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  1. #76
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    If there's ever a 4K resolution game, I'm sure it'll be 2D or something not too graphic intensive such as an HD remaster.
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    Quote Originally Posted by Thorzilla View Post
    If there's ever a 4K resolution game, I'm sure it'll be 2D or something not too graphic intensive such as an HD remaster.
    Next gen Pixel Junk games in 4k....... that would be oh so loverly :P

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    Quote Originally Posted by Sajuuk Khar View Post
    Next gen Pixel Junk games in 4k....... that would be oh so loverly :P
    Or remake of those old vector display games.
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    Here we are talking about beyond 1080p resolutions and I'm just hoping for 1080p at 60fps.
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  6. #80
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    Quote Originally Posted by MjW View Post
    Here we are talking about beyond 1080p resolutions and I'm just hoping for 1080p at 60fps.
    i'd be happy with 1080p 30fps
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  8. #81
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    Quote Originally Posted by MjW View Post
    Here we are talking about beyond 1080p resolutions and I'm just hoping for 1080p at 60fps.
    I'm in line with ya!




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    Quote Originally Posted by Fijiandoce View Post
    i'd be happy with 1080p 30fps
    1080p is first native resolution we have had with HDTV:s, so when game renders 1080p image, there is no scaling within TV and result is a crisp image. (HD-Ready/720p TV:s are often 1366768 resulting scaling even with 720p source.)

    So yes, expect most developers to aim for it.
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    Quote Originally Posted by jlippone View Post
    1080p is first native resolution we have had with HDTV:s, so when game renders 1080p image, there is no scaling within TV and result is a crisp image. (HD-Ready/720p TV:s are often 1366768 resulting scaling even with 720p source.)

    So yes, expect most developers to aim for it.
    im aware of TV scaling
    one of the reasons i've had a 'Full HD' TV from the start

    hopefully, next gen i'll actually get to use it to its fullest potential

    but as you say. 1080p will be a target. it wont be the standard.
    will developers be capable of maintaining 1080p? 720p is the current target, and many 'big' games fall short.
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  11. #84
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    Maybe some tech heads can clarify this but does rendering twice as many pixels (1080p) take the same amount of processing power as rendering the same amount of pixels at half the time (720p @60fps)?

    Because I think 1080p should be a priority before 60fps, because a stable 30fps is VERY playable
    Last edited by Itachi; 08-24-2012 at 14:12.

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    Quote Originally Posted by itachi73378 View Post
    Maybe some tech heads can clarify this but does rendering twice as many pixels (1080p) take the same amount of processing power as rendering the same amount of pixels at half the time (720p @60fps)?

    Because I think 1080p should come before 60fps, because a stable 30fps is VERY playable
    Yes and no.

    In terms of drawing the screen, it would be the same amount of work.

    Problem is that when going to 60fps you have to do all other work twice. (Actual gameplay, polygon rotations, animations, etc.)
    It is also more efficient to render bigger screen. (small polygon are inefficient to render.)
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  13. #86
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    60fps is nice but TVs thesedays can do 120Hz so 120FPS will be what to aim for soon enough.

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    Quote Originally Posted by keefy View Post
    60fps is nice but TVs thesedays can do 120Hz so 120FPS will be what to aim for soon enough.
    I can see john carmack aiming that high but 60fps standard will be a miracle if that ever happens

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  17. #88
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    They will probably. But I'm really satisfied with the HD provided right now.

  18. #89
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    Quote Originally Posted by Georges View Post
    They will probably. But I'm really satisfied with the HD provided right now.
    I don't think there is a game I bought this generation, between psp, ds, xbox, ps3, wii, etc., that I considered the graphics a reason not to buy a game. So, I'm satisfied with the way things have looked for a while now.




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  20. #90
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    Current hardware can produce good enough graphics.
    There are games this gen that under perform. But its most often a software/budget problem.

    Quote Originally Posted by itachi73378 View Post
    I can see john carmack aiming that high but 60fps standard will be a miracle if that ever happens
    A miracle indeed.

    Imagine a world in 1080p, stable 30fps and 4xAA.
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  21. #91
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    I dunno if I'd rather have less AA and more fps...




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    Quote Originally Posted by F34R View Post
    I dunno if I'd rather have less AA and more fps...
    Well, Nvidia and AMD are really doing a great job creating low cost AA solutions. FXAA, although hated by the PC elitists, is an extremely popular technique that works, and only costs 1-2 fps drop max.

    Nvidia's TXAA is the next big thing. Look at the new releases like Sleeping Dogs. They are pure eye candy runing on 7 year old hardware. Next gen should now focus on performance stability.

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    Quote Originally Posted by keefy View Post
    60fps is nice but TVs thesedays can do 120Hz so 120FPS will be what to aim for soon enough.
    120fps gaming is beautiful. I don't think that will ever be a part of console gaming though.

    Quote Originally Posted by F34R View Post
    I don't think there is a game I bought this generation, between psp, ds, xbox, ps3, wii, etc., that I considered the graphics a reason not to buy a game. So, I'm satisfied with the way things have looked for a while now.
    I agree, then again more eye-candy is always a nice thing. I am love graphics though so thats just me.

  24. #94
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    Quote Originally Posted by itachi73378 View Post
    Well, Nvidia and AMD are really doing a great job creating low cost AA solutions. FXAA, although hated by the PC elitists, is an extremely popular technique that works, and only costs 1-2 fps drop max.

    Nvidia's TXAA is the next big thing. Look at the new releases like Sleeping Dogs. They are pure eye candy runing on 7 year old hardware. Next gen should now focus on performance stability.
    IS FXAA and TXAA only available on Nvidia?

    Also it is applied on everything so the HUD gets aliased so can look funky.
    Last edited by keefy; 08-29-2012 at 17:20.

  25. #95
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    Quote Originally Posted by keefy View Post
    IS FXAA and TXAA only available on Nvidia?

    Also it is applied on everything so the HUD gets aliased so can look funky.
    according to my knowledge FXAA was developed by AMD whereas TXAA is Nvidia's.

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    Quote Originally Posted by itachi73378 View Post
    according to my knowledge FXAA was developed by AMD whereas TXAA is Nvidia's.
    FXAA was developed by Timothy Lottes who works at Nvidia, but it's just a piece of code which can be used by everyone.

    TXAA is 'new' multisample based AA from nvidia (Lottes & co.) and is not released to public and thus only on nvidia hardware when developers make adjustment on their code to use it.

    MLAA developed by Intel can be used by everyone and AMD has it as option in their drivers.
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  28. #97
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    I dont think that the PS4 will support a resolution higher than 1080P. Maybe all of the PS4 games are going to be 1080P and run at 60 fps which is more likely than an ultra high resolution option.

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    Quote Originally Posted by F34R View Post
    I dunno if I'd rather have less AA and more fps...
    I might too. The only thing for sure is that I hate jaggies.
    Last edited by MjW; 08-29-2012 at 22:58.
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  30. #99
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    PC games are running like 4x super sampling with virtually no jaggies. Next gen sure is exciting.

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    Higher resolution gets rid of jaggies too.
    1080p requires less AA than 720p to look smooth.

    I have always sacrificed jaggies for FPS, very few games I run with 4x or more AA, its usually only Source engine games or old games that new hardware runs easily.


    This is what I was talkign about when I said causes text to be aliased and funky.

    This is MLAA


    Compare it to Normal.

    Last edited by keefy; 08-29-2012 at 22:32.

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