What's being discussed is titles that generate a profit(big or small) which ultimately decides a sequel/prequel. Please stick to that topic.
Microsoft's exclusives that received sequels/prequels are gears(new i.p), halo, fable, forza. That's 1 new i.p over a 7 year span. Correct me if I'm wrong. I didn't add alan wake because the 360 didn't make that a profitable series. It only became profitable once they released the PC version.
Sony's exclusives that received sequels/prequels. Infamous(new i.p.), Killzone, Little big planet(new i.p.), God of War, Resistance(new i.p.), Yakuza, gran turisimo, Uncharted(new i.p.), MLB: The show, Motorstorm(new i.p.), Ratchet & Clank, Heavy Rain(new i.p.). That's 6 new i.ps over a 6 year span. Expand that to 7 years and the list shoots up to 8 i.ps(possibly 10) given that The last of us and Beyond:Two souls are 2013 titles and Gurilla games and Sucker punch are making a new i.p(likely ps4 titles)
Say what you want about Sony but they have obviously found some kind of success in this area where MS hasn't. MS dropped the ball big time when it comes to this discussed area.
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12-24-2012 #1
Big budget titles: PS3 vs 360. MS fails making new i.ps profitable outside of Gears
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12-24-2012 #2Supreme Veteran







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Crackdown is a new ip this gen and got a sequel (that flopped). I consider Horizon a new ip (despite using the Forza name)but that game has also flopped so far. So Gears would be the only profitable new ip but the number of new ips period would be 4. AW,Crackdown,Gears and Horizon. 3 out of 4 of those flopped. So yeah to point out Sony for making games "nobody buys" while praising the retail success of 360 exclusives is a bit disingenous.
Last edited by radgamer420; 12-24-2012 at 22:47.
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12-24-2012 #3PSU Editor/Writer/SMC







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12-24-2012 #12PSU Editor/Writer/SMC







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I think there is more diversity on the PS3 than there is on the Xbox 360.
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I think MS could have made plenty of profitable IPs had it wished. All that was required is abit of risk taking and investment. MS saw that they weren't needed to sell the console however, so opted to invest in things that would appeal to demographics outside of core gaming.
You miss 100% of the shots you don't take. Sony took more shots, so had more hits. Imagine if MS worked on things in the same spirit as TLOU and Beyond; spirit being key word...I mean new IP that is aggressive in its advancement and unique in character i.e not generic 3rd person shooters, FPS etc. I don't get it...MS seemingly has the most fertile soil and it chooses not to sow any seeds.PSU GHOST SYNDICATE - DUST 514 Media HUB - Podcast - BLOG (Soon™)

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12-25-2012 #16Supreme Veteran







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Yeah their strategy seems to be to start a generation with strong exclusives which is when its most important and then let 3rd party dominate in the last half when having more exclusives isnt as important. The thing is that MS is sitting on alot of good existing ips but isnt doing anything with them.
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12-25-2012 #20~ The Devious One ~







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I haven't found and solid facts that support the argument in favor of either opinion

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12-25-2012 #22Master Guru







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I love how Sony takes risks, however, MS doesn't have to take many risks apparently. They're doing well so they don't need it
Last edited by Soldier 95B; 12-26-2012 at 12:01. Reason: change M$ to MS
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12-25-2012 #23
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12-25-2012 #24
Crackdown
Horizon sub series
Lost Odyessy
Blue Dragon
Alan Wake
Ninety nine nights
Ninja blade
Kinect sports
Kinect adventure
Not to mention XBLA but this thread is about big budget titles
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12-25-2012 #25
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