Here is an early analysis of the PlayStation Network exclusive game The Unfinished Swan based on my hands-on time with the demo code playable with the PlayStation Move at GamesCom 2012.
Also included in this video is an interview with Ian Dallas, Creative Director at Giant Sparrow (developers of The Unfinished Swan).
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The Unfinished Swan PlayStation Move Hands-On ( iWaggle3D: GamesCom 2012)
Thank God for the PSN.
It is the one thing this generation that allows me to say that I've seen more creativity out of games than ever before. Journey, Flower, Fl0w, Dyad, Papo & Yo, and now this.
If its not something you pay attention to though, its easy to see this generation as nothing but excruciatingly spammed modern combat FPSs.
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Thanks for the video. This game looks fantastic and i can't wait to play it
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That looked a bit boring but i won't totally write it off til I see more.
Nothing against creativity in video games but I can't see myself enjoying this one.
Will be getting this. I love unique experiences.
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