The game is more than worth $15 for the content it gives you. More full than many full retail multiplayer games.
I was a little worried about the keyboard/mouse compatibility but don't worry, its implementation is $#@! and you'll be back on the controller in no time kicking arse.
I love that they give you PC-style options where you can change plenty of things in the game...one important one is the custom button layout. Don't know why this is always ignored.
Move implementation is more $#@! than the kb/m.
Even with the 5v5 limitation, it's still very very fun and better than most shooters out there if you're into tactical shooters (with no respawns but it does have a respawn game mode).
I really hope Sony takes notes and releases SOCOM 1 or 2 as a cheap PSN title like this with updated graphics. As of right now, this is the closest things to SOCOM there is...it's amazing how much inspiration SOCOM drew from CS...mind-boggling. SOCOM 3/Conf's gun mechanics are almost replicant to this and SOCOM 1 and 2 seem a little more casual but still very similar.
Go out there and buy it. Enough said.
P.S. no server list or custom rooms yet :/
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Counter Strike: GO - A tiny review
Last edited by Omar; 09-26-2012 at 17:18.
09-26-2012 #2Soldier 95BGuest
Thanks for the mini-review. I tried the demo, and the strafing is something I can't get used to
Is crosshair one of the things that can be changed?
Its still not released in Europe yet.
I heard alot of complaints about the mouse having input lag on PS3.
Here is the official CS:GO console forum if oyu wanna pick up info and stuff.
Last edited by keefy; 09-26-2012 at 17:09.
Do you generally dislike strafing? Or do you feel that the strafing is too fast in this game?
Also, sometimes the options don't get saved, not sure why...some options do save, some don't. I don't know what I'm doing wrong.
Yes, there is a LOT of input lag when it comes to implementation of mouse. To the point where I see the controller having a clear advantage in some things but a good kb/mouse player can still dominate.
I wish they had just dropped the support (so it's even)...at this point, I find the 360 version more attractive.
09-26-2012 #5Soldier 95BGuest
I think it is because of my lack of experience with strafing.
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You never use strafe in COD?
I dont understand what you mean exactly.
This is another reason I felt like SOCOM seems a lot similar to CS because they both sport a very good amount of strafing. Though strafing, running, crouching is more balanced in CS than SOCOM. Zipper tried to balance that in later installments but were still not spot on like CS is.
09-26-2012 #8Soldier 95BGuest
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Oh you mean strafe wars, where 2 players try to out aim and outstrafe each other?
Alot of CS is knowing which direction the enemy is coming from then waiting for players to enter your sight.
Last edited by keefy; 09-26-2012 at 18:00.
Some people have had success with kb/m, you can change the sensitivity, but I found that you'd probably have an easier time just using the controller and I don't think that makes you a bad player by any means.
I'd love another SOCOM, Confrontation was great IMO, although it had its issues.
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09-26-2012 #12Soldier 95BGuest
SOCOM 4 was my favorite of them all. I want a SOCOM 5!
Well, I will give the demo another whirl and see how it goes.
Sad and I didn't know it required good coding to be implemented well.
I'm playing far better with the controller, it's annoying that the support is still there for kb/m.
09-26-2012 #14Soldier 95BGuest
You might have hit the nail on the head Sufi. I think you are on to something there. That does make sense now.
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