Literally as serious as a heart attack. I couldn't be ANY MORE serious.
Last I heard, TF2 was made by Valve, which is what the poster mentioned. Please, by all means correct me if I am wrong.[First of all, Valve isn't the one 'patching' the games on STEAM- the developers are. Through STEAM, but not by Valve's hand.
Not my problem. Just because it exists doesn't mean us consumers should have to accept it.Secondly, every piece of software out there period has bugs. Tons of bugs. Games are no exception- in fact they may even be worse in this regard. Patching is just inevitable as software (and games) become ever more complex.
I disagree. I have every right and reason to demand something that works out of the box as a consumer. EVERY reason.This is just an unreasonable position you're adopting. It's like cutting off your nose to spite your face...
I never said anything about the FEZ patch specifically. STILL, do you know what is involved with the $40,000 patches? I know I don't know the costs involved.That is legitimately your logic. Problem is, no, they probably won't. It's a cost\risk calculation here. Fez illustrated this point succinctly. It's not worth paying 40k to patch an issue that 1 out of 100 people will experience- even though this is statistically fairly high for a 'game breaking bug' its still not worth the price.
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08-01-2012 #26
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08-01-2012 #27
Too busy sinking that 10,000 into making the PC version...
The fact that this wouldnt break them in terms of money seems to go over peoples head.
Its just that they dont want to spend the money.
It is dis-ingenous for them to be making out that this is somehow going to end them.
Even microsoft has said there ar ework aorund (eg they keep all the royalties on current sales till its paid off).
End of the story is Polytron would rather have the money to continue to roll in from the XBLA verison, for effectivley doing nothing.
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08-01-2012 #28
Developer: Microsoft, we want to develop a game for XBLA
Microsoft: Ok. Well we get X% of all your sales, you are allowed one free patch, and all subsequent patches are $40k. Do you understand and accept these terms?
Developer: Yes we do.
Developer: Um, our game is broke, and we need to do a second patch now
Microsoft: That will be $40k
Developer: WHAT?!? Why is it $40k? Fuck you MS, I am going to just give you some bad publicity, cuz we are fucking cock suckers.
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08-01-2012 #29
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08-01-2012 #30
Actually it more like this...
Microsoft: Ok. Well we get X% of all your sales, you are allowed one free patch, and all subsequent patches are $40k. Do you understand and accept these terms?
Developer: Yes we do.
Developer: Oh its a bit broke, better fix it.
Microsoft: Thats free.
Developer: Wohoo we sold 100,000 copies, lets make more money by making a PC version, we can start with the original code and convert to run on PC!
Journalist:You game is still broke.
Developer: What? (busy typing code for PC verison $ in eyes).
Journalist:You game is still broke. Why dont you fix it.
Developer: Uh...because it woudl cost us $40,000, we dont need to patch it, weve already got 100,000 sales..wohooo....
Journalist: So you wont patch it bacuse it costs so much?
Developer: Yeah..uh sure...look we are releasing it on Steam, it costs us nothing to patch it on steam! Go buy it on steam!
Gamer: Again?
Developer: Sure..blame Microsoft...(rubs hands together greedily).
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08-01-2012 #31
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08-01-2012 #32
Your expectations are noble but unreasonable all the same. The fact that Valve constantly patches TF2 doesn't mean its a poorly coded mess.
That's not at all what this implies. It means they're adding (and preparing) to add content, making gameplay tweaks, and yes fixing bugs. It means they care about their product enough to constantly be on top of it and spend the man hours and resources to fixing it up for their fans.
And I perfectly realize 40k is not a back breaking amount- but it is a barrier. It's an incentive to not patch as often as the game may require.
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08-01-2012 #33Earthbound







