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02-15-2013 #226PSU Editor/Writer/SMC







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Soldier 95B wants to slowly undress this post.
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02-15-2013 #227
Ohhh noo. My muthafuckin world is coming to an end!
I hate you for being able to manage budgets of these failed titles. Killzone, heavy rain, infamous and ratchet and clank is what comes to mind, Sony. How! are these studios allowed to expand and make new i.ps when all they produce is "failed" games? How are they making money on their 2million plus failures. This is muthafucking madness, I tell ya. MS can't do it for the 360. And it's easier to develop for. You are lying to us all by pretending these titles are worth the money. Yea, it's impossible to have 2million fans and be successful.
Sony, I only care about business. Listen to me because this is coming from the heart of a true gamer. I don't want you to spend any of that profit and fund new I.Ps. It's too risky. Please ignore the fact that millions could possibly buy these new i.ps. Less is better and that's not a gotdamn opinion, it's a fact. I will argue with you all day and when I'm losing, I will tell you we have to agree to disagree. In the end, I walk away from my computer with my chest stuck out, full of pride because I didn't really lose the argument. Sony, I beg you, bend us over with no lube and force 2 big budget successful titles a year up our asses. Oh, and make spin offs that should be dlc but call it a full retail game.
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02-15-2013 #228
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02-19-2013 #229Newbie







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Without reading the whole thread I'm gonna say at least over here it's because the xbox has a larger american install base (correct me if I'm wrong) and a shooter like gears it a top game in the top genre that americans play.
PS3 has much more variety in its exclusives so whether or not a single game has better sales I'm not too swayed into getting an xbox anytime soon. Multiplats are mostly the same on either system and I'm personally not too bothered by gears or halo or anything. I actually took a good look at the xboxs library lately because I wanted to know if there's anything I would really want for it if I should get one and there isn't much. Also I'm not gonna pay up the ass just to get the components and a live subscription to play online and then have to buy the highest price system because there's only either a 4gb or 250gb option.
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02-19-2013 #230
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02-19-2013 #231Chipmunk Enthusiast







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No idea, none of their exclusives appeal to me in the slightest which is the real reason I don't own a 360. Halo and Gears of War just seem very "Beefcakey" to me.
Trophy-licious!
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02-19-2013 #232Forum Sage







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^Can't rep Two4's post but wow - lol-esomeness!
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02-25-2013 #233Superior Member







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CPU: I7 3820, GPU: Asus Gtx 670 2GB, Motherboard: BioStar TpowerX79, HDD: Seagate 2TB, CPU COOLING: Corsair Hydro H80, Case: CoolerMaster RC932 Haf, RAM: 16GB 1333 DDR3 Corsair, Sony Dvd X18 Player, Windows 7 64Bit, Monitor: HP Led 2311X, TV: Samsung LED TV 120HZ Un40d6000, PS3 Phat 1TB HDD, PS3 Slim 750GB, PS VITA 32GB.
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03-10-2013 #234Newbie







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there are leaks happened by an unknown sources but this leak seem legit
when this unknown source asked one of the developers about the Xbox 720 in last week's Microsoft's press conference he said :
" We are not yet ready to announce the real next generation Xbox, what you saw today was just an Xbox focusing on the Multi-Media , the leak what happened in late 2012 about the new Xbox having two versions was true, the reason why we don't want to announce the new Xbox early is that other competitors could take advantage and have time to make there console more powerful, there are 2 versions in development ; one focusing on the Multi-Media and play regular AAA games, that is using the Durango DevKit but the other version will focus on games and gamers it will have Multi-Media and will play Extreme AAA games and is using another DevKit different than Durango DevKit "
that maybe means that there will be two versions
* Multi-Media version : Focus on Multi-Media , Play regular AAA games
* Powerful version : Focus on games and gamers , Play extreme AAA games
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03-10-2013 #235Ultimate Veteran







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That would be dumb...don't think it will happen. Nintendo already tried something similar with the N64 and failed.
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03-10-2013 #236
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03-24-2013 #237
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03-24-2013 #238
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03-24-2013 #239
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03-24-2013 #240
there is success and there is SUCCESS.
Halo 4, which rang up sales of $220 million in its first 24 hours, has earned the record as the best-selling game of the Halo franchise.
http://jointhegamenetwork.com/thismonth/2013/1303.html?cid=JTGNN_1303#2
http://www.computerandvideogames.com
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03-24-2013 #241
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03-24-2013 #242Master Sage







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it might have been covered by me or others in this thread,,,, But i see the fact that MS is willing to part with large cash for exclusive titles
Take GTA IV, MS spent over $50 million in this exclusive DLC's.... But this is the problem, because some end up on the rival consoles
So it makes no sense to pay when it ends up on the rival console
Thanks to Spyrde/Sylar
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03-24-2013 #243
<sighs>
They did not spend 50 million, another lie that has been perpetuated by Sony fanboys that one.
What they did was give them $50 million royalty advance.
http://www.edge-online.com/news/micr...ta-iv-content/
Take Two had to pay back any money not recovered form the sales of the two episodes.
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03-24-2013 #244
Please don't go further on this disguss, just please.
http://en.wikipedia.org/wiki/List_of...#PlayStation_3
http://en.wikipedia.org/wiki/List_of...60_video_games
It is really pointless. Altough I like this forum very much when gifs flying around I wanna add some here, noting like pinprick


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03-25-2013 #245
You point that out as if that makes a difference. Microsoft did that to influence Rockstar's decision. So whether it was an advance or payment for exclusivity, the end result was going to be the same.
They did that to get DLC content as a timed-exclusive. It could have been spent elsewhere earlier in the cycle for the Xbox 360.Last edited by sainraja; 03-25-2013 at 00:18.

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03-25-2013 #246
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03-25-2013 #247Ultimate Veteran







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Even if they had to pay it back, they have a budget that they adhere to. If they didn't spend it there, they would've had to spend it somewhere else.
So it's either timed-exclusive that may or may not help the gamers in the end or they could've put that into development. Now, it's fair to assume that they probably didn't have a better place to spend it at because they were sort of closing down their in-house development.
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03-25-2013 #248PSU Editor/Writer/SMC







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PSU GHOST SYNDICATE - DUST 514 Media HUB - Podcast - BLOG (Soon™)

PSN: rokushakubo - Twitter:@LogiBro514 - E-mail: Alex.Locher@PSU.com
DUST 514: THE GREY CARDINAL - EVE Online: THE DARK HORSE
PSU Member & Contributor of the Year 2012 - CCP pimps PSU!
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03-25-2013 #249
Game development doesn't really work like , Alan Wake for example was not simply "paid for" in one year, the developer has to meet milestones to advance payment further, if they run out of money between milestones that is their problem, not the publisher.
At at the at time (2007) I think MS was in it richest vein of form, it was mid 2008 onwards when they started shutting houses down.
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03-25-2013 #250
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