Latest PSU headlines:

Page 2 of 2 FirstFirst ... 2
Results 26 to 29 of 29
  1. #26
    Veteran
    SomaXD's Avatar
    Join Date
    Sep 2006
    Location
    So-Cal
    Age
    31
    Posts
    4,389
    Rep Power
    63
    Points
    1,014 (683 Banked)
    Items PhotoShopPhotoshopAssassins Creed EzioKillzone 3Guerrilla GamesNaughty DogRaidenNoctisiPhone BlackVitaDeath NoteFinal Fantasy VII
    all this tech and GI is still pre-baked (i understand why... but still)


    I cant explain it... but GI has always been a favorite effect of mine and im always curious how different devs go about rendering it.


    PS3 MGS4 80GB//PS3 120GB Slim//360 250GB Slim//360 4GB Slim w/Kinect//Black Wii 4.3u softmod//PS Vita w/32gb card//PSP Fat 4.01 M33-2//PSP Slim 5.50 GEN-D Prometheus
    DS with R4//iPhone 4 iOS 5.0.1 Corona Jailbreak//iPad 32GB 5.0.1 Corona Jailbreak


  2. #27
    Master Guru
    itachi73378's Avatar
    Join Date
    Nov 2010
    Location
    Mordor
    Age
    19
    Posts
    6,532
    Rep Power
    56
    Points
    4,840 (130,110 Banked)
    Items Final Fantasy XIII-2Final Fantasy XIIIFull Metal AlchemistDragon Ball ZNarutoDeath NoteNaughty DogLightningNoctisAssassins Creed EzioPS3 Slim
    Real time GI in that high detailed environment will butcher any GPU out right now. Nothing wrong with pre baked lighting as long as there is a mix of dynamic and static light sources like Killzone does it

  3. #28
    Apprentice

    Join Date
    Dec 2012
    Location
    Oklahoma
    Posts
    170
    Rep Power
    0
    Points
    2,135 (0 Banked)
    Quote Originally Posted by keefy View Post
    ITs a realtime tech demo.

    And anyway thats how game engines work, they often do not render what cannot be seen by the camera/player, no point rendering the whole world if the parts of the world cannot be seen, its wasted memory and processing time. There will be tools to tell the engine what to render and in what circumstances.

    This is for Source engine as an example.
    https://developer.valvesoftware.com/wiki/Visleaf

    besides i think the injection turned the fluffy cuddly thing into a rabid murdersous monster without hair.
    The way cutscenes are rendering and the way Valve streams in the level is a tad different.

  4. #29
    Veteran
    SomaXD's Avatar
    Join Date
    Sep 2006
    Location
    So-Cal
    Age
    31
    Posts
    4,389
    Rep Power
    63
    Points
    1,014 (683 Banked)
    Items PhotoShopPhotoshopAssassins Creed EzioKillzone 3Guerrilla GamesNaughty DogRaidenNoctisiPhone BlackVitaDeath NoteFinal Fantasy VII
    Quote Originally Posted by itachi73378 View Post
    Real time GI in that high detailed environment will butcher any GPU out right now. Nothing wrong with pre baked lighting as long as there is a mix of dynamic and static light sources like Killzone does it
    yeah but still nothing makes a scene look crazy awesome like GI. Mirrors Edge had really good looking pre-baked lighting which still makes it look impressive compared to other devs using UE3 currently.


    PS3 MGS4 80GB//PS3 120GB Slim//360 250GB Slim//360 4GB Slim w/Kinect//Black Wii 4.3u softmod//PS Vita w/32gb card//PSP Fat 4.01 M33-2//PSP Slim 5.50 GEN-D Prometheus
    DS with R4//iPhone 4 iOS 5.0.1 Corona Jailbreak//iPad 32GB 5.0.1 Corona Jailbreak


Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

PSU

Playstation Universe

Reproduction in whole or in part in any form or medium without express written permission of Abstract Holdings International Ltd. prohibited.
Use of this site is governed by our Terms of Use and Privacy Policy.

vBCredits II Deluxe v2.1.0 (Pro) - vBulletin Mods & Addons Copyright © 2010-2013 DragonByte Technologies Ltd.