Actually, the G80 (GeForce 8800) was Nvidia's first unified shader architecture.
As for the graphical leap that will come with this generation of consoles: Comparing it to what PCs do today isn't going to tell you all that much, since most PC games today are created for the consoles first and then get some additional bling in the PC version. Creating games from the ground up for a significantly higher base line will produce results that are in a completely different league. For example, knowing that they have at least 2GB RAM available for the application (excluding texture and other graphics related stuff), developers should be able to create much bigger and more "alive" worlds than what we've seen until now. That's one of the major issues I have with current generation "open world" games; they just don't feel big, sprawling and alive.
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02-14-2013 #26Apprentice







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02-14-2013 #27
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02-14-2013 #28Superior Member







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I can't to see Uncharted 4 how it will look? And Battlefield when I will fire a shoot? Pah Pah Pah Pah or Tah Tah Tah lol.

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02-14-2013 #29Dedicated Member







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had that not been said by someone in sony.
This true then my interest in ps4 increased.
One reason felt less inclined to look at the console was we fed it wont be leap in tech.
I can only assume GPU could be kepler tech standard as example current like geforce 600 series etc.
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02-16-2013 #30Supreme Veteran







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I hopeing it will be a nice leap and i hope they get the tech down vsyn,smooth frame rates.no screen tearing stuff like that..
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