Which is what I expected, this shows no bearing in terms of gameplay and graphical areas of the GPU anyway.
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Thread: PS4 Specs for Dummies.
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02-22-2013 #26
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02-22-2013 #27Forum Sage







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You know, I was quite surprised they didn't push XDR ram as their solution. They could have had twice the bandwidth with half the latency while having a lower temperature solution. I'm starting to wonder if the ram architecture differences would have resulted in a more complex overall design.
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02-22-2013 #28
the architecture would be different I assume. I am sure when Mark Cerny and others researched and asked the developers what they wanted, they gave actual options in terms of DDR3 or 4 (later on) XDR and GDDR5. From a developers standpoint and what I've read about GDDR5, it makes more sense because it's faster at doing bigger calculations compared to DDR3.
I would assume GDDR5 is a lot easier to work with compared to XDR. For where Console gaming is going, GDDR5 makes perfect sense. I'm still reading more about this thoguh. But from what I've written, that is what I got out of what GDDR5 Vs DDR is. I would assume the same.
Didn't the PS3 use XDR?
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02-22-2013 #29
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02-22-2013 #30Forum Sage







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Yes. The PS3 used 256MB of XDR for the system ram while using 256MB of GDDR3 for RSX
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02-22-2013 #31
GPU no- but having the CPU play nice with the GDDR will be more complicated than, say, having it work with DDR. Not deal breaking or anything just a trade off design wise.
They wanted lots of bandwidth and great GPU performance- much like the Xbox 360 design. Sony has backed away from their CPU centric architectures.
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02-22-2013 #32Apprentice







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02-22-2013 #33
If you want to nerd out on this, read: http://www.intechopen.com/books/adva...s-memory-uram-
I'll post to you a segment of the conclusion paragraph for ease:
"The functions of nonvolatile Flash memory and high-speed DRAM are co-integrated, and this memory is named Unified-RAM or URAM. The combination of oxide/nitride/oxide gate dielectric and the floating body structure provide two functions in a single memory cell. In addition, the inherent operational bias domain for two functions allows independent function depending on the end user’s demand."
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02-22-2013 #34
That has nothing to do with PS4.

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02-22-2013 #35
you are also right for pointing that out. In fact you are both right in that regard. Unified RAM is a pool of ram that can be used and split however they like. Unified RAM isn't just 1 type of ram or 2 types of ram in a single pool, unified can be both. 8GB GDDR5 in the PS4 is unified because it's not split. In that article, that can be considered unified because it's sharing the same pool. Unified isn't used in Desktop PC's but more like tablets, consoles, etc etc. The Xbox360 I believe the RAM was Unified, but the PS3 wasn't.
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02-22-2013 #36Apprentice







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As far as I'm aware, that kind of memory is not even commercially available. Unified memory, or "Unified Memory Architecture", in the PS4's case means the sharing of the 8GB GDDR5 between the CPU and the GPU. As Coconut_Crunch points out, this type of memory access was used in the Xbox 360 and was often pointed out as an advantage over the PS3's split memory.
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02-22-2013 #37Dedicated Member







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Thanks for this thread guys. It really puts a couple things in perspective.
I hear a lot about how the graphics are going to be great and everything else graphics. Is there anything else we can expect from these types of specs other than graphics and how smooth it'll be.? Ie: Bigger worlds, livelier environments smarter AI... Or does that solely fall upon the dev and disc space?
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02-22-2013 #38
Well maybe I confused unified memory with "unified memory". Seems odd they'd use an identical naming convention to describe their memory build. Guess we'll have to wait and see if more specifics surface on it from sony themselves. But as far as I can tell you and I are discussing the samething if not for the fact you believe the chips to still be separate??? If I understand you correctly?
Anyway, the OP can update his post accordingly.
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02-22-2013 #39
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Coconut_Crunch wants to slowly undress this post.
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02-22-2013 #40
http://imgur.com/a/FS86x
Interesting.. Thoughts?
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02-22-2013 #41
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02-22-2013 #42
More than likely it wasn't the best optimized demo out there is what I'm guessing.
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02-22-2013 #43
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02-22-2013 #44Super Moderator







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Grand Theft Auto (GTA) General Discussion Thread
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02-22-2013 #45
There is a working balance across PC hardware. RAM assists in quick access of desired data in no particular order of retrieval. CPU works to process that data as fast as it can. More RAM you have, the more data can be stored for quick access. More CPU you have, the faster you can call out that data and run calculations on it.
When it comes to graphics, you are looking at your gfx card for pretty much everything. Whether it be draw distance or densely populated AI environments. The generation of those is coming from your video card.
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02-22-2013 #46
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02-22-2013 #47Super Moderator







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Grand Theft Auto (GTA) General Discussion Thread
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02-22-2013 #48
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02-22-2013 #49Super Moderator







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Sony probably weren't expecting people to analyze it. For a brief moment, in motion, it still looks good. And they did follow it up with better footage.
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Grand Theft Auto (GTA) General Discussion Thread
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02-22-2013 #50
Well Epic even said they added on the extra portion just for PS4. It still looks awesome, though.

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