There have been so many rumours about a 1.8TF 7850 based discreate GPU along with the APU.
Its a safe bet that we have a 2TF machine here. Considering the new 8000 series (due out early 2013) are reaching 4TF, a modest 1.8TF sounds pretty reasonable to me and keep in mind ps3 is only 0.2TF
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11-01-2012 #26Master Guru







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Last edited by itachi73378; 11-01-2012 at 23:04.
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11-01-2012 #27Administrator







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Another source http://www.vg247.com/2012/11/01/ps4_...playstation_4/
Dev kits rolling out with 8-16gb of ram! PS4 will be a beast!
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11-01-2012 #28
As Lef stated, it really going to be up to what they do with it.
Ive long maintained the next generaiton isnt going to be about what GPU/CPU are used but how efficiently those bits are put together to work.
Honestly, for all we know, there maybe a seperate GPU, or they maybe none and they plan on taking this machine into the realms of a stremaing games box in the future.
Who knows.
I do know the memory being touted will not be what will be available to the games devs though
I still think at least one of them is going to introduce us to stereo GPU's, or a fleixable dual GPU setup pipline.
If you want to do 3d and some other effects, it really is the most efficent way to go.
1/ Either CPU/GPU and then a descreet GPU
2/ OR CPU/GPU x 2 (like Lef said).
3/ OR CPU -> GPUx2 (I think this is MS's route).
I wouldnt be at all surpised if someon brings out a chip that is in fact 2 GPU's in one.
And no this wouldnt be your normal SLI interleaving rendering either.
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11-02-2012 #29Forum Guru







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So..
APU - A10 based with further customization
Discrete GPU is expected.
8 - 16 GB GDDR3 RAM Devkit (4 - 8 for final system) Probably 6 for games, 2 for OS.
Further customization from Sony.
Not too bad.
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11-02-2012 #30~ The Devious One ~







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~~~OLD SKOOL~~~
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11-02-2012 #31Forum Guru







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I think this will be all of us next year:
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11-02-2012 #32Elite Guru







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Those people claiming to wait up to three (1) years before they actually become interested in the PS4 can go suck a ball.
THIS WILL BE EPIC!
Man, am I excited!
Last edited by Wrath; 11-02-2012 at 15:29.
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11-02-2012 #33Supreme Veteran







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i been hearing that the A 10 is not great
32 gig VITA
250 gig slim PS3
160 gig phat PS3
50ST30 3D Plasma tv
DMPBDT110 3D blu-ray player
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11-02-2012 #34Master Guru







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11-02-2012 #35Member







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It will still be crap without a dedicated graphics chip. I suppose Sony won't do the mistake of not adding one. Only reason they wouldn't add it is if they wanted to go into cloud computing in the near future. That would be a mistake imo, infrastructure won't be there for quite some time.
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11-02-2012 #36Master Guru







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It says the APU is BASED on A10 tech not the actual off the shelve product.
With console optimizations and hardware modifications, its easily 5 ~ 7x the RSX.
I'm not saying that there won't be a discreate GPU because they NEED it for 1080p 60fps 3D games, but they might think of making it really affordable by just going with APU
Everyone who actually understands specs knows that its already a significant upgrade provided the great amount of RAMLast edited by itachi73378; 11-02-2012 at 20:35.
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11-02-2012 #37Forum Guru







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I think it would be console suicide if they didn't include a discreet GPU on top of the APU, I have a feeling this system will be powerful enough to hold it off until cloud gaming is more mainstream and when cloud gaming does take off this system will be able to do that as well...so who knows, this might be one of the last Playstation machines we see come out! Would make sense with the names they are going with since Orbis meaning "Circle" and Vita is Latin for "Life"...the Circle Of Life is complete...
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11-02-2012 #38
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11-02-2012 #39Forum Sage







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I'm seriously hoping the console is as weak as you're talking about. If it is, it'll be a waste.
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11-02-2012 #40
I'm preparing for something ugly...
Both literally and metaphorically.
Bucket Biff
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11-02-2012 #41
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11-02-2012 #42
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11-02-2012 #43
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11-02-2012 #44
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11-02-2012 #45Forum Guru







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I'm definitely expecting a discrete GPU and 3D stacked RAM. If it is GDDR3. Anything above then not stacked.
I'm also not forgetting Sony's love affair with Rambus. XDR would be expensive though. Rambus may cut them a deal since they are becoming less relevant.
Sony's going to customize the hell out of their chips more so than MS. Sony is a hardware company MS is a software company. Sony is not going to pay their engineers to sit around and do nothing.
Not enough info yet. If it has a discrete GPU with the A10 based chip then one can imagine a pretty powerful console. Which would makes sense if they want this product to last a few years.
It it is only an APU based on the A10 then a LOT of customization would have to take place to make it as powerful as having a discrete GPU in there. Which would not make sense when you would have to increase die size, etc., etc., which in turn burns up a lot of money.
I don't think Sony wants to burn a lot of money.
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11-03-2012 #46
We have already seen the direction Sony are now taking in the Vita. I'm not expecting Japanese Sony engineers to have much of any input into the design of this machine. Shelf parts with a custom bus. Almost all of it engineered by AMD. PCB and Southbridge by Sony.
MS will do what they did last gen and pay for a shelf chip design that is custom spec'd for a console.
They haven't spent 615 million extra in R&D over the past 27 months on nothing.
But yes Id expect both of them to be paying for some form of customization of shelf parts. I'm just not expecting Sony to turn up with EDRAM or anything in the GPU.
Around the edges sure, but I think MS are the only ones with the dosh to customize the internals of the GPU's.
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11-03-2012 #47
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11-03-2012 #48
Well its a CPU and GPU, its one of the most powerful in its class.
Current A10 are about the same CPU spec as i3.
As for the GPU its around the 5570 performance level.
So you wouldn't want "just" an A10, its a fairly lower end machine.
And there is no way you would use them to display 1080p 60hz.
So it maybe based on A10 tech, in that it will combine the CPU/GPU, but don't expect it to be the same. They will need to beef up the GPU side somehow.
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daLa wants to slowly undress this post.
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11-03-2012 #49Super Elite







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APU's are bottle necked by the speed of the RAM on conventional PC's. can custom buses compensate for this in a console? or will Sony try to stick with expensive XDR?
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11-03-2012 #50
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Fijiandoce wants to slowly undress this post.
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