it's pretty sweet if it's not just pre-rendered.
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11-09-2012 #1Apprentice







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You guys think PS4 will be capable of this target render?
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11-09-2012 #2Elite Guru







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I most certainly don't think so.
I'd give so much for it to be true though...
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11-09-2012 #3Master Poster







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I would have to say no, we won't be seeing this type of graphics in real time for quite a while! But...I could also be wrong, if you would have shown me Gran Turismo 5 back in 2005 I probably wouldn't believe it either...crazy programmers and their cunning abilities!
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11-09-2012 #4Master Guru







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Oh my Lord
*nerdgasm*
How I wish we can have those graphics
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11-09-2012 #5Veteran







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One could only hope for this level of quality in game. Note that this was only in 720p and it looks absolutely stunning compared to real play in video games today. And with this, you have a bunch of people crying for 4K video from the next gen console.
This video makes my point when I say don't go beyond 1080p 60, but make things native resolution in 1080p60 and focus the graphics on making the graphics better for what resolution TVs people have today and forget about what the masses don't have right now and aren't likely to have during the lifetime of the product.
I think Sony is smart enough to realize this and I don't believe they're working on 4K. At least not for gaming, at most they'd toss in 4K up conversion of movies just to show it being done. But it's not practical and it's a waste on the video game side at this point since the graphical quality in game still sucks compared to what a 1080p monitor/TV can render.
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11-09-2012 #6Super Moderator







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I think video games will end up looking like that but at the end of the PS4's lifecycle.
I also want to see developers do away with some of the more pointless post-processing effects like HDR lighting and Frostbite 2's weathered camera lens. Even the color grading in games like Hitman: Absolution is a bit extreme.
What I'm trying to say is that while this video looks great for its impressive lighting and texture detail, the clean visuals are also a welcome change from what we're used to seeing.Last edited by Blacksite; 11-09-2012 at 21:00.
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11-10-2012 #10Master Guru







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The indoor scenes looks like ray traced video, its THAT good
The water fall is undoubtedly the best water fall I've ever seen in compurter graphics
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11-10-2012 #11Elite Guru







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I don't get it.
If we can already produce pre-rendered graphics of that calibre on today's existing machines why would we have to wait another 10 years for them to be integrated into actual gameplay? Is there such a big gap between rendering and real-time?
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11-10-2012 #12Ancient







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I wouldn't think so, historically PS2 could render better in real-time then PSone CGI and so can PS3 render better then PS2 CGI for that time
It would be odd for PS4 not to do the same and would probably give the impression of being "not as" a technical jump
But I've said it before, everything you see now that has Nextgen/amazing graphics will look poor compared to games releasing on PS4 after a year of release "if it goes the way past console have"
Darksector was one of those games back before PS3 was released and look at it now or when it was actually released compared, and that was improved upon
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Two4DaMoney wants to slowly undress this post.
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11-10-2012 #13Member







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Obviously, the difference is huge between them. We're still 2 to 3 decades away from having true, full raytracing in real time for games. That will provide the best image quality possible. Personally, i believe the biggest step next gen will bring (that will be easily observable for the untrained eye) will be physics simulation on a large scale.
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Shibby wants to slowly undress this post.
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11-10-2012 #14Beyond Limit







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That engine sound so real!!
I would hope so, but, in reality i don't think that is possible yet.Case: HAF-X Motherboard: Asus CHV CPU: FX8320@4.4GHz GPU: Asus DCUII 7950 RAM:Mushkin redline @ 2133MHz HDD: Crucial M4 256
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11-10-2012 #15Playing: BlopsII + TR







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Sure, why not. First they show this video in the beggining of the game and then throw in some jaggies, steal some resolution lines here and there, trim the framerate a bit and you got in-game graphics.
I am afraid they will go with the spec that is best marketed rather than the one that has better results.
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11-10-2012 #16Super Elite







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that maybe so, but it was hella inaccurate

the water resembles something falling in a backyard ornamental pond, not a full sized waterfall
it "looks" good, but does not act like water would at that volume. just my two cents worth which would lead me to this:
i consider Unreal Engine to be the average quality to expect from a generation.
the next gen UE does some impressive stuff, its not difficult to believe that next gen proprietary engines will achieve results similar to the OP.
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11-10-2012 #17Master Guru







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I can't wait to see a bioshock/dishonored game on UE4.
Those games have the best art direction, and UE4 looks badass. Not a single jaggie to be seen!
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11-10-2012 #18
This probably won't be possible next gen, though. The upcoming UE4 looks nice, but I still think we're going to see something short of the target render next gen.
I think it's certainly doable for pre-rendered footage (though that's probably a given), but we should not be getting the total, overall quality like that in real-time graphics performance. Every texture would have to be at maximum detail and complexity, there would be absolutely no aliasing, lighting/shaders have to be flawless, Etc. I expect some of these feats should be achieved next-gen, but not all.
Long story short, I think there are too many major, infamous hurdles in the console realm that have been "eliminated" in the target render to make me think we will get there in the next generation. To literally see consoles represent that render fully, it will take another generation to iron everything out (if we even have consoles in the ninth generation, that is). I do expect something relatively close...but clearly not there (in real-time, that is).
PC, on the other hand...Last edited by Bio; 11-10-2012 at 20:02.

Originally Posted by Bio
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11-11-2012 #19
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11-11-2012 #20
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11-11-2012 #21
I'd say about 4 years into next gen, graphics like that will be common place... with a few jaggies of course.

Uncharted water physics already kick the shit out of the waterfall physics, so I'd say the first game to achieve that quality would be Uncharted 5 (assuming Naughty dog's first game next gen is Uncharted 4).
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11-11-2012 #22Super Elite







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11-11-2012 #23
would be sweet with a game like Mirrors Edge. O.O
besides that, if that's a target render, it's just something for them to aim for. in fact I will say right now there is no way the next consoles will be capable of that. to big of a leap and if Sony did make a system capable of what that is running, expect to pay $1500 for that console.
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11-11-2012 #24Chipmunk Enthusiast







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I think the think that excites me the most about next gen is that all the worst looking games will likely look like some of the best looking games on the PS3...which is still pretty damn awesome.
Trophy-licious!
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11-11-2012 #25
I won't get my hopes up... but that was freakin' amazing!
If the racing looks like the cockpit view that was in that video, I'd finance a simulator to be using for a game like that. /tears
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