http://www.gtaforums.com/index.php?showtopic=399016
This is the one I'm using (Update 1 for version 1.0). The screenshots he posted at the bottom are for Update 2 but it comes with the expense of some missing ground textures (showing you 'blue hell') which is another reason I don't use it.
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01-24-2013 #401Super Moderator







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Last edited by Blacksite; 01-24-2013 at 21:17.
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Cybertox wants to slowly undress this post.
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01-24-2013 #402Master Sage







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Never thought of using any graphical improvements
I did mod my GTA 3 game back in 2002 and it was shit lolLast edited by claud3; 01-24-2013 at 21:01.

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01-31-2013 #403Super Moderator







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I was thinking about adding a Trivia section to the OP. What kind of stuff do you think I should add?
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02-09-2013 #404Master Sage







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Questions about
NPC's,
vehicles,
characters,
cities,
weapons,
history,
radio stations,
actors,
area's,
locations of hidden packages, Bribes, rampages, weapons, vehicles, easter eggs
hidden area's of glitches,
easter eggs,
missions,
side missions,
cheats,
scripts,
Billboards,
gangs,Last edited by claud3; 02-09-2013 at 16:15.

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02-09-2013 #405Super Moderator







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I mean little tidbits of information, like this for Joey Leone:
- Early concept art from the Rockstar North website label Joey as "Joey Sorvino", which may have been an early name for the Leone Family.
- The only time Joey and his father are seen interacting in person is the mission "Salvatore's Called a Meeting", where Salvatore berates him for not yet finding a wife.
- It is possible that Joey became the new Don of the Leone Crime family after his father's death, though it is rather unlikely, seeing as he was not very involved with the family.
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Grand Theft Auto (GTA) General Discussion Thread
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02-09-2013 #406Master Sage







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ok cool, but a quiz to test are knowledge of the series would be excellent..
Since i know a fair bit and i do not need the internet to find info... It would be cool to have a quiz on the series
You can use the list i have posted above and make a quiz out of it
If you want, or i could try it
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02-15-2013 #407
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02-16-2013 #408Supreme Veteran







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ok here is a question when i had my PSP i owned both both GTA games. i need help in one of the games there was a puzzle
where you had to drive a folklift and save the stuff from the buring building which game was this? because i dont wanna play it again lol32 gig VITA
250 gig slim PS3
160 gig phat PS3
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DMPBDT110 3D blu-ray player
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02-16-2013 #409Master Sage







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that was VICE CITY STORIES MATE... You help phill cassidy with his Moonshine, down by the water... It is his warehouse

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02-17-2013 #410Supreme Veteran







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Thanks claud.it took me days to beat that lol.
32 gig VITA
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160 gig phat PS3
50ST30 3D Plasma tv
DMPBDT110 3D blu-ray player
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02-17-2013 #411Master Sage







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No problem friend, anything else do you want to know
It is a pain playing the V.C.S, but i loved it and the empire building is so cool. And we learn more about Phil Cassidy
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02-18-2013 #412Master Sage







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Some Questions for you all to test your knowledge of the GTA series
GTA III Questions
1. Were is the location of the multi colored sentinel in PORTLAND
2. Were is the TWO locations of wall glitches in PORTLAND
3. What time does MR Whippie appear in POTLAND and where is the best place to get one
4. Were is the glitched location, were you can kill people and not get caught by the cops unless seen
5. Were is Phil Cassidy's MISSIONS LOCATED
GTA VICE CITY Questions
1. What is the first song you hear when getting into your first car
2. where did Phil say he lost his arm and what ARM was it
3. What are the songs you hear over and over again while inside the MALIBU club
4. What are the NPC's dancing on stage in the MALIBU club meant to reference
5. What MPH do you have to maintain while driving and defusing a bomb
GTA: SAN ANDREAS Questions
1. What age is claude in 1992
2. What car do you win when you win the races against catalina
3. Name thew store's you can buy clothes in
4. What figures off gta characters are in zero's store
5. Where is the BULLET located just sitting there in San Fierro
So the prize is +REP For all correct answers... Good luckLast edited by claud3; 02-18-2013 at 21:04.

