Results 1 to 8 of 8
  1. #1
    Forum Guru
    jlippone's Avatar
    Join Date
    Dec 2004
    Age
    37
    Posts
    3,826
    Rep Power
    87
    Points
    10,484 (0 Banked)

    Unreal Engine 4 tech information from Siggraph 2012

    The talk is finally available for public.
    http://www.unrealengine.com/files/mi...x9_%282%29.pdf

    A lot of information on their Voxel Cone Tracing GI and reflections, post process, etc.
    Running on single GTX680 @ 1080p ~30fps.

    Here's couple of videos from the demo.

    Last edited by jlippone; 10-24-2012 at 07:12. Reason: .-..
    -------
    Couple of nice blog posts about OpenGL.
    The Truth on OpenGL Driver Quality
    Things that drive me nuts about OpenGL

  2. #2
    Administrator
    Brandon's Avatar
    Join Date
    Nov 2004
    Posts
    12,424
    Rep Power
    781
    Points
    11,009,420 (18,076 Banked)
    Achievements IT'S OVER 9000!
    Yay technology!


  3. #3
    Community Manager
    Fijiandoce's Avatar
    Join Date
    Oct 2007
    Location
    Pacific Isles of Doceness
    PSN ID
    Fijiandoce
    Posts
    4,648
    Rep Power
    91
    Points
    283,367 (888 Banked)
    oooo, not only will we have a console war next gen. looks like we're gunna have an engine war also

    im partial to Cryengine due to UE3's showing this time round

    none the less, seems to be taking a lot of the workload off the developer. kind of a good thing due to the complexity video game graphics strive for. this should help keep costs (in general) down.
    Sig courtesy of the_jim


  4. #4
    PSU Media Manager
    JustinPinter's Avatar
    Join Date
    Sep 2005
    Location
    Spokane WA
    PSN ID
    King_Dank_Kush
    Age
    28
    Posts
    13,015
    Rep Power
    96
    Points
    8,498 (0 Banked)
    Achievements IT'S OVER 9000!
    Unreal Engine 4 showcases a lot of great tools for developers. Epic Games has been working on the technology behind it for nearly a decade.

    Crytek also boasts an excellent game engine platform for 3rd party developers. While these game engines provide stunning visuals, I'm sure development costs for these "next-gen" games is ridiculous.
    Best PS3 Website - PSU.com / CollegeOwlz - Sign up now - College Notes, College Textbooks, and Events.

  5. #5
    Forum Sage
    Itachi's Avatar
    Join Date
    Nov 2010
    Location
    Winterfell
    PSN ID
    iwinulose042
    Age
    21
    Posts
    8,345
    Rep Power
    84
    Points
    31,925 (151,503 Banked)
    Items Final Fantasy XIII-2Final Fantasy XIIIFull Metal AlchemistDragon Ball ZNarutoDeath NoteNaughty DogLightningNoctisAssassins Creed EzioPS3 Slim
    Next gen is gonna be great however we will move even closer to the limiting returns mark.

    I'm sure that world sizes, multiplayer cap, animation and physics will continue to improve but graphics are already so advanced that non gamers wont be able to tell the improvement. People who aren't avid gamers already can't tell whether watch dogs and star wars 1313 are next gen games cuz to them they look like current gen already.

    It'll be the hardcore that will truly appreciate the graphical advances

  6. #6
    Super Elite
    x_terna's Avatar
    Join Date
    Sep 2006
    Location
    L.A
    Posts
    2,298
    Rep Power
    68
    Points
    6,136 (0 Banked)
    I'm really amaze on how its improved, I remember reading the tech papers at Siggraph. Should be interesting can't wait to play with the sdk.

  7. #7
    Forum Guru
    jlippone's Avatar
    Join Date
    Dec 2004
    Age
    37
    Posts
    3,826
    Rep Power
    87
    Points
    10,484 (0 Banked)
    Quote Originally Posted by x_terna View Post
    I'm really amaze on how its improved, I remember reading the tech papers at Siggraph. Should be interesting can't wait to play with the sdk.
    Indeed.

    I really hope that the voxel representation of the world is available from all parts of the tools.
    Things like particle simulations could take advantage of fast collision.
    -------
    Couple of nice blog posts about OpenGL.
    The Truth on OpenGL Driver Quality
    Things that drive me nuts about OpenGL

  8. #8
    Super Elite
    x_terna's Avatar
    Join Date
    Sep 2006
    Location
    L.A
    Posts
    2,298
    Rep Power
    68
    Points
    6,136 (0 Banked)
    Quote Originally Posted by jlippone View Post
    Indeed.

    I really hope that the voxel representation of the world is available from all parts of the tools.
    Things like particle simulations could take advantage of fast collision.
    I remember playing with the cascade yrs ago, created my first explosion, torch fire, and electric sparks. lol Really old stuff. Hopefully its a bit easier to create than it was with UE3. Took me awhile to create something, well time to upgrade my computer.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
vBCredits II Deluxe v2.1.0 (Pro) - vBulletin Mods & Addons Copyright © 2010-2014 DragonByte Technologies Ltd.