Source: Eurogamer/DFOriginally Posted by Digital Foundry
Naughty Dog lead Engine and Graphics Programmer:
Randy PitchfordI can’t speak freely about PS4, but now that some specs have been made public, I can say that Sony made wise engineering choices.
Tiago Sousa [R&D Principal Graphics Programmer at Crytek. Worked on Far Cry, Crysis 1, 2 and 3 + all CryENGINE iterations]Thanks for the great event in NY @playstation - Very pleased with the commitment to 8gb of GDDR5 memory. Other specs are beautiful too!
Stefan Boberg (Frostbite Technical Director)8 GB unified mem as baseline for next tech iterations makes me very, very happy. Fun times coming ^_^
Johan Andersson"Dev-friendly platforms FTW"
Rendering Architect at DICE working on Frostbite and future DICE/EA games
lots of memory is essential for both the CPU & GPU to create large & alive game worlds
If Killzone was running with 4gb gddr5. Well $#@!. Great move by Sony providing they can shift the hardware come release. Developers seem very, very happy with this.
Epic co founder seemed very happy on Game Trailer's after show
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Many game developers were unaware of the PS4's RAM increase
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