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02-20-2013 #413Super Moderator







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I added the Trivia section to the OP:
Grand Theft Auto resulted from a glitch in an earlier DMA Designs game, Race 'n Chase. The glitch made the police attempt to run the player's car off the road rather than pulling them over; it was so popular with play-testers that the game was reworked to focus on the behavior.
Grand Theft Auto was the first game to take place in more than one city.
To date, Grand Theft Auto is the only game of the series to have two protagonist options that are female.
Head Radio is the only radio station from Grand Theft Auto that appears in other games; it was also a station in Grand Theft Auto 2 as well as in GTA III and Grand Theft Auto: Liberty City Stories and was planned to be in Grand Theft Auto IV.
Grand Theft Auto 2 is the only GTA game on two different generation of consoles. PlayStation is 5th generation while the Dreamcast is 6th generation.
GTA Advance is the only Grand Theft Auto game to incorporate a speedometer for cars.
Either an exterior or interior of Liberty City appears in some form in all of the GTA III era games except for Vice City Stories, where Liberty City is at least referenced.
In almost all GTA III era games, the cars have a clutch system by pressing the brake and accelerator simultaneously (as in doing a burnout) while the car is in motion. When you press them, the car seems to be rolling without engine power (except GTA III).
The appearance of Sex Club 7 in the Liberty City scene of The Introduction (San Andreas) is a canonical error. Before 1998, it was called Paulie's Revue Bar. This happened because Rockstar wrote GTA: Liberty City Stories after GTA: San Andreas.
Motorbikes were "banned" in Liberty City between 1999 and 2001 to make room for more cars. This is the game's explanation for why motorcycles were unavailable in GTA III.
Lazlow and Fernando Martinez are said to reside in Upstate Liberty.
Vice City is the only setting in the GTA III era not to feature a Chinatown district.
Vice City is the only city in the GTA III era that did not feature any universities or colleges.
Tommy speaks very little Spanish, as heard between his farewell to Colonel Cortez in ‘All Hands On Deck’.
At 35 years of age during the events of Vice City (50 by the events of Grand Theft Auto III), Tommy is currently the oldest protagonist in the series.
Toni Cipriani is likely an homage to Tony Soprano, the main character from The Sopranos. Aside from their names, both characters also share ongoing problems with their mothers who also ordered hits on them. They would also later go on to have severe weight problems.
Toni is the only protagonist to give another protagonist missions (namely, Claude).
Toni is the only protagonist who can be heard speaking on the radio, as he calls Chatterbox FM to complain about his mother during GTA III.
San Fierro is the smallest city in the GTA III era.
Daniel Lamb, protagonist of Manhunt 2, was born in San Fierro.
Las Venturas is the least populous city in the GTA III era with a population of 500,000.
In Grand Theft Auto: Liberty City Stories, after killing Paulie Sindacco, his tombstone in Liberty City cemetery will say Viva Las Venturas Baby.Last edited by Blacksite; 02-20-2013 at 03:56.
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02-23-2013 #414Super Moderator







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In bold, I've added the following under 'Fictional chronology' for GTA III era:
1984 - Vice City Stories
1986 - Vice City
1992 - San Andreas
1998 - Liberty City Stories
2000 - Grand Theft Auto Advance
2001 - Grand Theft Auto III
2003 - Manhunt
2006 - Bully
2012 - Manhunt 2Last edited by Blacksite; 02-23-2013 at 20:03.
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02-25-2013 #415Master Sage







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yep seen them, here is a video to bring your post to life

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03-10-2013 #416Master Sage







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with this new gta fully exploring L.A, would you think the the GTA 3 ERA could have done the same with out the series suffering with having more than one disc

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03-10-2013 #417Super Moderator







