Latest PSU headlines:

Results 1 to 4 of 4
  1. #1
    Elite Member
    Cloudie's Avatar
    Join Date
    Jun 2005
    Posts
    1,863
    Rep Power
    65
    Points
    3,613 (0 Banked)

    PlayStation All-Stars Battle Royale Evo 2012 Interview Panel Recap

    Aceun from Gamefaqs wrote up a decent recap of most of the information SuperBot shared about PSASBR during EVO last week.

    They explained what factors are involved when it comes to picking characters and other stuff.

    GAME MECHANICS

    SUPERS
    - Supers are earned by accumulating AP
    - There are 3 levels of super, each level being more powerful than the last
    - Supers can’t be blocked, but there are various ways to defend against them
    - Level 1 supers are not as easy to land. Level 2 supers are more combo-able.
    - Level 3 supers lockout all other supers. Example: While Kratos is in god-mode, no other super can be activated.

    DEFENDING AGAINST SUPERS (Level 1 and Level 2)
    - Supers can be avoided, dodged, or countered
    - Supers can be dodged.
    + With half a frame on a roll. Several characters were shown doing this.
    + With a full frame on an air dodge. Big Daddy was able to air dodge Nate’s Lvl 1 propane tank super
    - Supers can be evaded.
    + Sly was able to teleport outside of a super
    + A big focus is the air game which is used avoid many OTG supers
    - Supers can be interrupted
    + Normals can be used to interrupt most level 1 supers which require a charge up.
    + Supers can be countered with other supers

    THROWS
    - Throws can be used to eject, knockback, combo, and deplete meter

    COMBO SYSTEM
    - With Infinite Avoidance System, characters don’t fall victim to infinite combos
    +once you hit an AP threshold, your opponent gets ejected from the combo and placed into an invincible aerial state until they hit the ground.
    - An extensive combo video was shown that will hopefully go into these mechanics.

    CONFIRMED MODES
    Story Mode
    - Every character has a rival
    - Heihachi and Toro (w/ Kuro) confirmed as rivals
    Multiplayer Mode
    - Singles
    - Doubles
    - Free For All
    (Customization options: Timed Mode, Stock Mode, Reverse Stock Mode)
    Combat Trials
    Training Mode

    HOW ARE CHARACTERS SELECTED?
    - interesting and unique gameplay is first and foremost
    - characters people associate with playstation
    - characters that make the game better
    - not necessary a balance of era (PSX, PS2, PS3, etc)
    - characters that are popular/niche
    - character selections not entirely up to superbot

    WHY WAS HEIHACHI INCLUDED AND WHAT’S HIS FIGHTING STYLE?
    -He was a cool character
    -Tekken is a playstation fighting game
    -He is the patriach of the mishima family
    + up close, combo oriented
    + lots of dodge attacks to close the gap between him and his opponents
    + He has a move where he throws a bowling pin (an homage to Tekken 2)
    + His Lvl 3 Super is based off his Tekken 5 Ending

    WHY WAS TORO INCLUDED AND WHAT’S HIS FIGHTING STYLE?
    -Really big in japan
    -Official playstation mascot
    + loves cosplay and wants to be human
    + each stance represents various fighting games (MK, SF, and Tekken)

    SOUNDTRACK
    - each level is this world meets this world and the music reflects that through remixes
    - an OST is something Omar really wants to have happen for this game

    UNLOCKABLES
    - outfit for every character
    - Alluded to potential customization options

    FOR COMIC-CON
    + New costumes confirmed
    + New characters plus a few other surprises

    ONLINE DETAILS and POST LAUNCH PLANS
    - Character adjustments can be made on the fly based on data collected of online matches played.
    - They’re trying something new with the online so there’s no slowdown and the experience is the same across the board, different from most fighting games
    - The plan is pack in as much content as they can on disc, and whoever they miss, they’ll work to add via DLC. That is of course going to be based on demand and other factors.

  2. Likes Ghost-Rhayne wants to slowly undress this post.
  3. #2
    PSU GHOST SYNDICATE CEO
    Ghost-Rhayne's Avatar
    Join Date
    Aug 2009
    Location
    I left a Drop Uplink in Reykjavik.
    Posts
    9,758
    Rep Power
    92
    Points
    4,793 (112,174 Banked)
    Items Baby Chocobo
    Awards Most Active - goes above and beyond
    PSU GHOST SYNDICATE - DUST 514 Media HUB - Podcast - BLOG (Soon™)

    PSU Editor-Writer-SMC
    - PSU Member & Contributor of the Year 2012 - CCP pimps PSU!
    PSN: rokushakubo - Twitter:@LogiBro514 - E-mail: Alex.Locher@PSU.com
    DUST 514: THE GREY CARDINAL - EVE Online: THE DARK HORSE


  4. #3
    Newbie
    SONY-FAN-GUY's Avatar
    Join Date
    Apr 2007
    Location
    North Carolina
    Posts
    7
    Rep Power
    0
    Points
    3 (0 Banked)
    Love the fact they have that smartbot thing that constantly collects data in online matches. Provides for better balancing which is essential in fighting games.

  5. #4
    Apprentice
    mini E's Avatar
    Join Date
    May 2006
    Location
    USA
    Posts
    378
    Rep Power
    52
    Points
    2,198 (0 Banked)
    Quote Originally Posted by SONY-FAN-GUY View Post
    Love the fact they have that smartbot thing that constantly collects data in online matches. Provides for better balancing which is essential in fighting games.
    agreed. These guys seem to be really dedicated to the community, which I always love to see

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

PSU

Playstation Universe

Reproduction in whole or in part in any form or medium without express written permission of Abstract Holdings International Ltd. prohibited.
Use of this site is governed by our Terms of Use and Privacy Policy.

vBCredits II Deluxe v2.1.0 (Pro) - vBulletin Mods & Addons Copyright © 2010-2013 DragonByte Technologies Ltd.