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Polytron themselves. Loads of gaming media outlets have also said it's in the region of $40,000
http://uk.ign.com/articles/2012/07/2...r-indie-gaming
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08-01-2012 #34
I am on the same page as you somewhat. Note that I never said $40k is reasonable OR unreasonable. I have asked 3 times if anyone knows what the $40k covers on PSN/XBL. Unsurprisingly, nobody has replied because they don't know.
I would be remiss if I assumed one way or the other. My point is, I am glad there is a deterrent. To conclude my argument, I can't say one way or the other if $40k is too much or too little unless I knew the costs involved. I do NOT think it's fair that a consumer is prevented from getting a patch. But I think it is even more unfair for a company to sell a consumer a non-working product. I think it's even more unfair that the developer CAN fix the game, and THEY are choosing NOT to. Not because of Microsoft's policy, but because they made the conscience decision to accept the terms for patching and refuse to oblige.
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08-01-2012 #35Administrator







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08-01-2012 #36
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08-01-2012 #37Super Moderator







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08-01-2012 #38
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08-02-2012 #39
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08-02-2012 #40Super Moderator







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Last edited by Blacksite; 08-02-2012 at 01:57.
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Grand Theft Auto (GTA) General Discussion Thread
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08-02-2012 #41
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08-02-2012 #42
I will not pay a penny over 60$ for a regular version of a game.. Not unless the game is like, super massive amazing 9000. As in they spent some 3-4 years making this massive game that ships on 4 discs and it redefines the term "open world".
For that, I'd consider it. Cost must equal quality.
And that's kind of fair too I guess, measuring if it was worth it by the hours you play. I'm coming up close to 1000hrs on DOW2, so that was 30$ well spent! And I've logged about 300hrs in Skyrim.
Course I only paid 50$ for it since it was on STEAM\PC =D
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08-02-2012 #43
If i'm not mistaken, the 40k is used as a make sure your game is right coming out the gate type deal.
Also many have been blaming MS (which is what the developers wanted) saying how come MS didn't catch the bugs. MS doesn't check the developers game code for how the game runs; that is all on the developer themselves. All MS does is take the game and put it through the certification process. Which means they are seeing if that particular game or update doesn't fuck up the xbox. Whether that be the OS or how the achievements work. That's shit MS doesn't want to be doing. 40k to MS is a roll of toilet paper. They don't care about the developer paying especially when said developer came to them. Even more so when said developer agreed to the terms.
Now as far as I know that 40k applies to every game developer except for the indie developers of course. So from big dogs at EA to the little guys like these Fez creators. It could be argued that MS should change the price based on the income of the game developers so the little guys could pay something like 10k instead of 40k. But that is something entirely different and has no baring on this topic.
Main thing is:
-They agreed to MS terms
-No hidden gotcha shit
-MS doesn't care about your complaining
-Give people who were affected a refund if they want it since it only affects 1% and they will be no where near 40k.
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08-02-2012 #44
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08-02-2012 #45
You guys saying don't release a game without bugs is like saying to an addict don't buy cigarettes, its going to happen, no matter how much testing you do there will be bugs that occur one way or another.
Is there one game that does not have bugs?
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08-02-2012 #46Master Guru







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Indeed it is but the 40K should also make them think. "Shit, you know what? Maybe we should really try and ensure before we release this game we found as much as we could and then we have one free update to get everything smooth"
As others have said, they would've agreed to this before the game even started development/was allowed onto XBLA so why they are complaining acting surprised now is their own fault.I Like Games.
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08-02-2012 #47Master Sage







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I have been ont he testing team of a number of free mods and we find shedloads of bugs yet when we thought we had it fine and dandy and could not find any more bugs despite trying to break stuff we released it then a few days after release the players started to find bugs.
These are all the bugs that were found and fixed, up to January 2010 was internal testing only after that it went public.
https://dl.dropbox.com/u/30326465/Ad...BGamer%2B2.csvLast edited by keefy; 08-02-2012 at 13:32.

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08-02-2012 #48
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08-02-2012 #49Master Guru







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How'd you like your new Car, S95B? Sorry i sold it to you with faulty breaks but y'know, that shit is hard to find and costy to rectify. You understand right?
Obviously it's not as simple as that but as a consumer thats all i care about. They managed for many generations until now. Have they only just forgot how to test games?I Like Games.
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08-02-2012 #50
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