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  1. #26
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    all this tech and GI is still pre-baked (i understand why... but still)


    I cant explain it... but GI has always been a favorite effect of mine and im always curious how different devs go about rendering it.
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  2. #27
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    Real time GI in that high detailed environment will butcher any GPU out right now. Nothing wrong with pre baked lighting as long as there is a mix of dynamic and static light sources like Killzone does it

  3. #28
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    Quote Originally Posted by keefy View Post
    ITs a realtime tech demo.

    And anyway thats how game engines work, they often do not render what cannot be seen by the camera/player, no point rendering the whole world if the parts of the world cannot be seen, its wasted memory and processing time. There will be tools to tell the engine what to render and in what circumstances.

    This is for Source engine as an example.
    https://developer.valvesoftware.com/wiki/Visleaf

    besides i think the injection turned the fluffy cuddly thing into a rabid murdersous monster without hair.
    The way cutscenes are rendering and the way Valve streams in the level is a tad different.

  4. #29
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    Quote Originally Posted by itachi73378 View Post
    Real time GI in that high detailed environment will butcher any GPU out right now. Nothing wrong with pre baked lighting as long as there is a mix of dynamic and static light sources like Killzone does it
    yeah but still nothing makes a scene look crazy awesome like GI. Mirrors Edge had really good looking pre-baked lighting which still makes it look impressive compared to other devs using UE3 currently.
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