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  1. #1
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    Sony sales highlight PS Vita struggles (article is about Sony sales in general)


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    Thats alot of money but sony is the only company faces loses as of recent

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    Content quoted:

    UPDATE: We've just listened in to Sony's investor call, where shareholders have the chance to ask questions about the company's results. Sony refused to break down individual platform sales for PlayStation Vita when asked, despite having done so in the past.
    The company also noted that its software sales report does not count digital downloads, which may have negatively affected overall totals.




    The results are the first since ex-PlayStation boss Kaz Hirai formally took charge of the entire Sony business.




    ORIGINAL STORY: Sony has checked in with its quarterly sales report, which paints a moody picture of the company's Game division and business as a whole.

    Sales in the Game segment sunk 14.5 per cent year-on-year, providing a loss of 3.5 billion yen (£28.69m). This time last year, that number was a positive 4.1 billion yen.
    Sony blamed this on falling PS3 and PSP sales, which were only "partially" offset by sales of PlayStation Vita. Sony, however, chose not to reveal specific Vita sales, which were instead lumped together with sales of PSP - which still outsells Vita, weekly, in Japan.
    Even combined, PSP and Vita sales were less (1.4 million) than what PSP managed alone during April-June last year (1.8 million).
    This report was the first in which Sony lumped PS2 and PS3 sales together, as well. Combined, those two home consoles sold 2.8 million units - down from 3.2 million the year before.
    Software sales dipped, too. Combined sales of PSP and Vita games were 5.8 million - that's less than PSP's sole total of 6.6 million for the same period last year.

    "Sales are expected to be essentially flat and operating income is expected to decrease significantly year-on-year."

    In home console land, 20.1 million PS3 and PS2 games were sold. But again, that was down on the year before, when 27.6 million games were shifted.
    As a result, Sony's lowered Game expectations for the year head (ending March 2013). The division will see "essentially flat" year-on-year figures, Sony predicted, and operating income will "decrease significantly".
    PSP and Vita will also sell less than Sony had previously expected. The forecast had been 16 million combined sales, but that's been revised down to 12 million.
    Nevertheless, Sony's relatively stable Game performance will be the least of its worries.
    Overall, Sony Corporation recorded a total loss of £200 million for the quarter - the majority of which was lost in the business' mobile and TV divisions.


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    Quote Originally Posted by Soldier 95B View Post
    VitaGo
    Sure seems that way. And thanks F34R for quoting the article. Wish I could rep you.

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    Sony needs to do more marketing with the vita...
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    Sony seem well aware of the issue at hand with Vita and are seemingly working on solving this. The product doesn't need to sell a billion units in it's first year, it is a 5-10 year product according to the company, and as history has shown, when the content is broad enough to catch the attention of the masses, sales will rise.


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    Quote Originally Posted by Ghost-Rhayne View Post
    Sony seem well aware of the issue at hand with Vita and are seemingly working on solving this. The product doesn't need to sell a billion units in it's first year, it is a 5-10 year product according to the company, and as history has shown, when the content is broad enough to catch the attention of the masses, sales will rise.
    With how quickly technology is advancing, especially in the portable gaming arena, the Vita will be ancient in 5 years. If that was their intent I believe that the they really missed the mark thinking it would have that long of a life cycle. Sure it's very powerful now but in 5 years it will be the equivalent of a flip phone today.
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    Quote Originally Posted by Ghost-Rhayne View Post
    Sony seem well aware of the issue at hand with Vita and are seemingly working on solving this. The product doesn't need to sell a billion units in it's first year, it is a 5-10 year product according to the company, and as history has shown, when the content is broad enough to catch the attention of the masses, sales will rise.
    Right now they're making as much as possible from the $100+ margin.

  10. #10
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    Quote Originally Posted by Old Man Gamer View Post
    With how quickly technology is advancing, especially in the portable gaming arena, the Vita will be ancient in 5 years. If that was their intent I believe that the they really missed the mark thinking it would have that long of a life cycle. Sure it's very powerful now but in 5 years it will be the equivalent of a flip phone today.
    When you play games like Uncharted:GA and remember that this is a launch game, I have no worries that the content on the Vita will stay relevant for a long time.

    The tech is not as important as the content, which is ever growing. Also, I don't really think your flip phone comparison is rational. What else could be added to a handheld that would improve upon the experience? Vita has shitloads of stuff going on, the screen, front and rear touch, 2 cameras etc etc. I personally think Sony have done a fine job in future proofing the Vita.


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    Quote Originally Posted by Old Man Gamer View Post
    With how quickly technology is advancing, especially in the portable gaming arena, the Vita will be ancient in 5 years. If that was their intent I believe that the they really missed the mark thinking it would have that long of a life cycle. Sure it's very powerful now but in 5 years it will be the equivalent of a flip phone today.
    Yeah I have to agree. I think nowadays 5 years is about the time that graphics hardware will at least begin to show its age. Not to say that we wont see amazing looking games anymore but I'm saying that the graphical advances will become much less pronounced over time once we hit around the 5 year mark.

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