Quote Originally Posted by Lefein View Post
Yeah, I mentioned this before in another thread, but it really does deserve to be reiterated. In terms of NVidia and how graphics technology overall has moved forward from when PS3 was launched, this may help put it in perspective. When the PS3 launched, it was literally a few months before the GeForce 8800 hit the market (still used dedicated pipelines at that point).. It was followed by the 9800 which was the final dedicated pipeline GPU by them and led way to the GeForce 280.
Actually, the G80 (GeForce 8800) was Nvidia's first unified shader architecture.

As for the graphical leap that will come with this generation of consoles: Comparing it to what PCs do today isn't going to tell you all that much, since most PC games today are created for the consoles first and then get some additional bling in the PC version. Creating games from the ground up for a significantly higher base line will produce results that are in a completely different league. For example, knowing that they have at least 2GB RAM available for the application (excluding texture and other graphics related stuff), developers should be able to create much bigger and more "alive" worlds than what we've seen until now. That's one of the major issues I have with current generation "open world" games; they just don't feel big, sprawling and alive.