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I really doubt they could accomplish it on last-gen consoles.
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03-10-2013 #418Master Sage







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maybe a lot of compression and they could have... But then again the games would still look small and not a massive world after all

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03-10-2013 #419Super Moderator







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I think they said they were already maxing out the PS2 hardware with San Andreas so it wouldn't be any larger or complex.
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03-10-2013 #420Master Sage







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What about GTA 3, i mean i do not see that maxing out the PS2, since the world was small and yet made to look big

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03-10-2013 #421Super Moderator







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Well, if not for the limited hardware, it'd likely take them twice as long or more to develop a more realistic version. What they did at the time was already really impressive.
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03-10-2013 #422Master Sage







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Sure was, but I see that they could have done it

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03-17-2013 #423Super Moderator







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I should probably add some more GTA/GTA 2 content. I'll add the following to 'Videos of Interest'. Also because the quality is a little better at 360p.
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claud3 wants to slowly undress this post.
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03-17-2013 #424Master Sage







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Excellent, sorry I have not being posting that much in here friend
I will be posting more... Love the GTA ii intro, its one of the best ever
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03-18-2013 #425Master Sage







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Here Is An Interview With LazLow Jones
http://www.gameinformer.com/b/news/a...ons-anime.aspxTo shed more light on the new media being featured in Episodes From Liberty City, resident Rockstar jokester Lazlow Jones asks himself the tough questions in this hard hitting self-interview:Grand Theft Auto IV took the in-game media distractions to new extremes with the addition of TV and an entire in-game Internet the player could surf. There were even comedy clubs and a cabaret. Why does Rockstar go to so much trouble to create these additional layers of media?
One of the best quotes we saw was from a reviewer who was playing GTA IV and stopped at the Internet café and surfed the spoof internet we created and said something like “I’m trying to find the bottom of this thing, and I can’t.” It goes right to the heart of the philosophy of designing our games: we're trying to make the most detailed and immersive worlds we can. We want the world to feel lived in and constantly surprise you. When you meet people who have played our games, there is a deep emotional response. They talk about things they experienced in this world, how the storyline affected them, and when you create these living breathing cities, you have to not only populate the streets with characters that react to their surroundings and your actions, but replicate all the things we experience in our lives. Media is a huge part of that. So we work to make the radio you hear in the car, what you see on TV, the news tickers that rattle by in Star Junction, email, text messages and websites you visit in game all tie into this. It creates that slightly overblown reflection of reality and commentary on the media that gives Grand Theft Auto games their unique vibe. Weazel News is a good example - everyone recognizes that kind of ridiculous, alarmist kind of news that American media has turned into on cable news channels, or a shock jock radio DJ or pundit crying fake tears over some imagined new threat to the American way of life. We look at the media and do our best to make fun of it in a way that spoofs the left and right with equal enthusiasm.
Was creating hours of TV content a challenge?
It’s much more involved than the radio shows that are a trademark of GTA games. Radio is such an intimate medium. That’s one of the reasons we’ve made it so prominent in the games. When we were working on GTA III – and we have the same core team working on GTA now that we did then, which I think is a testimony to how tight a group we are and how much we love doing this – we worked really hard to make the radio feel like it belonged in the city, and spoof all the things that are ridiculous about American radio. Friends that played the games said they would pull over to the side of the road in the game and listen to the radio. Or just drive around and listen. It was like, wow, people are playing a game and doing this? So when the next generation of consoles came along we were chatting with the guys and said, “We gotta make TV shows.” It’s great to hear from people that say they are playing GTA IV or the Episodes which have new TV content in it and say they took Niko back to the apartment, saved the game, chilled out watching TV for an hour then got up from the couch and went out exploring more of the city. For Episodes from Liberty City, there’s all new TV shows to watch, radio to listen to, radio news updates that bust in when you’re driving and report on a shootout that you were involved in – that makes the city feel real and locks that emotional connection.
