Quote Originally Posted by Lefein View Post
The ONLY thing I can possibly pull out of a hat is AMD's Cinema 2.0 voxel raytracing/raster.. But the concept of running that off of GDDR3 seems preposterous.
I read some gloomy talk on gaf about how UE4 was removing its voxel based lighting because the next gen consoles weren't powerful enough (rumours and possible bs) so I dunno if durango will have specialized hardware/software for that.