id software churned out Doom and Quake games in the 90s, but then they released Doom 3 in 2004 and Rage in 2011, and nothing in between. Were they using all that time to build id tech 5?
Just curious.
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10-24-2012 #1Supreme Veteran







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What was id Software doing between Doom 3 and Rage?
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10-24-2012 #2
They were working on Quake Live, some mobile (iOS) games and the id Tech 5 engine. I believe Doom 4 was also in the early stages of development whilst Rage was being worked on, too.
Fairly certain they were involved on some level with Wolfenstein (2009) and Enemy Territory: QUAKE Wars.
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10-24-2012 #3
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10-24-2012 #4
From what I've gathered idTech5 isn't that fantastic imo. ID themselves made a game with... Well, "controversial" results (to put it politely) for its first outing.
Given the huge waves idTech4 made in the industry back in the day, I'd call it a flop by comparison.
Doom 4 is really their saving grace at this point imo.
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10-24-2012 #5Supreme Veteran







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Since Doom 4 will run at 30 FPS instead of 60 FPS, we should see more impressive stuff, such as much higher enemy counts. I believe Carmack said he wants 30 demons to be "crawling all over you" at once.
I also hope they resolve the pop-in, or at least make it so the textures load based on proximity instead of view.
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10-24-2012 #6Master Guru







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They were sitting in the 90's. That was the problem
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10-24-2012 #7Super Moderator







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Speaking of Rage, the skybox in that game looks amazing.
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10-24-2012 #8Master Sage







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Carmack was re-writing idtech4 throwing away most of its code and creating idtech5 if he had not have done that then maybe Rage would have been ready sooner.
Last edited by keefy; 10-24-2012 at 23:10.

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10-24-2012 #9
Quake 4 was also released after Doom 3 so that's another game to add to the "whats?".

Rage is still a really good game and the engine definitely showed how well it can perform, it ran REALLY smoothly for me at max details on a crazy resolution. If they can iron out the texture pop-ins from the sides as well as stop adding millions of invisible walls then Doom 4 would be a spectacle to play. The engine is so much better than what IdTech4 was, that engine was far too heavy on the GPU, it was worse than a Total War game.
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10-25-2012 #10
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10-25-2012 #11
Correct.
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10-27-2012 #12Master Sage







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Quake 4wasnt too bad to be honest, I liked it until they released 1.4 and above. That patch proper fucked the movement up, it made it well too fast at first I thought it was me being noob but soon realised it was a flaw in the movement physics.

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