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  1. #1
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    1,000,000,000,000 Frames/Second Photography - Ramesh Raskar

    Last edited by bash; 08-16-2012 at 02:07.
    2010 Lethal's FF League Champion

  2. Likes keefy, DarkVincent07, THUGGEDOUT wishes they had posted this first.
  3. #2
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    i saw this a couple weeks ago via wimp. BLEW MY MIND. Actually seeing light in action is incredible. I can't way to see how they advance this technology. Think of the future, when we could send thousands of beems out per second and process all that information to be put on a screen? Real time looking around corners? X-ray Vision? this technology is awesome.

    Somebody get me a doctor, I ain't feelin' ill ...But I ain't feelin' this at all...

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    Very impressive, imagine in the future a camera with 1/1,000,000,000,000 shutter speed and 1,000 mp.
    A photo so big that you can zoom in on the texture of a face, then zoom in again and see the strands it is made of.
    Last edited by mickice; 08-16-2012 at 00:49.

    PS4 has little to no competition.

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  6. #4
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    Actually the video is not from single event, so it cannot be described as n/fps camera.

    This method has very fast shutter camera and huge amount of repeatable events, where it shoots new image with each new event with a slightly different time offset from start of an event.

    Quote Originally Posted by btbam View Post
    Think of the future, when we could send thousands of beems out per second and process all that information to be put on a screen? Real time looking around corners? X-ray Vision? this technology is awesome.
    We already have cameras which can see behind corners by using diffuse reflection.
    http://web.mit.edu/~velten/www/corner/
    Last edited by jlippone; 08-16-2012 at 06:33.
    'no, no one in their sane mind uses OpenGL on PS3' - Repi
    'nope, PS3 uses a wonderful low-level API called libgcm' - Repi

  7. Likes Fijiandoce wishes they had posted this first.
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    This is technology at its best. +rep fir this video and for bringing to us mate


  9. #6
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    Quote Originally Posted by jlippone View Post
    Actually the video is not from single event, so it cannot be described as n/fps camera.

    This method has very fast shutter camera and huge amount of repeatable events, where it shoots new image with each new event with a slightly different time offset from start of an event.
    indeed, the heat generated by producing this many frames would be immense.

    NatGeo funded a similar project but could only manage 1,440,000fps and could only run for a minute or two before it started to melt itself. it was also the size of a van.
    Sig courtesy of the_jim


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    Do you think gaming will introduce this into photo realism gaming, like next next gen


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