Latest PSU headlines:

Results 1 to 8 of 8
  1. #1
    Master Poster
    jlippone's Avatar
    Join Date
    Dec 2004
    Age
    36
    Posts
    3,466
    Rep Power
    71
    Points
    4,831 (0 Banked)

    Unreal Engine 4 tech information from Siggraph 2012

    The talk is finally available for public.
    http://www.unrealengine.com/files/mi...x9_%282%29.pdf

    A lot of information on their Voxel Cone Tracing GI and reflections, post process, etc.
    Running on single GTX680 @ 1080p ~30fps.

    Here's couple of videos from the demo.

    Last edited by jlippone; 10-24-2012 at 06:12. Reason: .-..
    'no, no one in their sane mind uses OpenGL on PS3' - Repi
    'nope, PS3 uses a wonderful low-level API called libgcm' - Repi

  2. #2
    Forum Sage
    PeanutButterMunky's Avatar
    Join Date
    Nov 2004
    Age
    28
    Posts
    9,722
    Rep Power
    96
    Points
    41,894 (18,076 Banked)
    Items User name style
    Yay technology!


    This... is my BOOMSTICK!

  3. #3
    Super Elite
    Fijiandoce's Avatar
    Join Date
    Oct 2007
    Location
    Pacific Isles of Doceness
    Posts
    2,488
    Rep Power
    60
    Points
    205,765 (888 Banked)
    oooo, not only will we have a console war next gen. looks like we're gunna have an engine war also

    im partial to Cryengine due to UE3's showing this time round

    none the less, seems to be taking a lot of the workload off the developer. kind of a good thing due to the complexity video game graphics strive for. this should help keep costs (in general) down.

  4. #4
    PSU Media Manager
    JustinPinter's Avatar
    Join Date
    Sep 2005
    Location
    Spokane WA
    Age
    26
    Posts
    13,006
    Rep Power
    85
    Points
    6,605 (0 Banked)
    Unreal Engine 4 showcases a lot of great tools for developers. Epic Games has been working on the technology behind it for nearly a decade.

    Crytek also boasts an excellent game engine platform for 3rd party developers. While these game engines provide stunning visuals, I'm sure development costs for these "next-gen" games is ridiculous.

  5. #5
    Master Guru
    itachi73378's Avatar
    Join Date
    Nov 2010
    Location
    Mordor
    Age
    19
    Posts
    6,544
    Rep Power
    56
    Points
    5,005 (130,110 Banked)
    Items Final Fantasy XIII-2Final Fantasy XIIIFull Metal AlchemistDragon Ball ZNarutoDeath NoteNaughty DogLightningNoctisAssassins Creed EzioPS3 Slim
    Next gen is gonna be great however we will move even closer to the limiting returns mark.

    I'm sure that world sizes, multiplayer cap, animation and physics will continue to improve but graphics are already so advanced that non gamers wont be able to tell the improvement. People who aren't avid gamers already can't tell whether watch dogs and star wars 1313 are next gen games cuz to them they look like current gen already.

    It'll be the hardcore that will truly appreciate the graphical advances

  6. #6
    Super Elite
    x_terna's Avatar
    Join Date
    Sep 2006
    Location
    L.A
    Posts
    2,144
    Rep Power
    55
    Points
    3,310 (0 Banked)
    I'm really amaze on how its improved, I remember reading the tech papers at Siggraph. Should be interesting can't wait to play with the sdk.

  7. #7
    Master Poster
    jlippone's Avatar
    Join Date
    Dec 2004
    Age
    36
    Posts
    3,466
    Rep Power
    71
    Points
    4,831 (0 Banked)
    Quote Originally Posted by x_terna View Post
    I'm really amaze on how its improved, I remember reading the tech papers at Siggraph. Should be interesting can't wait to play with the sdk.
    Indeed.

    I really hope that the voxel representation of the world is available from all parts of the tools.
    Things like particle simulations could take advantage of fast collision.
    'no, no one in their sane mind uses OpenGL on PS3' - Repi
    'nope, PS3 uses a wonderful low-level API called libgcm' - Repi

  8. #8
    Super Elite
    x_terna's Avatar
    Join Date
    Sep 2006
    Location
    L.A
    Posts
    2,144
    Rep Power
    55
    Points
    3,310 (0 Banked)
    Quote Originally Posted by jlippone View Post
    Indeed.

    I really hope that the voxel representation of the world is available from all parts of the tools.
    Things like particle simulations could take advantage of fast collision.
    I remember playing with the cascade yrs ago, created my first explosion, torch fire, and electric sparks. lol Really old stuff. Hopefully its a bit easier to create than it was with UE3. Took me awhile to create something, well time to upgrade my computer.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

PSU

Playstation Universe

Reproduction in whole or in part in any form or medium without express written permission of Abstract Holdings International Ltd. prohibited.
Use of this site is governed by our Terms of Use and Privacy Policy.

vBCredits II Deluxe v2.1.0 (Pro) - vBulletin Mods & Addons Copyright © 2010-2013 DragonByte Technologies Ltd.