I suppose I recognise Bethesda actually appear to be trying. They've not just shipped and they don't appear to have downed tools, either. Starting to look like the best thing they could've done is say nothing. They'd get crucified for that too, though.
On Team Ico, they've actually yet to release anything this generation aside from a HD remake. They don't have the multi-platform issues that the likes of Bethesda would need to consider and develop around, but we've seen no release and they're having their own massive issues. Doesn't look good, either. Sony are hardly even talking about the game any more. What does that tell us?
But again, we're not getting bent out of shape about it.
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09-01-2012 #26
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09-01-2012 #27
Yes it is. its like trying ride a bike, juggle, and compose a song all at the same time.
Anyone blaming Bethesda have no idea what they have to do, nor can they point to a game like any of Bethesda's titles on the PS3, because they don't exist.
If people could say "look at X game they did it", they might have a legitimate complaint, but they cant and they don't.
These are not back yard hackers, these are dedicated, hardcore programmers trying to to the impossible just to please PS3 fans.
And they get shit for it.
Who you been listening to suggest the PS3 is the more powerful console?
It clearly aint your eyes.
What makes you so sure ANYONE could have done better?
By all means, you go program a better engine...
Or suggest someone who could have...
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The Hound, AaronSOLDIER , Bigdoggy is confounded by the utter nonsense of this most disagreeable post
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09-01-2012 #28
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09-01-2012 #29
if you think they did the best they could or couldn't have done any better, fair enough. but if you think I am going to listen to you spew that crap about "by all means, you go program a better engine". If the engine isn't capable of running well on the PS3, then you may have to make it so it does run good, otherwise there is no point in making a game that is running like completely crap on the PS3. Which in turn will cause me to say something like "I wont support this company with their crappy engine" the engine is shit for the PS3. it may be good for Xbox360 and/or PC but it sucks for the PS3. see, you are looking at this game for the Xbox360, but remember Mynd, we are in the PS3 section, if you want to talk about the greatness of this engine for the Xbox, there is a section for that. it runs like crap, period. o.O
plus, you talking about Bethesda, a Company that can barely patch a bug on the PC version, try again Mynd, I would love to hear more excuses.
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AaronSOLDIER wants to slowly undress this post.
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09-01-2012 #30Supreme Veteran







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I totally agree. I also agree with the PS3 being more powerful claim being a load of bs. Thats just Sony PR. Developers have even said the SPU resources get wasted by having to support the inferior GPU. And developers who have ported from PS3 to 360 have said that anything that works on PS3 will work on 360. And I believe them over Sony PR and the fanboys on internet forums. Plus I've seen both multiplats and exclusives on 360 that look as good as anything I've seen on PS3. As for the people crying incompetent programmers they should be annoyed that Sony went with split RAM and an inferior GPU to create developer unfriendly hardware architecture. Thats why I believe the rumors about Sony going with a more traditional architecture with PS4. The whole lazy developer excuse just isnt valid at this point of the generation.
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09-01-2012 #31
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09-01-2012 #32
I don't have to make excuses, it seems to be the domain of people on this thread to do that, and it seems to be that it falls down to the programmers, not the hardware.
Yes they could have made a game that ran well on the Ps3, didn't have half as many quests and objects in the world...but then they would still get a bad rap for not being able to program right on the the PS3..blah de blah blah..
You cant get around it if they had half arsed the game because they wanted it to run well, and sold you a game that was not the same as the other versions you still would be saying "I aint buying another Besthesda game" wouldn't you?
Yes you would.
Its not that it isn't powerful, its just that it has certain limitations.
A blanket statement like "is more powerful" is not what we get as an end result.
The PS3 is incredibly powerful machine...its just horribly inefficient with that power.
If it was a heater it would sucks through twice as much power, but heat the same space.
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Bigdoggy is confounded by the utter nonsense of this most disagreeable post
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09-09-2012 #33
Makes me worried for other games to now, dishonoured, doom 3.......................crosses fingers )
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09-09-2012 #34Ancient







