Call of Duty: Black Ops II is making a huge change to the standard Call of Duty class creation system and the first details came out of a pre-Gamescom event on Tuesday for the PS3, Xbox 360 and PC shooter.The new Black Ops II class creation system is dubbed "Pick 10" by the team at Treyarch because it allows players to pick any 10 items from the hundreds available to load out their character for multiplayer matches. There are seemingly no limitations to what can or cannot be combined as players can go the standard route of a gun with an attachment for two points, a secondary weapon and attachment for another two points, three perks for three points and two score streak rewards for the remaining two points. Alternatively, the player can completely ditch their primary weapon and use the two points on other items.
View slideshow: Call of Duty: Black Ops II - Multiplayer Screenshots (Gamescom)
Treyarch also lets players spend a point on a "Wildcard" that is essentially a rule-breaker. Want to add a third attachment to your primary weapon? Then you'll want to spend on those precious points on a Wildcard.



There's a reason there are ten items in this Black Ops II player load out picture.
Photo credit:
Treyarch, Activision




Naturally, not every weapon is open and available for players to spend their points on right from the beginning. They'll have to earn experience in multiplayer matches to receive an unlock token and a choice of one of seven new items.
Below are all the weapons, attachment and perks that have been spotted for Call of Duty: Black Ops II so far.
GUNS
Assault rifles

  • Type 25
  • M8A1
  • SA-58
  • SIG556
  • SCAR-H
  • AN-94
  • SMR

Shotguns

  • M1216
  • Saiga-12
  • R-870 MCS

LMG

  • LSAT
  • QBB LSW
  • Mk 48

Sniper Rifles

  • DSR 50
  • SVU-AS
  • Ballista

SMG

  • MP7
  • Chicom CQB
  • PDW-57
  • Skorpio EVO III
  • MSMC

Specials

  • Assault Shield (Metal riot shield that can be planted into the ground as makeshift cover)

SECONDARY
Launchers

  • FHJ-18 AA (Vehicle lock-on, two rockets)
  • RPG
  • SMAW

Pistols

  • KAP-40
  • Tac-45
  • Executioner
  • B23R

LETHAL SLOT

  • Grenade
  • Semtex
  • Combat axe
  • Claymore
  • C4
  • Bouncing Betty

ATTACHMENTS

  • Reflex sight
  • ACOG sight
  • Target Finder (Paints red squares around hostiles)
  • Hybrid Optic
  • Suppressor
  • Fast Mag
  • Fore Grip
  • Laser Sight
  • Adjustable Stock
  • Quickdraw
  • Millimetre Scanner
  • Grenade Launcher
  • Select Fire Mode
  • FMJ Rounds
  • Extended Clip

TACTICAL SLOT

  • Black Hat PDA (Get close to enemy equipment and point this data pad at it to hack it and turn it against enemies. Takes ages to hack though!)
  • Smoke grenade
  • Sensor grenade
  • Flashbang
  • Concussion grenade
  • Shock charge (a throwable stick that emits an electric shock across a surface, rooting targets to the spot)
  • Tactical Insertion

WILDCARDS

  • Perk 1 Greed (Lets you choose a second perk from tier 1)
  • Perk 2 Greed
  • Perk 3 Greed
  • Primary Gunfighter
  • Secondary Gunfighter
  • Overkill
  • Danger Close
  • Tactician

PERKS
Tier 1

  • Ghost (Now only hides you from UAVs when you are moving)
  • Lightweight
  • Flak Jacket
  • Blind Eye
  • Hardline
  • Lightweight

Tier 2

  • Cold Blooded
  • Hard Wired
  • Scavenger
  • Toughness
  • Fast Hands

Tier 3

  • Dead Silence
  • Engineer
  • Tactical Mask
  • Extreme Conditioning
  • Awareness
  • Dexterity
http://www.examiner.com/article/blac...reation-system

Nice, still got my camping perks