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08-26-2012 #26I don't need no stinkin' signature!
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08-26-2012 #27Master Sage







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Mate i agree, but my feelings towards are how should i put it lost in the sense, my feelings for a new mario or zelda game do not fill my pants or makes me cry excitement. I am just wondering how far is to far

Thanks to Spyrde/Sylar
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08-27-2012 #28
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YoungMullah88 thinks this post is the dogs danglies.
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08-27-2012 #29
Kiwis made Avatar.
More specifcially, Weta Digital.
http://www.studiodaily.com/2010/01/h...andled-avatar/
Isnt this very old news though, I remember this quote from AMD ages ago.
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08-27-2012 #30Super Moderator







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Steam & PlayStation Network: BlacksitePSU | 3DS Friend Code: 1349-4916-2054
Grand Theft Auto (GTA) General Discussion Thread
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08-27-2012 #31
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08-27-2012 #32
They said garbage like this when the 360 came out. There's hype... and then there's just flat out silly. Come on AMD...

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08-27-2012 #33~ The Devious One ~







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I expect the graphics to be almost the same as this gen no much of a jump. So anything more I would be surprised. Low standards in my head so no disappointment lmao
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08-27-2012 #34
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08-27-2012 #35Ancient







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While we haven't seen anything as perfect as CGI, because thats what Toy Story is, if a film released back then that looked like for example Beyond but in the perfect CGI form, do you think we'd be talking about Toy Story?
I don't think so because what we can achieve now is far beyond Toy Story graphics, its just real-time just the look of some games real-time graphics wouldn't even be possible in CG back then but the problem is real-time graphics will never be on par with CGI's perfect look & higher resolution...everything, because its CGI
I know what ya after, but thats CG and I don't think the technology in real-time graphics exist to give it that CGI look, but in its basic form we have surpassed Toy Story
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08-27-2012 #36
We aren't anywhere near toy story graphics. Real time rendered reflection and proper lighting is still Elusive. While we can push the polygons, we are a long way away. Mainly due to the fact that we don't use ray casting to any great extent.
They use a lot of tricks to fool you, but no, we ain't near toy story.
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