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  1. #1
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    Sony adds more PSOne games for the Vita

    http://community.us.playstation.com/...6993#U38126993
    In case you missed the news, the PS Vita received a new software update (v. 1.80) earlier this week. Aside from the user interface changes, the biggest added feature was PS one compatibility. However, as some of you noticed, the day one list of games was a little short. We’re happy to help remedy that situation today by releasing 26 more PS one titles for your PS Vita, and they’re available right now.

    This isn’t the end though, we’re doing our best to get even more PS one titles on PS Vita as quickly as possible. As a reminder, if you’ve already purchased any of these titles you’ll be able to re-download them directly from your PS Store account or transfer them to your PS Vita from your PS3 at no extra charge.

    Available on 8/30 (now!) on the PS Vita Store
    Alundra
    Arc the Lad II
    Championship Bass
    Extreme Pinball
    Grandia
    Hi Octane: The Track Fights Back
    Klonoa: Door to Phantomile
    Magic Carpet
    Medal of Honor
    Medal of Honor Underground
    Nuclear Strike
    Oddworld Abe's Exxodus
    Oddworld Abe's Oddysee
    Populous-The Beginning
    R4 Ridge Racer Type 4
    Rayman 1
    Rayman2
    SimCity 2000
    Soviet Strike
    Tekken
    Tekken 2
    Theme Hospital
    Tom Clancy's Rainbow Six
    Tomba!
    Vanguard Bandits
    Wing Commander IV
    - morgan haro / mochuuu, SCEA PSN Team, @morganharo




  2. #2
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    Well this is good to hear!

    >_>

    Just interested in Grandia and Nuclear Strike(Brings back memories).







  3. #3
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    Surprised it only took a few days, was expecting them to take weeks. Still, they need to get all the FFs and Metal Gear Solid compatible, those are the must haves.
    Quote Originally Posted by BigDug13
    I want Naughty Dog to explore new game genres, not regurgitate cinematic corridor shooters for another generation.

  4. #4
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    Well at least they added more to that pathetic list discluding a couple of them of course. I'll give them that.
    Last edited by Kuro; 08-31-2012 at 04:22.

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  5. #5
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    The Aussie store has quite the selection, all the Square Enix games. Will test out the ones I own before I go on a spending spree.

    Just like we thought, back touch is R2/3 and L2/3 with full button assign for jap games.
    Now all we need is manual zoom function for screen size and we'll be set.

    Btw, Crash Team Racing looks very bright and rich in colour on that oled baby.
    Last edited by mickice; 08-31-2012 at 04:40.

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    Congrats SCEA'ers

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    Just a question. All these PS1 games all use the directional arrows to move and none use the sticks. Is there a way to use them because its awful frustrating. I see where you can customize the controller but there is nothing for the sticks.

  8. #8
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    Quote Originally Posted by davin_g View Post
    Just a question. All these PS1 games all use the directional arrows to move and none use the sticks. Is there a way to use them because its awful frustrating. I see where you can customize the controller but there is nothing for the sticks.
    That's what I'm hoping to do too. After playing FFVII, I was frustrated to death.




  9. #9
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    You can switch the control from Digital to Analog in the emulator menu. If the original game on PSone supported Analog (red light = on, on original DualShock) then you can use analogs on the Vita, games like Ape Escape. If the game, like FFVII, originally had Digital controls then you'll be stuck with the d-pad. Unfortunate, but that's how it is

    I'm totally fine playing FFVII atm. Helps that the Vita d-pad is glorious

  10. #10
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    I play Final Fantasy VII on my psp with the thumbstick. Ill check it out on my Vita now.

    Seems like a bug, going fron digital to analog locks all the button inputs in FFVII.

    Bring on fw 1.81 lol.
    Last edited by mickice; 09-01-2012 at 03:21.

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  11. #11
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    Lol. Good luck with waiting on that.

    Sent from my Nexus 7 using Tapatalk 2




  12. #12
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    Nah it's not a bug. If my memory serves me right FFVII didn't support the analog stick back in the day. Pressing the analog on button in the middle of the original dualshock locked up the controls because it did not support analog mode. The reason you could use the nub on the psp is that you can map the d-pad to the nub. Can't do that on psv

  13. #13
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    The first Final Fantasy to support the sticks was VIII.
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  14. #14
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    You know what I don't get I remember you could use the analog in the ps1 version of FF7 as long as you put the red light on. I don't see why they can't put it in again. Although the ps3 you couldn't use the analog as well..It's weird..lol
    Last edited by Kuro; 09-01-2012 at 14:59.

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  15. #15
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    Just started FFVII on the Vita today. Not played long but no issues using the D-Pad. Brilliant to see VIII and IX are now available to download right from the device, too.

    Many Final Fantasy hours ahead for my Vita.

  16. #16
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    Back in the day I didn't even have a DualShock for awhile, I was stuck with the standard controllers for all the FF games, no problems for me I prefer playing them with the Dpad, kinda like fighting games, it feels wrong to use the analog.
    Quote Originally Posted by BigDug13
    I want Naughty Dog to explore new game genres, not regurgitate cinematic corridor shooters for another generation.

  17. #17
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    Quote Originally Posted by Nitey View Post
    Nah it's not a bug. If my memory serves me right FFVII didn't support the analog stick back in the day. Pressing the analog on button in the middle of the original dualshock locked up the controls because it did not support analog mode. The reason you could use the nub on the psp is that you can map the d-pad to the nub. Can't do that on psv
    Not yet! As for Final Fantasy VII it was surprisingly blocky-ish and the filter didn't do much for me, I'll stick to playing it on my PSP.

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  18. #18
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    Quote Originally Posted by zzKurozz View Post
    You know what I don't get I remember you could use the analog in the ps1 version of FF7 as long as you put the red light on. I don't see why they can't put it in again. Although the ps3 you couldn't use the analog as well..It's weird..lol
    FF7 on the PS1 never had the analogue functionality because there wasn't an analogue controller released at the time. The first one came out when (excluding the NegCon as that was a twist controller) was the dual analogue controller (the one without "DualShock") which was release several months after FF7 was released. The DualShock controller was released in 1998 at the same time as Gran Turismo.

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  20. #19
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    Quote Originally Posted by AaronSOLDIER View Post
    Back in the day I didn't even have a DualShock for awhile, I was stuck with the standard controllers for all the FF games, no problems for me I prefer playing them with the Dpad, kinda like fighting games, it feels wrong to use the analog.
    I didn't have a Dualshock at all in the PS1 era, always used the original controls. Didn't get my hands on a Dualshock until I got my PS2 in 2002.
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  21. #20
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    Quote Originally Posted by Varsh View Post
    FF7 on the PS1 never had the analogue functionality because there wasn't an analogue controller released at the time. The first one came out when (excluding the NegCon as that was a twist controller) was the dual analogue controller (the one without "DualShock") which was release several months after FF7 was released. The DualShock controller was released in 1998 at the same time as Gran Turismo.
    I've could've sworned it worked when I played it with the first DS. I must've been mistaken. I'm sorry.

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  22. #21
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    Yup, so games that did not support Analog on the original PS1 will not support analog on the Vita (or PS3) either

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