound File1 and Animation File1 is repeated data in every file.
Normally
Sound (100mb)+Animation (100mb)+Level (100mb) + Level 2(100mb)=400mb
Becomes
Data1 (300mb), Data 2 (300mb)=600 mb
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Blacksite wants to slowly undress this post.
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07-11-2012 #70
No, the 360 didn't need BR but would of been a nice addition. There is still no guarantee that the next xbox will use it for games either.
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07-11-2012 #71Super Moderator







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I see what you mean. Thanks for the explanation.
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Grand Theft Auto (GTA) General Discussion Thread
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07-11-2012 #72
I'll never understand why there is an expectation of something being introduced (that offers something better or more) when it's needed.
If you are going to introduce a format that offers more space, it's best to do it when you can get by NOT having it over introducing it when things are cutting it close in the format you included.
I don't see that as an argument against Blu-ray.
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07-11-2012 #73Supreme Veteran







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Ms was smart not useing blu-ray on the 360 it did not need it but the 720 will need it
32 gig VITA
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50ST30 3D Plasma tv
DMPBDT110 3D blu-ray player
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07-11-2012 #74Supreme Veteran







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Some developers seemed to think so. http://gamer.blorge.com/2008/09/16/x...-and-pc-games/
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07-11-2012 #75Superior Member







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said it at the start of the generation that it wasnt needed, have not seen anything this generation that makes me change my mind
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