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  1. #1
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    Unreal Engine 4 tech information from Siggraph 2012

    The talk is finally available for public.
    http://www.unrealengine.com/files/mi...x9_%282%29.pdf

    A lot of information on their Voxel Cone Tracing GI and reflections, post process, etc.
    Running on single GTX680 @ 1080p ~30fps.

    Here's couple of videos from the demo.

    Last edited by jlippone; 10-24-2012 at 06:12. Reason: .-..
    'no, no one in their sane mind uses OpenGL on PS3' - Repi
    'nope, PS3 uses a wonderful low-level API called libgcm' - Repi

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    oooo, not only will we have a console war next gen. looks like we're gunna have an engine war also

    im partial to Cryengine due to UE3's showing this time round

    none the less, seems to be taking a lot of the workload off the developer. kind of a good thing due to the complexity video game graphics strive for. this should help keep costs (in general) down.
    Sig courtesy of the_jim


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    Unreal Engine 4 showcases a lot of great tools for developers. Epic Games has been working on the technology behind it for nearly a decade.

    Crytek also boasts an excellent game engine platform for 3rd party developers. While these game engines provide stunning visuals, I'm sure development costs for these "next-gen" games is ridiculous.

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    Next gen is gonna be great however we will move even closer to the limiting returns mark.

    I'm sure that world sizes, multiplayer cap, animation and physics will continue to improve but graphics are already so advanced that non gamers wont be able to tell the improvement. People who aren't avid gamers already can't tell whether watch dogs and star wars 1313 are next gen games cuz to them they look like current gen already.

    It'll be the hardcore that will truly appreciate the graphical advances

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    I'm really amaze on how its improved, I remember reading the tech papers at Siggraph. Should be interesting can't wait to play with the sdk.

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    Quote Originally Posted by x_terna View Post
    I'm really amaze on how its improved, I remember reading the tech papers at Siggraph. Should be interesting can't wait to play with the sdk.
    Indeed.

    I really hope that the voxel representation of the world is available from all parts of the tools.
    Things like particle simulations could take advantage of fast collision.
    'no, no one in their sane mind uses OpenGL on PS3' - Repi
    'nope, PS3 uses a wonderful low-level API called libgcm' - Repi

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    Quote Originally Posted by jlippone View Post
    Indeed.

    I really hope that the voxel representation of the world is available from all parts of the tools.
    Things like particle simulations could take advantage of fast collision.
    I remember playing with the cascade yrs ago, created my first explosion, torch fire, and electric sparks. lol Really old stuff. Hopefully its a bit easier to create than it was with UE3. Took me awhile to create something, well time to upgrade my computer.

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