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  1. #1
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    About the PS4 trailers being real-time or not

    If you guys watch the "Infamous Second Son" trailer, if you look at the really close close-ups of the characters (from any angle), you can tell that it's definitely not equal amount of detail as in actual CGI. I'm 99% convinced that these trailers are either real-time or best case scenario ingame =)

    What are you guys thoughts? Do you think it's just target render, or actual real-time graphics ?

    Edit: I was right!!!

    Source: https://twitter.com/SuckerPunchProd/...40486165532672
    Last edited by KungMartin90; 02-23-2013 at 20:54.

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    No doubt the trailers were real-time. Eagle-eyed viewers will notice some clipping in the Deep Down trailer when the guy attacks the dragon.

  3. #3
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    i believe most -if not all- of them were real time.

    infamous is the only questionable one as there didn't seem to be any gameplay shown
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    Looks like a well made cinematic (not Gameplay) and as such it's perfectly in Real-Time.

    Probably a bit doctored in the antialising and post processing aspect? Maybe.

    I've just uploaded the original, direct-feed 1080p video for you guys. (Found only $#@!ty quality videos on youtube)

    Last edited by Aquanox; 02-22-2013 at 01:47.
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  5. #5
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    Quote Originally Posted by Aquanox View Post
    Looks like a well made cinematic (not Gameplay) and as such it's perfectly in Real-Time.

    Probably a bit doctored in the antialising and post processing aspect? Maybe.

    I've just uploaded the original, direct-feed 1080p video for you guys. (Found only $#@!ty quality videos on youtube)

    You got the titles mixed up.

    inFamous: Second Son, not Shadow Fall.
    Last edited by Metal King Slime; 02-22-2013 at 02:15.

  6. #6
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    Yup I'm Back. If you wonder, read this. =)
    "Fake Effects"? Read This. Move on. I'm not interested. Thank you


  7. #7
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    the trilers where real time.

  8. #8
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    I did notice some cutscenes at least...though KZ seemed like all gameplay.

    EDIT: and I urge everyone to please stop using the word realtime generally, because a cutscene can be realtime and it may not look anything like gameplay.

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  10. #9
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    There shouldn't be a noticeable gap between cutscenes and gameplay though. Current-gen titles like Uncharted showed that. It was real-time or 'in-engine', whatever you wanna call it.
    Last edited by Metal King Slime; 02-22-2013 at 02:33.

  11. #10
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    killzone shadow

    1080p at 30fps...confirmed by guerrila

    Hopefully with the added memory they can get it to 60
    "We don't provide the 'easy to program for' console that (developers) want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is, what do you do for the rest of the nine-and-a-half years?"
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  12. #11
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    Quote Originally Posted by Sufi View Post
    I did notice some cutscenes at least...though KZ seemed like all gameplay. EDIT: and I urge everyone to please stop using the word realtime generally, because a cutscene can be realtime and it may not look anything like gameplay.
    Killzone was gameplay. The guy was playing it live with the controller in his hand.

  13. #12
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    Quote Originally Posted by radgamer420 View Post
    Killzone was gameplay. The guy was playing it live with the controller in his hand.
    You're agreeing with me.

  14. #13
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    Quote Originally Posted by Fijiandoce View Post
    infamous is the only questionable one as there didn't seem to be any gameplay shown
    Umm... inFamous was the only one clearly NOT CGI. Deep Down is the questionable one... although Blacksite seems pretty convinced it's real time.

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    Quote Originally Posted by Sufi View Post
    You're agreeing with me.
    Yes I am. That was my intention. I was just backing up what you were saying.

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    Quote Originally Posted by X2 View Post
    killzone shadow

    1080p at 30fps...confirmed by guerrila

    Hopefully with the added memory they can get it to 60
    They won't get it to 60, they will be able to cram in there way bigger textures and worlds though. As for Infamous, after watching Aquanox's uploaded trailer, i can safely say it was 100% realtime. If it has gameplay footage in there is anyone's guess, since the camera angles makes it impossible to determine it.

  17. #16
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    Quote Originally Posted by X2 View Post
    killzone shadow

    1080p at 30fps...confirmed by guerrila

    Hopefully with the added memory they can get it to 60
    Possibly, but I don't know, At a certain point isn't up the the capabilities of the gpu itself. I mean to be fair most modern cards probably have ~ 1-3gigs max in a custom rig for an off the shelf GPU. Depending on what all the cram in there/how hard the card is working as is (and how much optimization has already been applied) this might be the best we see from this game.


  18. #17
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    Quote Originally Posted by radgamer420 View Post
    Yes I am. That was my intention. I was just backing up what you were saying.
    oh ok lol.

    D3Seeker, from that angle, the controller looks like the Xbox one...which is nice because it's just the right amount of bigger without losing its design and bulkier to fit the bigger hands (I never had issues even though I have larger than average hands).

  19. #18
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    I think they are calling it Killzone: Shadow Fall because the shadows in that game look sweet!


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  20. #19
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    I believe they were, but then again it could been a neat clear trick in making us believe they were
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  22. #20
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    Unfortunatelly, Memory won't allow for better framerates, at least not dramatically better - yes it can serve as a booster if you pre-load objects - It will affect more the detail of what you can see, mainly in the environment.

    I'm quite intrigued about it and eager to see how devs put this massive amount of memory to work... not even PC games like Crysis 3 use so much RAM - vRAM.

    I remember GTA 4 going well past 1GB of vRAM and that's an old game so probably, sandboxes will be most benefit with it.

    Quote Originally Posted by X2 View Post
    killzone shadow

    1080p at 30fps...confirmed by guerrila

    Hopefully with the added memory they can get it to 60
    Yup I'm Back. If you wonder, read this. =)
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  23. #21
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    the Killzone gameplay.....one word. WOW.
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  24. #22
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    Quote Originally Posted by acryllicaltair View Post
    the Killzone gameplay.....one word. WOW.
    I was thinking it was more of two words...$#@!ING WOW!


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  25. #23
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    I do hope that pop in is mostly non existent next gen.


    I an very happy with what i saw, but if i have to be TRULY honest, here's how the KZ trailer/gameplay went for me:

    Wit the start, when he was on the heli i was truly amazed, my jaw was on the ground!

    But when the game actually started and we seen gameplay ( shooting) it looked noticeably ...worse. It still looked beyond what we see this gen but not as impressive as the cut scene parts.

    I know we still have like...9 months and a lot of optimisation left and it probably will look a lot better.
    Last edited by LfCpS3; 02-22-2013 at 15:52.

  26. #24
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    Some footage may have been using in-game assets, but that doesn't necessarily mean the game will look that good when you're actually playing it. We've all seen developers do this before, and it won't be any different with the PS4. Personally I only 'accept' footage that was clearly actual gameplay, which is why Killzone and Watch Dogs were so impressive.
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  27. #25
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    Quote Originally Posted by RedDragon7 View Post
    Umm... inFamous was the only one clearly NOT CGI. Deep Down is the questionable one... although Blacksite seems pretty convinced it's real time.
    They were showing off their engine, so we obviously know it's in-engine. The question is if that was gameplay or an in-engine cut-scene with the UI pasted on.

    Even if it was a cut-scene, that still means something, since it's actually using the game engine unlike that 2005 pre-rendered Killzone trailer. The gameplay could and should end up looking close to that.

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