Er, you guys realize that Rapture is still looking forward to playing the game, right? He just doesn't have his expectations set too high. Get over it.
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Last edited by Vyse; 06-06-2012 at 10:25.Thanks to Kwes for the signature!
Ezekiel likes this post
^ Er, you do realise we are simply discussing whether its scripted or not. Get over it?
I dont care if its scripted or not.
Game looks hella awesome and i will play it either way.
Naughty God can take my money.
Ghost likes this post
I meant DarkNemesis and RedDragon7. No one is doubting the game too much and it's not 'negative crap' being thrown around. That's all I'm trying to say.Thanks to Kwes for the signature!
I love the brutality of it; however, if it is being targeted for a Teen rating, then it's most likely not designed throughout with that brutality in mind, which would be disappointing.
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Haha Yeah Joel smashes a guys face into the corner of a draw, blows a guys head off and in the closed truck demo pushes a dudes head into a shard of glass. This ain't no teenie game.
Thank you for restoring my hope lol.
Well i think Ghost has a point.At the first look it seems all scripted but when u take a second look u can see how the scene could have been played completely different. If you are a good in shooting then i guess u could take out every foe with a single shoot. But if you are bad in shooting u need to go into close combat like ND did it with Uncharted 3. It depends where and how u take an enemy out. If he is near a wall u smash his head into it, if he is near some chair or bottle u take that to smash his head etc. I mean sure some little sequence will take the control when u have done the right thing (like every ordinary QTE) but its up to you how u want to take out the enemy and that is the brilliant part of this game.
Last edited by bariton1; 06-06-2012 at 15:09.
iplayonlysony likes this post
ND gameplay interview.
Last edited by Ghost; 06-06-2012 at 16:16.
so far, some details that I love about this game:
- no health regeneration
- very limited resources
- inventory with crafting
- its brutality
- your tag along seems to not be a complete liability
- it's not JUST a zombie game, we have enough of them really.
one of my big hopes for this game is that you will be able to lure infected to humans and vice-versa, to take care of the problem for you.
I only now go around to watch this video, it was quite something
Once more into the fray.
Into the last good fight I'll ever know.
Live and die on this day.
Live and die on this day.
This is what Uncharted was supposed to be like.
If this game is truly open-world (which I don't know if it is or not) then it has the potential to be the best game ever made...right now it still looks very impressive and immersive even if it is linear (which it has to be, no way they can produce those graphics with an open world).
It's definitely not open world, but if there's exploration (like Fallout where you explore offices - desks, cupboards etc.) then it'll last me a long time because I like to search EVERYTHING which is why I get so many hours out of those games.
E3 2012: The Last of Us is nothing like you think it is
Not all devs lie and ND made it clear since the reveal that A.I. would be their number 1 focus. Wouldn't surprise me to hear people still doubt it for the hell of it.
Weird. I haven't seen anyone doubt the AI of the game so far.
Its the contextual animaiton that I truley find amazing.
There's no way the animations and enemy pathing[part of the A.I.] will be that smooth and convenient in the final game, so people shouldn't hype themselves up for that. I do expect there to be some excellent bending and great contextual attacks though.Well, firstly, you admit that you don't understand what anyone means by an event being scripted. The convenience of the battle and how all of the enemies, along with the girl, acted is really obvious at times.[A.I.] This is an easy thing to set up when the game has been played beforehand and then showed off to the crowd after being recorded because Naughty can guide what happens. Don't get upset just because people have realistic expectations in mind for a video game.
The placements of the enemies, in tandmen with the animations and attacks, was smooth and convenient. See how that has nothing to do with what that article is referring to? I hope so.
Also i didn't see a lot of button sequences in that video which leads me to believe that you don't have much control over the character during those fight scenes...but this is only a small amount of gameplay and could be much better.
Wait, what are you talking about? Huh?
Could be better? What else is better?! I wanna know so I can play it now!
Sir, I nominate you the king of this thread.
Last edited by Omar; 06-08-2012 at 04:19.
And of course there are enemies placed at certain points;searching for goods, ect. What game telling a good story doesn't have enemies placed at certain points? Ex. Enemies placed at the Area A, searching for goods;ND's way of selling the story and emotions brought from having to survive. The player disrupts them at Area A. They react to the player's actions and go into defense mode. They don't just go to Area B every time after leaving A. The player's actions will decide if the A.I goes to Area B,C,D or E.
I'm not saying you dislike the game or trying to attack you. I'm just trying to point out to you that the things you are concerned about have already been solved. ND are working some wicked magic here.
Last edited by Two4DaMoney; 06-08-2012 at 04:33.
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