What can we expect from Episodes from Liberty City?
It’s great that Episodes from Liberty City is two full games – you get to see the city from different experiences. One as a biker gang in this gritty kind of vibe, and the other as this dude that’s involved in the glamorous nightclub life of Liberty City. And your partner in the company is this guy Tony Prince who is messing about, partying, and keeping his eye off the ball. So you’re trying to keep these businesses going and there’s the celebrities coming into the club and these chicks that hit on you and get your number and call you later on when you’re in the middle of something else. That’s one of the things I really love about playing The Ballad of Gay Tony. You’ll be in this intense situation and your phone rings and it’s your mom. It’s like, do you ignore it and be a bad son or do you answer? It’s those kind of decisions that make the game - from phone calls and text messages to radio commercials and TV shows - it all comes together.
Talk about some of the new stuff you did for Episodes from Liberty City?
Well, for every game we make lots of new media – new radio shows, DJs, new stations, new spoof commercials, TV shows, websites, etc. We’ll kick ideas back and forth with North about websites, shows, outdoor billboards. The continuity is serious business. It’s all got to tie together. We’ll make a billboard we think is funny for a spoof TV show. Then we’re making a radio commercial about that spoof billboard/TV show, and next thing you know we’re like, let’s just make the TV show too. So it all ties together. We made this cartoon called Republican Space Rangers in GTA IV, and in Episodes from Liberty City we made two more episodes. We’ve got this great animation team that does it all from start to finish. Then we were like, what other cartoon can we make? That’s when we got the idea of Princess Robot Bubblegum. On the radio in GTA IV we did these movie trailer radio adverts for a fictional anime cartoon called Princess Robot Bubblegum. You know, making fun of anime for being creepy, obsessed with women that have unhuman characteristics, big eyes, misogynistic overtones. It really needed to be made fun of. At the launch party for GTA IV, where everyone dressed up as GTA characters there was this amazing woman with pink hair and incredible anime outfit who came up to me and said, “I’m your creation!” We were like, we gotta make this a real cartoon. Anime needs to be spoofed proper. If you are in the safehouse in EFLC you can turn on the TV and check it out.
Tell me about the soundtrack.
The music in GTA is something that’s obsessed about for well over a year before the game comes out. That ties in again to the fact that we’ve got this core team that has been working on the GTA games since the beginning. With the two games on the disc of Episodes from Liberty City, we put some hardcore metal on the LCHC station, plus we worked with Iggy Pop, who hosts another station to sort out some deep rock tracks that make the game come alive. There are some great electronic and dance stations too. The Crookers did a phenomenal mix. We also did a great mix of bachata music featuring Henry Santos Jeter, the lead singer of Aventura.
What about talk radio?
There’s a new show called Conspire! that showcases the paranoid thoughts of loudmouth left and right-wing political extremists. Some bits in there make me laugh out loud. One great surprise is the return of Fernando to host some classic yacht rock on Vice City FM - that's where you'll find tracks like Roxette's "The Look," which we used in our second trailer. Fernando is amazing. He’s a character but also a friend of ours who inspired the character. And then new material we did for Integrity 2.0 which is a show my character hosts, walking around Liberty City and broadcasting. Plus we spoof shock jock radio on a show called the Martin Serious Show. That was a lot of fun.
Anything else we’ve missed?
There’s a load of stuff I haven’t really talked about. The thing with the radio, TV, Internet, and stuff in game is that you want people to stumble upon it, discover parts of this world we created. That makes it feel like you’re in this cinematic experience. So we don’t spell everything out. Every GTA game has new stuff to experience and discover. I hear from friends that say when they complete the final mission in a GTA game they feel like they have to leave this town they fell in love with and lived in. It’s like, wow, we made this emotional connection. In GTA IV you were this immigrant named Niko Bellic who just arrived on the shores of America. The cool thing about Episodes from Liberty City is that you’ve got two new amazing games that let you experience the Liberty City in new and different ways – and it all connects together
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