via Gematsu.Konami has released a new gameplay trailer for Metal Gear Rising: Revengeance showing Raiden going toe-to-toe with the three cyborgs of Desperado Enforcement’s “Winds of Destruction” unit—Mistral, Monsoon, and Sundowner. At the end of the clip, there’s a short tease for Raiden’s battle against Samuel.
Metal Gear Rising: Revengeance is due for PlayStation 3 and Xbox 360 on February 19 in North America, February 22 in Europe, and for PlayStation 3 in Japan on February 21. Watch the trailer below.
I thought it looked pretty intense.
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MGR: Revengeance - Boss battle trailer
Last edited by Vyse; 01-18-2013 at 20:10.Thanks to Sylar for the signature!
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I think there's only a small handful of people who are genuinely interested in this game and have it on their radar and I'm more than happy to admit to being one of those people. The graphics look sleek, the animation looks amazing, the overall design is astounding and the gameplay looks addicting as hell. I'll probably pick this up on day one.
There's nothing wrong in admitting that you're interested in trying it out. I continue to see people bring up Metal Gear Solid even though it's obvious at this point that Rising is its own series. The stealth elements and crouching being omitted shouldn't surprise anyone.
Last edited by Vyse; 01-18-2013 at 20:35.Thanks to Sylar for the signature!
It's looking to be a promising game. Been a fan of Raiden since MGS2. Don't see why no one else can. I've played the demo,and it's really fun. For being a demo, I felt like I was playing a finished product of the game. I rarely saw frames drop at all. A lot of fast paced action, characters animations were smooth. Just like you would see in almost any game made by Japanese developers. Really loving it so far. I believe PG can pull this off.
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Syphon it's not a traditional MGS game though. This is Platinum Games' take on the series and honestly, the combat is $#@!ing amazing. Rock solid graphics and performance - the only problem I have is the voice acting is $#@!/over the top but I think that's what they were going for anyway lol. I love how integral the parry/counter combo is in successfully slicing opponents. I'd bet the tougher enemies in the game are really tough
If you don't typically like Platinum games' titles then yeah you probably won't like this, but as far as as this genre goes we're getting spoiled with this, DmC and GoW out within a few months of eachother =P
There's only two things about the game that I hate:
1.) Why no evade button? I always tried to evade in the demo, but I couldn't.
2.) So in blade-mode (L1), I adjust the camera with the left analog stick (up down left right) and the angle is adjusted with the right analog stick. Why can't I just press R1 when I've found the perfect angle to slice, instead of "slicing" with the right analog stick itself? I mean you have to get the camera right, and then the angle, and then you have to push the right stick RAPIDLY in the opposite direction to slice. And you have to be careful not to push the stick all the way when you're adjusting the angle, because if you do, the push in the opposite direction will just switch the angle around and won't result in a cut. That sucks.
Yeah just use square and triangle to slice vertically or sideways when in blade mode. The right analog slice is not that fun but you can see why it's there
Would have been nice if there was an evade button but parry/counter is an extremely core element of the game - that when mastered - is very satisfying imo. Part of the reason I love the combat in the game
Check this insightful piece out by Takahisa Taura (game designer for rising) on parry and counter. Probably worth a thread but I just got home!
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