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  1. #1
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    Killzone Mercenary Dev: "Our Ultimate Aim..."

    Killzone Mercenary Developer: "Our ultimate aim is to make the best looking handheld FPS ever"


    Killzone Mercenary art director reveals his thoughts on Killzone Mercenary graphics, more details inside........

    When asked about Killzone Mercenary visuals and art the games Art Director Thomas Jones had this to say:
    A large part of it is due to the fact we’re using the Killzone 3 engine. This has allowed us to utilise a lot of the post-processing and lighting effects that are synonymous with the visual style. With regards to the content, particularly our new environments, there’s been a big effort to make sure it feels grounded and fits Killzone’s “hard sci-fi” look. We look at real life objects and settings as the basis for everything we create. Despite being a futuristic world, it’s still important that everything makes some sort of structural or mechanical sense. I think it’s this attention to detail that stops things getting too fantastical, and helps create a more immersive, gritty and believable world.

    He was also quizzed about development difficulties:
    For me the challenge was following the previous games. I was very mindful of this game being perceived as a low quality port or the ‘little brother’ of the franchise. It was extremely important to me that it could stand proudly next to Killzone 2 and Killzone 3. Seeing the very positive public reaction, particularly those likening it to a PS3 game, has been very satisfying.


    He was also asked about if they had issues achieving everything they wanted:
    Honestly, I’d be lying if I said we’ve achieved everything that I wanted to, but I think that’s part and parcel of wanting to push the tech and graphics to their limits. It’s important to be always looking for more, whether it’s bigger explosions, more particle effects, or just more content! Ultimately though, when I take a step back I think we can be really proud of what we have achieved so far with the tech. Our ultimate aim is to make the best looking FPS that there has ever been on a handheld. It’s a high target to set ourselves, but I believe we are getting close to where we want to be.
    lets hope it lives up to expectations

    http://www.psvitahub.com/2013/02/kil...loper-our.html

    "Guns for Show, Knives for Pro"

    PSN:Spikey456 Gamertag:MikesterMunch


  2. #2
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Gift received at 01-31-2013 from BlacksitePS3 FatBattlefield 3
    This game is going to be one of best games on for VITA.


    CPU: I7 3820, GPU: Asus Gtx 670 2GB, Motherboard: BioStar TpowerX79, HDD: Seagate 2TB, CPU COOLING: Corsair Hydro H80, Case: CoolerMaster RC932 Haf, RAM: 16GB 1333 DDR3 Corsair, Sony Dvd X18 Player, Windows 7 64Bit, Monitor: HP Led 2311X, TV: Samsung LED TV 120HZ Un40d6000, PS3 Phat 1TB HDD, PS3 Slim 750GB, PS VITA 32GB.

  3. #3
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    Shouldn't be too hard to hit that goal, its already WELL on the way and there isn't that many competitors ><

    ~Sig by Kuro~
    PS3/X360/PC/3DS/PSV


  4. #4
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    Yup i got a vita because of this game
    I pad 4 32 gig
    250 gig slim PS3
    160 gig phat PS3
    50ST30 3D Plasma tv
    DMPBDT110 3D blu-ray player

    Memeber of the PlayStation Universe: PS4 Launch Edition group

  5. #5
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    Its gunna be a long wait till September. But my birthday is a few days after this will hopefully release so good present for myself haha

  6. #6
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    Sounds good
    20...

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