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So I take it dishonored is a inferior game unless its not coming to PS3, uh Bethesda?
Afterall, this is a PS3 limitation that can't be fix? Or so they say
Sent via CodecLast edited by TGO; 09-09-2012 at 14:51.
"The console is a key showcase for game technology”
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09-09-2012 #35
Hope they get it sorted skyrim is one of my favourite games (
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09-09-2012 #36
they say that to try and cover up their own incompetence. There are other developers that have been known to say stupid crap like that, another developer is DICE studios.
there is at least something good that came out of this generation of consoles and that is, this gen. of consoles has really shown which developers are competent and which developers are incompetent as well as which developers make excuses. This gen has really put the spotlight on those developers.
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09-09-2012 #37
You might be right there, Bigdoggy. I mean, if Sony's engineers can't get the software running properly on it's own hardware; what hope does anyone else have...
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09-09-2012 #38
Doom 3 on PS3 is already having issues, but it's a very geometry heavy game, geometry ain't the PS3 strong point, but I'm sure they could implement stencil shadows on the SPU's
Dishonored isn't quite the complex, huge open world game like skyrim is, I wouldn't be too concerned about it.
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Bigdoggy is confounded by the utter nonsense of this most disagreeable post
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09-10-2012 #39
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09-10-2012 #40
Nope...
https://twitter.com/ID_AA_Carmack/st...57388987895810
Stencil shadows (which was the first shadowing method I learned), is really heavy on wriitng the same data (basically "+1" or "-1") to a buffer, but it does it by rendeirng all gemortey 3 times. (open/closed + final).
Thats without any other effects.
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09-10-2012 #41Ancient







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So this is like transparent textures? ie Silent Hill?
Apparently the PS2 was great at this and is the reason even the PC version had simplified fog, but is the reason behind the poor quality fog in the HD editions according to the original Teamsilent dev, apart from it being just a poor port anyway
Its why I never believe in inferior ports being a factor of the machines power, just one little thing is like a monkeyrench in the system
Both machines doing what they do best and the end result is the result imo
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"The console is a key showcase for game technology”
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09-10-2012 #42
No its called vertex shadows, or stencil shadows, its a method carmack help invent (by reversing the original method), it gives gemotrically correct shadows, but has its disadvantages (the shadows tend to be "hard" edges, but you dont get the "acne" or stiplling effect we have with shadow maps.
Shadow maps are prefered these day because they are more flexable and softer, models had to be perfectly "closed" to work in stencil shadows.
http://en.wikipedia.org/wiki/Shadow_volume
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09-10-2012 #43Ancient







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Yeah I know lol I was using Silent Hill as a reference
Basically its just not a strong point, and is probably not widely used I guess
Its obviously not the first time, I remember a Dreamcast port of a PSX game lookin cleaner just had some terrible gradient effects in everywhere, and that was due to the DC not being good at it, eventhough the PSX used the effect a lot in its games
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"The console is a key showcase for game technology”
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09-10-2012 #44
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09-10-2012 #45
Bethesda isn't known for their amazing programmers or very well optimized games. It's true, most programmers probably wouldn't even attempt to make a game like Skyrim on modern hardware, let alone hardware that is six or seven years old.
But that doesn't change the fact that they did make the attempt and released Skyrim on PS3 in a very unpolished state. So, it's no surprise that they're having problems with Dawnguard. But if the PS3 couldn't handle Skyrim or the engine wasn't designed with it in mind, they shouldn't have released it at all.
At the end of the day, the blame falls on the people who made the game. You can't blame Sony or the PS3. Well, you can blame Sony for the poor design of the PS3 itself, but that's old news.
But that machine has been on the market for years and Skyrim isn't the first game Bethesda made for it. They knew the hardware and it's limitations going in.
Nevertheless, I bet Microsoft is kicking themselves right about now. I wonder how much they paid for Dawnguard's timed-exclusive deal. That was a waste.
How did you survive?
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09-10-2012 #46
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09-10-2012 #47
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09-10-2012 #48
It shouldn't need to be patched to be a playable game out of the box. Furthermore, Bethesda knew what rough shape the PS3 version was in before the game was released.
SourceWhen IGN reviewed Skyrim, it's surely significant that we were given free access to the Xbox 360 and PC versions prior to launch, but had to buy a PS3 copy from retail after it was released to the world. We are currently playing large-save files across a variety of PlayStation 3 models and will be publishing a follow up story.
This whole thing with Dawnguard reeks of a company trying to save face after knowingly releasing a faulty product.
How did you survive?
Didn't. Got killed... God, I love that joke.
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09-10-2012 #49Superior Member







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09-10-2012 #50
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