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  1. #1
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    PS4 capabilities?

    So, this would go out to the more tech savvy amongst us, but would the following rigging technique be capable on next-gen hardware in real time? based entirely off of the current best guesstimate of what the next gen hardware will be packing....



    because i must say, i HATE clipping! and all the points he drew to the current rigging technique are all the things that are becoming ever more prevalent as games get more complex...
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  2. #2
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  3. #3
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    i can assume this is not possible in real time then?

    well, it can't hurt to ask

    truth be told, this is something i think games need. it delivers much better results than whatever they are currently doing. i assumed clipping and the like would've been eliminated with this gen, cross fingers for next
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  4. #4
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    That kind of things might be possible, we certainly will be seeing a lot better rigging and secondary animation than we currently have.

    I kind of doubt that we will see something like WETA currently has, but we will get there..
    http://www.fxguide.com/fxguidetv/fxg...tissue-system/
    'no, no one in their sane mind uses OpenGL on PS3' - Repi
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